EVE Online + Stargate Resistance Features, Guides, and more

  • Solar Systems Overload
    CCP couples an announcement about an extensive server upgrade with a plea for in-game corporations to move their operations out of several heavily trafficked systems. This from the official site, and no, I wouldn't kid you about the source:

    " An Oursulaert native went on record, saying "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some." He then shouted something incomprehensible at nearby Customs Officials, subtle foam beginning to assemble at the corners of his mouth as he finally became able to jump to the next system.

    Similar stories have been reported in systems like Nonni, Sobaseki, Inoue and Isaziwa. Wasona Binge reported that rush hour traffic was approaching "Clusterfu*bleeep* proportions." "

    And now in a nutshell, friends, you see why EVE isn't a mainstream MMO. It's growing though, and I'll confess: it has me hooked! Read more about EVE Online's growth pains at the Official Site.
    Other links you might enjoy:

    Wed, Oct 12, 2005
  • How do you say "party" in Icelandic?
    CCP has a lot in store for gamers at EVEfest later this month, Oct. 20-22. For a mere US$675, you too can get the complete package from Icelandair. Oh to be rich and speak a Scandanavian language or two. I've heard that Iceland's beautiful, not to mention an important NATO stronghold against the commies.

    "The 2004 EVEfest was a success and we aim to do far better this year. We have presentations from the leads at CCP, we have the pre-launch of our upcoming expansion, code-named Kali, technical sessions, panel discussions, the EVE Championship, and we have added developer roundtables and and the first glimpse of EVE Trading Card Game! "

    View 2005 EVEfest details here.

    Fri, Oct 07, 2005
  • Ganking: All in Good Fun!
    CCP's EVE Online producer Nathan Richardsson comments on the uniqueness of the game among its "massively single player online" peers. When Gamasutra asked CCP to try out the moves on pages 3 and 14, CCP respectfully declined out of Icelandic modesty.

    "We fully understand the reason behind sharding, instancing and the PvE focus. A lot of players want this kind of experience and these tools are far more commercially viable to fully control the experience and content created. We however decided to take the more difficult path and try to take on those obstacles head-on. It certainly has a lot of unpleasant side effects and EVE will never be a mainstream game. We're complex, we're open ended, we're fully PvP oriented and you can lose six months work in a second. But we believe this is what makes EVE so unique and we're trying to follow this vision and principles as well as we can."

    You can find more of the EVE Online interview at Gamasutra.
    Other links you might enjoy:

    Features, Interviews
    Mon, Sep 26, 2005
  • EVE defies the trends...

    Eurogamer ponders why, in a crowded genre rife with games undergoing a full-fledged identity crisis, EVE seems to have just the right balance between giving players what they want while not cheapening the experience- it seems you have to have something to do and something to lose!

    As if by way of illustrating what a cruel game Eve can be, I just lost a fight in my most expensive, well-to-do battleship only minutes before opening up this page to write these words. The ship is dust and I'm royally pissed off. Way more pissed off than I would be at dying in almost any other game. While other MMOs might have coddled me with just a bit of money lost, or a few XP as punishment for my pitiful death, Eve has created several hours of concerted work. It's a bitch.

    This might not sound like a good start for an upbeat analysis of Elite's (remarkably pretty) online cousin, but it's losses like this one that give the game its raw edge. Like the thrill of gambling, player vs. player combat in Eve is exciting because you could lose something palpable: the time it took to make the game-money that paid for that ship, along with all the shiny gizmos I kitted it out with. You feel that loss in your guts. And there are few games that can boast that.

    I don't think you'll be disappointed if you read the rest of this nifty Eurogamer review of EVE Online.

    Thu, Sep 15, 2005
  • Flyin' High...

    Icelandic Developer Crowd Control Productions announced that the single-server, two-year old MMO topped a long-anticipated milestone: 15,000 users online at once. last evening (9/11), a Chinese ambassador wished to suggest his country's policies to control overcrowding, saying this:

    This evening at 19:40 GMT, EVE players raised their own Peak Concurrent User record to 15.209. Congratulations everyone! This was an truly amazing moment, thanks to all EVE players for making this possible.

    Read about how things are heating up in the EVE Online universe at the official site.

    Mon, Sep 12, 2005
  • On the EVE of the 2005 holiday season...

    We take a look at the surprise upstart EVE Online. Not familiar? Neither was I until this two year old space-based tactical MMO (with enough of a hyper-capitalistic flavor to make Donald Trump wet his pants!) started making headlines again.

    Humans, curious buggers that we are, began colonizing the uncharted environs on the other side of a recently discovered wormhole called "Eve." Five races (4 of which are playable) evolved into rival nations of varying strength, bound together by a fragile peace. When "Eve" catastrophically exploded, bringing widespread ruin to the fledgling "New Eden" settlements, the colonists began a scramble to consolidate power into organizations and corporate entities. Their restless search of resources to ensure their continued survival and prosperity brought the settlers ever closer to greater threats, the greatest of which just might be... themselves (cue the dramatic music)!!

    Join TTH as we see just what all the fuss is about: EVE Online: The Second Genesis, profiled by Ten Ton Hammer!

    Thu, Sep 08, 2005
  • Yes it's a big deal!

    Especially given that EVE Online is one of the few 2nd gen MMOs that's still growing consistently. Grats to CCP as they close in on a milestone.

    Labor Day brings players to EVE... Yesterday evening at 20:13 GMT, EVE players topped their own Peak Concurrent User record and it now sits at 14.418 users - Scarily close to the 15K uber-record.

    Check out EVE Online's highs and lows at its official site.

    Wed, Sep 07, 2005
  • Adam online still in development
    GameCloud has posted an EVE Online interview featuring Nathan Richardson of CCP. Game Fact: It is unlikely that Kevin Sorbo, captain of the Andromeda has ever played EVE Online. It is also unlikely that he has ever uttered these words:

    " Developer CCP released their space based MMORPG EVE Online over two years ago. While not a huge hit in retail stores in the US, the developer has since allowed people to download and play the entire game and as a result the title now has, according to CCP, over 60,000 subscribers. Gamecloud got a chance to chat with CCP producer Nathan Richardson to get an update on EVE Online "

    You can read the entire EVE Online Interview at GameCloud.
    More EVE Online information than you shake a mining laser at is yours at

    Features, Interviews
    Tue, Aug 16, 2005
  • In the depths of space, no-one can hear you mine.
    CCP has announced the launch of EVE Online: Cold War Edition. We are confident that NASA did not have this to say regarding the launch:

    "REYKJAVIK, ICELAND - July 14th, 2005 - CCP, an independent developer and publisher of massively multiplayer online games, today announced the highly successful and smooth launch of "EVE Online: Cold War Edition," a massive content upgrade to its popular massively multiplayer title "EVE Online." The launch of "EVE Online: Cold War Edition" signifies yet another huge milestone for the ambitious developer, being met with critical acclaim.
    "This upgrade introduces a whole new beginning player experience and lessens the learning curve for newcomers." said Magnus Bergsson, CMO of CCP Games. "The Cold War Edition introduces a completely new approach to introducing players to the game, making it very easy for a new player to get started.""

    You can read about the EVE Online: Cold War Edition Launch at GameIndustryBiz.

    Fri, Jul 15, 2005
  • Adam Online still in production.
    GameIndustryNews has reviewed EVE Online. They mined and enjoyed the beauties of space and maybe even wrote this:

    "But all of that is something you will probably notice later. The first thing that will grip you is the fact that this is one of the most beautiful titles ever created. Space here looks completely real, or I should say, it looks like everyone thinks the ideal version of space should appear. There are gorgeous nebulae clouds, colorful planets made of rock and ice, space stations glittering with light and glowing suns that cast their rays out across the darkness. You look at the amazing frontier all around you and just ache to explore it."

    You can read the entire EVE Online Review at GameIndustryNews.

    Wed, Jul 13, 2005
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