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  • Dwarves and Giants... Fair Fight or Dev Megalomania?

    The latest in a series detailing the various mobs you'll run into in DDO has hit the official site, this time recounting a duel between a few good-guy dwarves and a bad-guy Fire Giant. The only other story we could find about a dwarf and a giant involved Bridget the Midget, and parents will want to prevent their kids from google-ing that one!

    Note that you'll need to register for full official forums access to get the full article (it's free!), but here's a teaser:

    Watching a dwarf fight a giant is an interesting sight - the dwarves are trained to combat larger foes and dodge about the blows of their larger cousins with surprising ease. Zarn brought his greataxe down, sundering the giant's armor, giving Khovis the opportunity to deal a grievous blow to his opponent with his holy warhammer.

    Meet a Fire Giant here!

    Features, Previews
    Sat, Aug 06, 2005
    Ethec
  • Phinney's Fantabulous Foray into Fan Feedback!

    James Phinney, lead designer for Guild Wars, posted his responses to a player roundtable hosted late Thursday based on Phinney's "State of the Game" letter. Guild Hall improvements, changes to PvP and ladder sessions, and general room for improvement were on the docket.

    Despite the cries and tumult of numerous guilds warring in the hallway outside, Phinney managed to poset a few responses:

    Question: What is the one area of GW *you* would like tweak?

    James: "One" area? You must be kidding. As a game designer, you have to be incredibly foolish or incredibly egotistical to not see a ton of things to improve in any game you've worked on. The way I see it, every game you make is a learning experience. Usually, you just have to take the lessons with you and try to apply them to your next game, but with Guild Wars we have the opportunity to keep making the game better.

    There's a lot of passion for Guild Wars on the team. We like to play the game. We experience a lot of the same things everyone else does. We know that at its best, Guild Wars offers experiences that are unique and insanely fun. We're going to keep working to make every part of the game live up to those moments. The user interface guys are always looking to make improvements where and when they can. The mission and quest design guys are really looking forward to taking the lessons we learned in Chapter 1 (oh so many lessons) and making Chapter 2 that much better. We're currently reviewing balance on all the Chapter 1 skills in preparation for the first official ladder season. The artists are doing amazing things for Sorrow's Furnace and for Chapter 2. And, of course, we're always looking at the economy and rate of character advancement.

    Click here for answers to more of your Guild Wars questions!

    Features, Interviews
    Sat, Aug 06, 2005
    Ethec
  • The little known NKGN (North Korea Goes Nuclear) factor in modern MMOG development...

    What's it like to enter the big-time MMOG industry as a small independent developer? How will a vehicle-based futuristic game fair in a genre primarily geared to the wonts of fantasy fans? Will Kim Jong Il influence AA's development? How many cuss words will a dev have to have visi-bleeped in a formal interview?

    Answers to these burning questions and more in a candid interview with Design Director Ryan Seabury at UK's Prodigious Gaming website:

    Pro-G: Was there ever a point where you felt you had undertaken a job that was slightly beyond you?

    Ryan: NetDevil has a pretty can-do attitude - obvious by the hours that we work. We bend over backwards to do what we say we're going to do. There's always uncertainty as an independent developer. Until you have a consistent revenue stream coming in from some hit game, or at least a couple of OK games, it's pretty scary, because all of our money is coming in from one publisher at this point. JumpGate is still active but it's not by any means a commercial success.

    North Korea could just blow the sh*t out of Seoul someday which would destabilise NCsoft because they're a Korean company. We think about those things. We have to. That would destroy their cash flow and then our project's gone all of a sudden. Those are the kinds of things that have to enter your mind as part of the cognitive process for an independent developer.

    I don't know if there's ever been any 'oh sh*t' moments. There's never been a point when we were like, 'man this sucks, like what have we been doing?'

    Ryan recounts more indy-dev highs and lows here!

    Features, Previews
    Sat, Aug 06, 2005
    Ethec
  • They threw a Warrior / Monk into Sorrow's Furnace and got... two new screenshots!

    The Sorrow's Furnace Gallery at the official GW site has been expanded by two screenshots. Take a look at them to get more previews of the Ascended content to come.

    From GuildWars.com:
    New Screenshots - 04 August 2005

    We're expanding the Sorrow's Furnace Gallery Page with another pair of screenshots from the Summer Update. One image displays the external depths of Grenth's Footprint just outside the entry to the mines. The second shows combat within the green-hued interior of one area of Sorrow's Furnace.

    Find the shots here. [Thanks Maya!]

    Images, Media
    Sat, Aug 06, 2005
    Ethec
  • One developer to rule them, and in the darkness bind them.
    Turbine has posted their Lord of the Rings Online Thursday Insider, posing the question, "
    Would YOU have agreed to be the Ringbearer? Why? " I sure wouldn't have. I can't stand weddings.:

    "Chris "NobOrBob" Foster (Designer):

    I wonder. In many ways, the great courage Frodo showed was in recognizing the immensity of the danger, and the greater danger that would come from passing the Ring to someone else. If I was aware enough of the danger, I think I would take the Ring. The real question is, would I be willing to hear and recognize the true depth of the threat, or would I willfully remain ignorant?"

    You can read the Lord of the Rings Thursday Insider at the Official Site.
    More LotRO information than Orcs in Isengard at LotRO.TenTonHammer.com

    Features, Interviews
    Fri, Aug 05, 2005
    Boomjack
  • Pictures of tricked out cars, with guns.
    GamerGod has posted some great Auto Assault screenshots. At 100 MPH with a flamethrower roaring away wouldn't the flames blow back onto your own car?:

    "Check out the latest exclusive Auto Assault screen shots here at GamerGod! Today we are showing two images, and you will want to come back on Monday to see even more!"

    You can view the Auto Assault Screenshots at GamerGod.
    More screenshots, more guides, more interviews...all at AutoAssault.TenTonHammer.com

    Images, Media
    Fri, Aug 05, 2005
    Boomjack
  • WoW for Noobs.
    GamerGod has posted the second part of their World of Warcraft Guide for New Players. Seriously though, how much easier can a game get? Sure there are some new players who maybe have zero clue, but guesh folks. If you can't play WoW out of the box it's time to head back to watching Gilligan's Island re-runs:

    "This is part two of the Gamergod guide to World of Warcraft (WoW) for new players. In this part we are going to talk about quests. Quests are a major feature of WoW; they serve as a guide leading you through the game. There are over 4,000 of them in the game, and you can level from 1 to 60 doing nothing but quests if you like."

    You can read the entire World of Warcraft Guide at GamerGod.
    Dozens of guides are yours for free at WoW.TenTonHammer.com.

    News
    Fri, Aug 05, 2005
    Boomjack
  • Ferraris with Flame Throwers.
    Gamebiz has posted a preview of Auto Assault. Where every mutant knows your name:

    "Auto Assault is a massively multiplayer game where you explore a post-apocalyptic world in customized cars, motorcycles, and semis. Humans, mutants, and biomeks battle each other for control of the world, using tricked out vehicles as their primary weapons."

    You can read the Auto Assault Preview at Gamebiz.
    The #1 Auto Assault Information site on the Interweb is.....AutoAssault.TenTonHammer.com.

    Features, Previews
    Fri, Aug 05, 2005
    Boomjack
  • Free MMOG Updates
    ArenaNet has posted new Guild Wars game update notes. It's been a few weeks since the last update notes and the players were getting restless for information:

    "Because it has been a few weeks since we've posted a major update, we wanted to let everyone know what's in the works. Typically, a few weeks is a short amount of time in the development cycle of a game, but we know there are many people who play Guild Wars with such dedication and intensity that a few weeks without an update seems more like an eternity. Here's what's on the way..."

    You can read the Guild Wars Game Update Notes at The Official Site.
    More Guild Wars information than Planter's has peanuts at GuildWars.TenTonHammer.com.

    Features, Previews
    Fri, Aug 05, 2005
    Boomjack
  • Out there, you really won't want to stop for directions.
    Another news snippet from the folks at NCSoft / NetDevil teaches us how not to lose our way in the Wasteland. AA's map system looks a little different than the "fogged-or-full map" approach that we all love and hate:

    "The Central Wastelands is a very dangerous place to get lost. Hundreds of square miles are filled with Contaminated ecology, teeming with all sorts of dangerous creatures... Thankfully enough, all drivers are equipped with an interactive global map system, which is provided to the three races as a part of INC's services. These aren't full maps in the sense that one can see everything that is out there – while the general locations of areas and sectors of interest are shown, detailed maps are only available for the terrain surrounding the regions drivers have already visited."

    Learn more about post-apocolyptic travel here!

    Features, Previews
    Thu, Aug 04, 2005
    Ethec
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