Archive

Guild Wars + Guild Wars 2 Features

  • You need to leverage your synergy and focus on maximizing return.

    In the latest Guild Wars state of the game, Mark Yu discusses frontline strategy and working with a solid group of players.

    Features
    Fri, Jan 04, 2008
    Aelryn
  • You need to leverage your synergy and focus on maximizing return.

    In the latest Guild Wars state of the game, Mark Yu discusses frontline strategy and working with a solid group of players.

    Features
    Fri, Jan 04, 2008
    Aelryn
  • Assassins don't evaluate. They assassinate.

    The latest State of the Game is out for Guild Wars, discussing the recent balancing changes made to the game.

    Features
    Tue, Nov 27, 2007
    Aelryn
  • Assassins don't evaluate. They assassinate.

    The latest State of the Game is out for Guild Wars, discussing the recent balancing changes made to the game.

    Features
    Tue, Nov 27, 2007
    Aelryn
  • Secret history lessons for everyone!

    Colin Johanson, lead designer on the bonus mission packs for Guild Wars, discusses them in this recent feature article on the Guild Wars site.

    Features, Interviews
    Wed, Oct 17, 2007
    Aelryn
  • Secret history lessons for everyone!

    Colin Johanson, lead designer on the bonus mission packs for Guild Wars, discusses them in this recent feature article on the Guild Wars site.

    Features, Interviews
    Wed, Oct 17, 2007
    Aelryn
  • Moving by leaps and bounds is proven to be faster than just running. I think.

    ArenaNet's James Phinney talks about the development for Guild Wars 2 and some of the things they have planned in this latest dev corner.

    Features
    Thu, Oct 11, 2007
    Aelryn
  • I think it's time we ought to split.

    The latest Guild Wars State of the Game is out with an inside look at splits.

    Features
    Wed, Oct 10, 2007
    Aelryn
  • I think it's time we ought to split.

    The latest Guild Wars State of the Game is out with an inside look at splits.

    Features
    Wed, Oct 10, 2007
    Aelryn
  • He missed the most important question: Can we kill and eat snow bunnies?

    2404 has a new Guild Wars: Eye of the North interview straight from PAX.

    While attending the Penny Arcade Expo (PAX) I got the chance to speak to Ben Miller lead designer of the Guild Wars about the new Eye of the North expansion. I want to thank Eric for taking the time from the busy day to answer my questions.

    Go take a look at 2404.

    Features, Interviews
    Mon, Sep 03, 2007
    Aelryn
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