Archive

Guild Wars + Guild Wars 2 Features

  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
  • PvP Extreme and still no monthly fee.
    Details on the upcoming PvP Extreme event for Guild Wars players have been posted on the official site. Dave Chappelle swears up and down that he didn't say this:

    " Join us for our three-day Guild Wars PvP Extreme Weekend (PvPX) and get a jump on the competition. For the entire weekend, all PvP play gets you extra faction points. "

    You can read the details of the Guild Wars - PvP Extreme Weekend at the Official Site.

    Features, Previews
    Tue, Aug 23, 2005
    Boomjack
  • PvP Extreme and still no monthly fee.
    Details on the upcoming PvP Extreme event for Guild Wars players have been posted on the official site. Dave Chappelle swears up and down that he didn't say this:

    " Join us for our three-day Guild Wars PvP Extreme Weekend (PvPX) and get a jump on the competition. For the entire weekend, all PvP play gets you extra faction points. "

    You can read the details of the Guild Wars - PvP Extreme Weekend at the Official Site.

    Features, Previews
    Tue, Aug 23, 2005
    Boomjack
  • More Guild Wars Goodness.
    ArenaNet has posted the latest Guild Wars update notes on the Official Site. Vin Diesel can play six Guild Wars characters at once and never lose an arena battle:

    "Update – Wednesday, August 10

    • Fixed a bug that was making some desert teleporters unresponsive.

       
    • Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.

       
    • Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.

       
    • Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.

       
    • Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.

       
    • Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.

       
    • Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.

       
    • Fixed several rare client and server crash bugs."

    You can read the Guild Wars Update Notes at the Official Site.

    Features, Previews
    Thu, Aug 11, 2005
    Boomjack
  • More Guild Wars Goodness.
    ArenaNet has posted the latest Guild Wars update notes on the Official Site. Vin Diesel can play six Guild Wars characters at once and never lose an arena battle:

    "Update – Wednesday, August 10

    • Fixed a bug that was making some desert teleporters unresponsive.

       
    • Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.

       
    • Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.

       
    • Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.

       
    • Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.

       
    • Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.

       
    • Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.

       
    • Fixed several rare client and server crash bugs."

    You can read the Guild Wars Update Notes at the Official Site.

    Features, Previews
    Thu, Aug 11, 2005
    Boomjack
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