DOFUS Features

  • Chris Lee
    Each month, we pose a question to our developer friends, and each month they impress us with their candor and the diversity of their responses. This month is no exception.
    Premium Only
    Features, Interviews
    Sat, May 22, 2010
  • DOFUS combat 2

    Unique characters, turn-based combat, and a twisted sense of humor are certainly not the normal descriptions used when describing an MMOG, but DOFUS certainly deserves them.

    Features, Interviews
    Wed, Dec 16, 2009
  • AONecropolisBattle14
    The New York Comic-Con takes place this weekend, and Ten Ton Hammer is there to bring you an impressive lineup of MMO panels all day Saturday. Don't have tickets for New York Comic-Con? Can't...
    Fri, Feb 06, 2009
  • CA-DW-garagrim-ironfist
    Fri, Jan 30, 2009
  • Dofus Maps - 01

    The world of Dofus has existed for quite some time and boasting millions of players has enjoyed success around the world. What sets this free to play game apart from dozens like it?

    Features, Previews
    Thu, Jan 29, 2009
  • It's Dofus, Not Doofus...Got It?
    Features, Previews
    Thu, May 15, 2008
  • Last Four Weeks in Review
    Wed, May 14, 2008
  • Are you a Dofus or do you just play one in a game?
    RPGVault talked with Ankama Studios about the trials and tribulations of releasing Dofus.

    " Created by a small team using Flash technology, the game is bright and colorful, with cartoon-like art direction. It takes place in a world with locations ranging from the tropical Moon Island to the strange Darkness Forest, the arid Barrens of Sidimote and more. In these areas, travelers will encounter a wide variety of creatures to battle as they seek the lost eggs. Of course, there's treasure to be found too, as well as various materials that can be used to craft various items. With the international version having launched, we were interested to learn more about the project. The three co-founders of Ankama who filled us in are Artistic Director and Game Designer Anthony "Tot" Roux, Lead Programmer Camille "Kam" Chafer and Sales and Marketing Director Emmanuel "Manu" Darras, with Level Designer Mathieu "Lichen" Bourgain also adding some comments. "

    Features, Interviews
    Tue, Dec 06, 2005
  • Turn-based MMOG.
    We couldn't let a game called Dofus pass us by without an interview. Anthony "Tot" Roux, the Artistic Director, Game Designer and co-founder of Ankama took some time to answer our questions. Dr. Phil did not have time to answer our questions, nor did he say this:

    " Our inspirations are really diverse even if we are all manga and japanimation fans. The artworks are a mix of classical heroic fantasy and cartoons.

    The drawings in game remind the games on Super Nes or Mega Drive. Of course, it is adapted to today’s game requirements. "

    You can read the entire Dofus Interview at
    Related Links:

    Features, Interviews
    Tue, Sep 27, 2005
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