EVE Online + Star Trek Online Features, Guides, and more

  • EVE Online Launches Largest Supercomputer In The Gaming Industry Running On IBM Server Technology

    The makers of EvE Online have issued a press release this morning that tells us about their new super computer set up.

    CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.

    Read the rest of the press release to learn more! Do you think that more games should use a system like this? Let us know in the forums at EvE Online Ten Ton Hammer.

    Mon, Sep 11, 2006
  • Are You A Trekkie?

    FiringSquad has posted an interview with Glen Dahlgren, Design Director for Star Trek Online. What news is there from this game due out this fall? Keep reading to find out...

    FiringSquad: First, with Star Trek entering its 40th anniversary this week how does it feel to continue this science fiction franchise in a whole new way?

    Glen Dahlgren: It’s incredible. I’ve been a fan from way back, and I’ve found that every era has its own character and something distinct to like about it. What’s wonderful is that, while we’re drawing on elements from all of these series, we’re effectively creating a new series—a new era twenty years beyond the most recent movie. This era will have its own look and feel, and is being constructed in collaboration with some of the best-known Star Trek designers as well as with the wholehearted blessing of CBS. This is a wonderful opportunity for us, and hopefully an exciting opportunity for fans as well.

    Get clicking to learn more. Are you keeping track of this game? Tell us your thoughts right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Fri, Sep 08, 2006
  • ISK Gate?

    CCP’s Chief Market Officer Magnus Bergsson takes some time to discuss the recent incident involving the EVE Intergalactic Bank heist of 790 Billion ISK – allegedly!

    “The EVE Intergalactic Bank (EIB) – noble idea come to ruin, or a scam from the get-go? Either way, many players lost billions in what has been revealed as the largest in-game heist of ISK ever seen in the virtual world of EVE Online. In the beginning, things were good. Deposits were made, interest was paid out, and the shareholders were happy. There were equal amounts of players on the forums, some screaming ‘Scam!’, others defending the EIB as a good thing, and all around both parties, countless players screaming, “Rabble! Rabblerabblerabblerabble!” for good measure.

    The nay-sayers were proven right one ominous day, when owner ‘Cally’ posted details in the official EVE Online message boards showing how he had just made off with 790 Billion ISK (no, that’s not a typo or misprint) in EIB assets. Public outcry since that day has been understandably vocal! In the wake of this event, CCP decided to hold a small online press conference to discuss some of the details, as they know them, of… ISKGate? I need a catchier name here… “

    Keep reading to get all the details. Did you know we have reopened our EVE Online Community site? Well you do now! Head over and register, it only takes a moment. Then you can jump on into the forums at EVE Ten Ton Hammer and share your thoughts on this and all your favorite MMOs!

    Mon, Sep 04, 2006
  • No Justice For the Masses?

    Do you play EVE Online? If not then lets get you up to speed. Gamers deposit momeny in a bank, similar to real life banking expecting to earn a bit of interest for a raining day. But one day that bank turns up missing. Should there be some forum of recourse?

    Normally, if bankers make off with all the money that clients have entrusted to them and mysteriously skip town, there's outrage, an FTC investigation, and a nasty jail sentence involved. If they get away with the crime and no authority's doing anything about it, it must be the plot of a "Deadwood" episode, right?

    Read this report to learn more. I know you have an opinion about this...don't be shy! Head over to the forums right here at Ten Ton Hammer and sound off.

    Tue, Aug 29, 2006
  • Charles Dane, Online Community Manager Talks to GamersInfo posted a great interview with EVE Online's Community Manager. Get a glimpse at what goes on behind the scenes and get to know Charles Dane a bit...

    One of the more difficult positions for any MMO is the Online Community Manager. Charles Dane, when not riding "anything with two wheels" spends his time working with the very large and diverse EVE Online community. Do the players ever drive you to drink or indulge in other vices? If so, what's your vice of choice. If not...well...what's your vice of choice? (How about your coworkers? They drive you to vice?)

    Find out more when you read the full interview. What are your EVE Online experiences? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 17, 2006
  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers... What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
  • Nathan Richardsson Spills All... posted an interview with CCP senior producer Nathan Richardsson about their plans for EVE Online, including an upcoming DirectX10 version of the game. CCP is the Iceland based developer of EVE Online.

    FiringSquad: First, EVE Online continue to grow in its subscription rate even though the game itself is sold and download almost completely online now. Did CCP anticipate having this many customers at this time when the game launched?

    Nathan Richardsson: Well, that depends on who you ask and when you asked them :)

    The first ambitions were quite high, but along the development time the expectations became more realistic. After we acquired the publication rights back and started online distribution of the client, our numbers started growing again. We’ve so far exceeded our expectations year after year and hope it we’ll continue to be pleasantly surprised.

    Want to know more? Head over to FiringSquad to read the rest of the interview.

    Features, Interviews
    Tue, Jul 04, 2006
  • The little indy that could...

    Some poo poo EVE Online's peak concurrent user (PCU) numbers. It's true that EVE doesn't hold a candle to World of Warcraft's 6.5 million, but EVE beats every other game in this aspect: when EVE sets a PCU record, it's because EVE has more players in a single individual game world than any other game ever. Cool, huh?

    When EVE Online opened the China beta, code named Serenity, they did it again:

    CCP Games, the game's Icelandic developer, today announced that more than 30,000 users were concurrently playing in a single gameworld, which it claims is a new world record. In the first day, more than 200,000 people registered for the game. The Chinese version of the game is run by Optic Communications and runs independently of the Western edition of EVE Online.

    See more news about EVE Online and Serenity at GameSpot!

    Wed, Jun 14, 2006
  • Updates and patches for EVE

    EVE Online was patched to Build 3913 yesterday, with promises of a more extensive patch in the coming weeks.


    • Carrier cargo holds can no longer be overloaded.

    Chat and Messages

    • Switching between tabbed chat channels no longer causes client lag.
    • Links that where wrapped into two or more lines in the chat were not clickable. This error has been resolved.
    • The line spacing in chat windows has been reduced.
    • Mailing list creators can now delete mails from mailing lists they have created.
    • Editing the MOTD of chat channels should no longer make unwanted color changes.
    • A character spacing issue with fonts using cyrillic characters, such as Russian, has been resolved.
    • The issue with the "your banned" window on login and session changes has been resolved.


    • An outgame browser window is opened through the reimbursement option in the petition system instead of being trapped behind the petitions window.
    • Text clipping in the character creation progress has been fixed.
    • Some textures in the Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male avatars have been repaired.
    • The mouse cursor icon will now change when hovered over interactable text and links will be highlighted.

    For more info on the upcoming static patch, click here.

    Wed, Jun 07, 2006
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