Guild Wars + Guild Wars 2 Features

  • PvP with no monthly fee.
    Pro-G has a preview of Guild Wars: Factions up and ready to be perused.

    "The Factions campaign itself is set on an Asian-styled continent called Cantha, and (as the title implies) the story revolves around a conflict between two warring factions, the Luxon and the Kurzick. Player guilds can form alliances to side with one of these two factions, and then engage in alliance battles, the result of which will give the victorious alliance control over towns and unlock elite-level cooperative quests."

    Features, Previews
    Fri, Mar 31, 2006
    Boomjack
  • PvP with no monthly fee.
    Pro-G has a preview of Guild Wars: Factions up and ready to be perused.

    "The Factions campaign itself is set on an Asian-styled continent called Cantha, and (as the title implies) the story revolves around a conflict between two warring factions, the Luxon and the Kurzick. Player guilds can form alliances to side with one of these two factions, and then engage in alliance battles, the result of which will give the victorious alliance control over towns and unlock elite-level cooperative quests."

    Features, Previews
    Fri, Mar 31, 2006
    Boomjack
  • Guild Wars world tour.
    MMORPG.com toured the ArenaNET studios to take a look at Guild Wars: Factions, the upcoming expansion to the hit game.

    "We were introduced to two of the four mission types that will be available in Factions, and we played each one of the new professions in two different scenarios. During the tour, we had seen the animators working on the dance animations and the “Signature” dances which will also include particle effects and NPC backup dancers, so the first thing everyone did was to try out the dance animation. With Game Designers Eric Flannum and John Peters coaching and accompanied by several other devs that provided back-up characters other than Assassins and Ritualists, we were off."

    Features, Previews
    Wed, Mar 22, 2006
    Boomjack
  • Guild Wars world tour.
    MMORPG.com toured the ArenaNET studios to take a look at Guild Wars: Factions, the upcoming expansion to the hit game.

    "We were introduced to two of the four mission types that will be available in Factions, and we played each one of the new professions in two different scenarios. During the tour, we had seen the animators working on the dance animations and the “Signature” dances which will also include particle effects and NPC backup dancers, so the first thing everyone did was to try out the dance animation. With Game Designers Eric Flannum and John Peters coaching and accompanied by several other devs that provided back-up characters other than Assassins and Ritualists, we were off."

    Features, Previews
    Wed, Mar 22, 2006
    Boomjack
  • And what better way to celebrate a half-year anniversary than with a gritty interview?
    1-up.com walks through the many highs a few lows of Arena.net's subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There's also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer.

    "Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the "überbuild" in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We've been able to stream modest changes, and we've held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. "

    The Guild Wars: Post Mortem article at 1up.com.
    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 04, 2005
    Ethec
  • And what better way to celebrate a half-year anniversary than with a gritty interview?
    1-up.com walks through the many highs a few lows of Arena.net's subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There's also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer.

    "Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the "überbuild" in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We've been able to stream modest changes, and we've held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. "

    The Guild Wars: Post Mortem article at 1up.com.
    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 04, 2005
    Ethec
  • Guild Wars Chapter 2, Coming To a PC Near You.
    GameSpot has posted a Guild Wars interview focusing on the as yet unnamed expansion, Chapter 2. Nostradamus predicted this expansion when he wrote:

    " Guild Wars has become one of the major successes of 2005, and it's easy to see why. This online role-playing game from ArenaNet offers countless hours of excellent gameplay, requires no monthly subscription fee, and features innovative streaming technology that allows the developers to update the game automatically every time you log on. Now the team at ArenaNet is preparing the first major update to Guild Wars, the so-called second chapter. This update will introduce a ton of content. But don't take our word for it. Gaile Gray, Guild War's community relations manager, was kind enough to answer our questions regarding chapter two. "

    You can read the entire Guild Wars Preview at GameSpot.
    Related Links:

    Features, Previews
    Thu, Sep 29, 2005
    Boomjack
  • Guild Wars Chapter 2, Coming To a PC Near You.
    GameSpot has posted a Guild Wars interview focusing on the as yet unnamed expansion, Chapter 2. Nostradamus predicted this expansion when he wrote:

    " Guild Wars has become one of the major successes of 2005, and it's easy to see why. This online role-playing game from ArenaNet offers countless hours of excellent gameplay, requires no monthly subscription fee, and features innovative streaming technology that allows the developers to update the game automatically every time you log on. Now the team at ArenaNet is preparing the first major update to Guild Wars, the so-called second chapter. This update will introduce a ton of content. But don't take our word for it. Gaile Gray, Guild War's community relations manager, was kind enough to answer our questions regarding chapter two. "

    You can read the entire Guild Wars Preview at GameSpot.
    Related Links:

    Features, Previews
    Thu, Sep 29, 2005
    Boomjack
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
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