E3 Event Coverage
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EVE Online Features

  • The need for fashion comes to EVE Online.

    Features, Previews
    Thu, Apr 24, 2008
    Morvelaira
  • The Coming of the Imperian Age
    Features, Interviews
    Wed, Apr 23, 2008
    Shayalyn
  • Ask Your Questions at New York Comic Con
    Features
    Wed, Apr 09, 2008
    Ralsu
  • It's like chatting with the architect.

    Rock, Paper, Shotgun recently scored some face time with the original mastermind behind EVE Online.

    Features, Interviews
    Tue, Apr 08, 2008
    Aelryn
  • How's that Stellar Council thing going?

    WarCry has a new Q&A session posted with EVE Online developer Petur Oskarsson.

    Features, Interviews
    Thu, Mar 27, 2008
    Aelryn
  • How You Gonna Keep 'em Down on the Farm?
    Features, Interviews
    Mon, Mar 03, 2008
    Shayalyn
  • Prices are fluctuating, water is wet.

    CCP released their quarterly report on the economics of EVE Online recently.

    Features
    Fri, Feb 22, 2008
    Aelryn
  • The pen is mightier than the space-laser. Or something.

    For those of you that really dug the last literary foray into the fictional world of EVE Online, here's the second part in the ongoing story.

    Our own Abraxas penned chapter two of Leap of Faith, and can be found here on the gamezone.com page. The story continues to engage readers with a visceral tale of technomantic reincarnation, loss of empathy, and blatant disregard of critical ship systems. The Caldari Quest borders on madness!

    Features
    Mon, Dec 10, 2007
    Aelryn
  • Kerfuffle? Who talks like that?
    Features, Previews
    Fri, Dec 07, 2007
    Shayalyn
  • NYT meets CCG.

    The mainstream media presence of MMOs continues to grow with this New York Times article about EVE Online.

    Online games are different. Inhabited by thousands or even millions of players, online worlds are constantly evolving, and not merely because of the ever-changing cast of characters within them. For their customary fee of $15 a month, players of what are called massively multiplayer games expect developers to add new features and rebalance old ones constantly.

    Features
    Thu, Nov 29, 2007
    Aelryn
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