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Daily Tip:Players pretty much only spend time in low-security space to fight other players, or to travel through it as quickly as possible. If you see someone, your default assumption should be that they are there to kill you.

EVE Online Features, Guides, and more

  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers...

    GamersInfo.net: What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Nathan Richardsson Spills All...

    FiringSquad.com posted an interview with CCP senior producer Nathan Richardsson about their plans for EVE Online, including an upcoming DirectX10 version of the game. CCP is the Iceland based developer of EVE Online.

    FiringSquad: First, EVE Online continue to grow in its subscription rate even though the game itself is sold and download almost completely online now. Did CCP anticipate having this many customers at this time when the game launched?

    Nathan Richardsson: Well, that depends on who you ask and when you asked them :)

    The first ambitions were quite high, but along the development time the expectations became more realistic. After we acquired the publication rights back and started online distribution of the client, our numbers started growing again. We’ve so far exceeded our expectations year after year and hope it we’ll continue to be pleasantly surprised.

    Want to know more? Head over to FiringSquad to read the rest of the interview.

    Features, Interviews
    Tue, Jul 04, 2006
    LadySirse
  • The little indy that could...

    Some poo poo EVE Online's peak concurrent user (PCU) numbers. It's true that EVE doesn't hold a candle to World of Warcraft's 6.5 million, but EVE beats every other game in this aspect: when EVE sets a PCU record, it's because EVE has more players in a single individual game world than any other game ever. Cool, huh?

    When EVE Online opened the China beta, code named Serenity, they did it again:

    CCP Games, the game's Icelandic developer, today announced that more than 30,000 users were concurrently playing in a single gameworld, which it claims is a new world record. In the first day, more than 200,000 people registered for the game. The Chinese version of the game is run by Optic Communications and runs independently of the Western edition of EVE Online.

    See more news about EVE Online and Serenity at GameSpot!

    News
    Wed, Jun 14, 2006
    Ethec
  • Updates and patches for EVE

    EVE Online was patched to Build 3913 yesterday, with promises of a more extensive patch in the coming weeks.

    Ships

    • Carrier cargo holds can no longer be overloaded.

    Chat and Messages

    • Switching between tabbed chat channels no longer causes client lag.
    • Links that where wrapped into two or more lines in the chat were not clickable. This error has been resolved.
    • The line spacing in chat windows has been reduced.
    • Mailing list creators can now delete mails from mailing lists they have created.
    • Editing the MOTD of chat channels should no longer make unwanted color changes.
    • A character spacing issue with fonts using cyrillic characters, such as Russian, has been resolved.
    • The issue with the "your banned" window on login and session changes has been resolved.

    Miscellaneous

    • An outgame browser window is opened through the reimbursement option in the petition system instead of being trapped behind the petitions window.
    • Text clipping in the character creation progress has been fixed.
    • Some textures in the Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male avatars have been repaired.
    • The mouse cursor icon will now change when hovered over interactable text and links will be highlighted.

    For more info on the upcoming static patch, click here.

    News
    Wed, Jun 07, 2006
    Ethec
  • Spying the Path to Kali

    Gamespy previews The Path to Kali, a lead-in to the next free expansion for EVE Online. They must have been able to talk to a dev at E3 (yup, Ethec's still just a tad bitter).

    EVE Online's graphics overhaul is no mere patch release. While the company is working on an updated version of the current engine, they've also taken the drastic step of actually building an entirely new engine for Windows Vista. The new operating system from Microsoft apparently has quite a few features that MMOs like EVE can take advantage of, including fully programmable shaders and support for instancing, so the development team has decided to scrap and re-do every one of the game's 300 plus spaceships from scratch while also adding new lighting and shadow features.

    Check out Gamespy's preview of the EVE Online Kali expansion by clickin' here.

    Features, Previews
    Thu, May 25, 2006
    Ethec
  • A new expansion was just announced for EVE Online, The Path to Kali

    ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, CA -- MAY 10, 2006 -- The upcoming expansion to EVE Online—codenamed Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline.

    CCP will also release a newer version of the current award-winning graphics engine for EVE Online, which will take advantage of the latest DirectX 9 features to produce superior imagery and detail than the existing client. This Herculean effort requires that the game’s three hundred plus starships—each of which is composed of millions of triangles—be remodeled in ultra-high resolution. Players will then see these ships rendered by the power of per-pixel lighting, HDR, and soft-self shadowing.

    "Games either provide active content, in which the player reacts to artificial changes in the game universe, or they provide reactive content, in which the entire game universe reacts to the actions that players decide for themselves," said Magnus Bergsson, CMO of CCP Games. "CCP believes strongly that the players should be the center focus of the storyline and control the evolution of the game universe. The Path to Kali will lead EVE Online to great heights in reactive content and further establish EVE Online as the premium free-form MMOG on the market today."

    Parallel development of an entirely new graphics engine called "EVE Vista" is also underway. The new graphics engine—named “Trinity II”—will take full advantage of the new features and optimizations offered by DirectX 10, which will ship with the new Windows Vista OS. The highly anticipated graphics API will give Trinity II the ability to render far greater detail by leveraging the fully programmable shader pipeline and utilizing the API’s built-in instancing support. The combined technologies will allow CCP to continue building dynamic environments with visual effects that will surpass the already stunning graphical presentation of the game.

    The final component of Kali will be factional warfare, in which players will have the option to align themselves with an NPC faction. Also included in the Path to Kali will be the opening of new regions in the game universe, the addition of significant exploration content, next-generation player R&D that includes reverse engineering capabilities, additional ship upgrades and player professions, the introduction of combat boosters, and the addition of new warships.

    The Path to Kali will begin in Q2 2006 with the first release, and end in 2007 with the factional warfare implementation.

    Fri, May 12, 2006
    LadySirse
  • Womp 'rats with a little help from EVEMon...

    Ignig.com reports on an EVE Online standalone addon which simplifies character progression.

    Dubbed EVEMon, the standalone Windows program not only simplifies character progression tracking, but also helps players plan out training plans and take a look at the “what ifs” in character skill choices and more.

    Unfortunately, the addon doesn't automate the months of mining required to make character progression more than a fun minigame. Nevertheless, check out Ignig.com's article on EVEMon, mon.

    News
    Tue, May 09, 2006
    Ethec
  • Like a man on a mission...

    "The General" brings us some interesting info on getting the type of mission you want in EVE Online, and Ethec joins in for the color commentary. The result? A pretty darn good guide about one of the least understood aspects of the game: missions.

    Kill missions require you to fly somewhere and blow up something (or somethings). These missions may or may not require a trip to a deadspace instance, so you may run into limits on what ship you can bring to the fight (consult the deadspace complex guide for details). Build up a good standing with Command, Internal Security, Security, and Surveillance agents are the best choice if you prefer carnage to travel.

    Check out the EVE @ TenTonHammer mission guide!

    Wed, Feb 08, 2006
    Ethec
  • Mine with your mind!
    EVE Online has long been favored by truly casual players (for its offline training system friendly to those with little time to level) and truly hardcore gamers alike (hardcore gamers enjoy the game's intense PvP action). But if you play EVE and need some in-game money-- who doesn't?-- you need to mine some asteroids! Ten Ton Hammer's own "General" Lee usually takes a background role, whipping up the vast array of fine graphics you see on our network. But Darren comes to the forefront to share some of his EVE mining secrets!

    The objective of this series is to cover the mechanics of the fine art of mining in EVE. I'll touch upon some of the trials and tribulations that I've encountered going through the process as a Galantie character. I've taken a distributed approach to exploring the different aspects of the game. My expertise in mining is not complete but after a year of play, it's fair to say that I've learned a few tricks.

    All of the points made below are from the perspective of a solo miner. If you're a member of a thriving corporation that always travels in packs then most of the issues below will not apply. If you're like me and don't have time to support yet another demanding relationship in your life and simply want to fly around in space in your spare time then the info below might aid in the "fun" side of the experience.

    Check out Darren's mining guide here!

    News
    Tue, Jan 24, 2006
    Ethec
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