Archive

Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies

  • Tactics, Tactics and More Tactics. When a journal starts out like this, what do you think it's going to be about? Read Beta Journal #7 to find out!

    Float like a butterfly, sting like a bee

    In the typical sandwich combat MMO, there’s little point in trying to dodge blows from a monster you’re fighting; it’s programmed to hit you regardless. While you can engage a DDO monster in that manner, real-time reactions will make you a much more efficient fighter (with a lot more hit points left over at the end of a fight). Don’t just stand in front of the enemy and trade blows. Keep those feet moving - to the flanks - adjust your position. Much like boxers and marital artists do, move around to keep your opponent off-balance. Nimble monsters present a challenge, they may move to face you as fast as you move away, so mix your movement by also jumping back and forth as you attack. I see too many barbarians and rangers (in light armor) trying to trade blows toe-to-toe. They may win, but are often more wounded than necessary and are soon dipping into their potion supply or crying for the nearest healer when the next encounter slams the party. And healers, just like fighters, are working on a strategic budget in any given dungeon crawl - there’s no automatic health or magic point regeneration here!

    Join Shayalyn on our Ten Ton Hammer Dungeons & Dragons Online: Stormreach Fansite!

    More DDO: Stormreach News and Info

    News
    Thu, Jan 05, 2006
    Awenyddion
  • Guild Wars OGaming has continued its weekly Caption Contest with its fifth edition and is only available at Guild Wars OGaming

    Welcome to Screenshot Caption Competition #5!

    First, congratulations to our week 3 winner: Ladicius

    You are welcome to submit captions for the screenshot untill Sunday, when we'll post the best five so you can vote on who should be the winner!

    Please take the time to vote on the finalists from last week here.

    The winner gets their name and caption immortalised forever in the GW Ogaming Gallery!

    Mine would be ... After weeks of siege, the palace guards started getting a little TOO friendly.

    Check out Ten Ton Hammer's Own Guid Wars Site. It Rocks!

    Other Guild Wars News and Info

    News
    Thu, Jan 05, 2006
    Awenyddion
  • MMORPG.com is reporting that Funcom has announced that it is looking for 10 players.

    If you've never played Anarchy Online and you're interested, send an email to pr@funcom.com. In return for helping them in a server related test and giving them feedback, Funcom will provide you with a fully enabled version of the game including all of the expansions. (That means comped account).

    If you haven't tried it and you're in between games. Go for it. It's a challenging game that will keep you occupied for sure!

    Other Anarchy Online News and Info

    News
    Wed, Jan 04, 2006
    Awenyddion
  • These babies are starting to pop up everywhere. With the release soon it's a cornucopia of impressions, previews and speculation. ActionTrip throws their Preview of DnD Online: Stormreach into the mix.

    Check Out Our Nifty DnD Online: Stormreach Site.

    Other DDO News and Info

    News
    Wed, Jan 04, 2006
    Awenyddion
  • SOE announced on the Official Forums today that they're releasing yet another expansion pack for their MMO Monster EverQuest.

    “EverQuest Prophecy of Ro will give players the opportunity to interact with and transform the online world of Norrath like never before,” said Chris Sturr, Sr. Brand Manager, Sony Online Entertainment. “In addition to a variety of new features, EverQuest Prophecy of Ro continues the fascinating storyline as new and old players alike explore, battle and adventure through EverQuest on more than 30 new missions encountering new creatures and environments throughout the journey.”

    Players will be able to interact with the world thanks to three new features. The first, spheres of influence, can be used to thwart your enemies or aid allies. The second feature is a trap system that will let players deceive opponents with player-set traps. And for the first time in EverQuest, players will be able to destroy objects in the world; doors can be bashed in, walls can be toppled and towers can be destroyed, leading to a new level of interactivity within the game and opening up a new realm of design.

    It's amazing that this game is still going strong after nearly seven years since release. Shows you that you can't keep a good game down.

    Click Here for More Information and News on EverQuest

    News
    Tue, Jan 03, 2006
    Awenyddion
  • Everything you wanted to know about what was being said on the boards all wrapped up in a pretty little bow. The List consists of forums URLs where Blizzard Staff has posted, answered questions or made general comments. Check it out!

    The best place to find World of Warcraft Info and Guides!

    Other News and Info on World of Warcraft

    News
    Mon, Jan 02, 2006
    Awenyddion
  • Wow, we can almost play Burning Crusade!
    MMORPG.com
    has an editorial by Garrett Fuller concerning the expansion to one of the biggest
    MMOs out there- World of Warcraft:

    No release date has been announced. There will be a level cap boost to 70.
    There is a Horde race. The Alliance race has yet to be seen. There will be
    new instance dungeons. There will be new raid dungeons. There will be a new
    zone with flying mounts and quests. All this sounds nice and good, well actually
    not all of it. In this editorial I want to try and bring up some questions
    about what The Burning Crusade will mean for five million players.
    That is right, five million! Congratulations Blizzard on the largest selling
    MMORPG to date! In doing more research on this game I am most surprised at
    the sheer amount of people who play. From executives and celebrities to my
    friend’s twelve year old son (who still beats me in duels), it seems
    like everyone plays this game. Is everyone happy with the content and game-play
    of Warcraft? Some yes, some no, we have all had a lot of things to say about
    the design of the game and its flaws. The biggest question players have is
    what will The Burning Crusade bring?
    Blizzard has given us a wonderful preview video. A look at the Blood Elf
    race and answered some questions about content like Medivh’s Tower and
    Karazhan. I for one am looking forward to the Caverns of Time and the Outlands.
    A large concern is how the boost in level will affect players who have reached
    their end-game at level 60. For example, will dungeons like Molten Core and
    Blackwing Lair become obsolete? Will all the time players spend farming those
    dungeons for epic items go to waste? With Blizzard using level based loot
    as rewards for questing, PvP, and factions, will these items even compare
    to the level seventy gear that we all expect to see? This is a very difficult
    question to ask and unfortunately Blizzard has not given any straight answers
    to their players. One post on their forums had said that they will certainly
    come up with something to balance the loot by the time the expansion is released.
    Many players remain concerned on how the level seventy content will impact
    all the time spent playing at level sixty.

    Find
    out what else he has to say.

    News
    Fri, Dec 30, 2005
    LadySirse
  • The Lord of the Rings Online Official site has updated another of their classes. This time they focus on Captains.

    Captain
    Races: Man

    'And this I also say: you are our captain and our banner. The Dark Lord has Nine. But we have One, mightier than they. . . .'
    The Lord of the Rings: The Two Towers, "The White Rider"

    Bearing her banner into battle, a Captain provides hope and leadership to her fellows, inspiring them to greater deeds. A skilled Captain can rally a party back from the brink of defeat, or seal a victory against many foes. While a Captain is a respected fighter on her own accord, she is primarily driven by her powerful sense of leadership to those fighting around her.

    The Captain will be the class of choice for players who enjoy supporting their fellows while participating in melee combat. With her unique ability to plant banners to increase the battle prowess of those near them, the Captain helps to define where a fight will happen. Her battle cries allow her to take advantage of certain events in combat to aid the morale or combat ability of her fellows. A Captain's style of combat focuses on inspiring those around her to glory.

    This class sounds familiar.. Hmm what could it be?

    Take advantage of all of the great information we have at TTH's Lord of the Rings Online Site

    Other Lord of the Rings Online Info and News

    News
    Fri, Dec 30, 2005
    Awenyddion
  • Life isn't happy without Auto Assault!
    MMORPG.com has
    Happy Hour! In Report #3, we learn about crafting.

    In week three Laura learns about crafting

    The time has come for the final Roadhouse in the AutoAssault Roadhouse: Happy
    Hour. Joined by NetDevil’s Ryan Seabury (Design Director), Brian Booker
    (Lead Systems Designer), Matt Shaffer (Systems Designer) and our usual hostess
    NCSoft’s Valerie “Pann” Massey, we discussed crafting in
    the world of AutoAssault.
    In a nutshell: the post-apocalyptic world of AutoAssault, you don’t
    create new items; you fix the old. During your adventures you will find broken
    weapons, armor, wheels, chasses, etc. that can only be fixed through the crafting
    disciplines, using various commodities that you find in the world and refine
    into usable crafting components.
    Confused at all? Want more details? You’re in luck, because we’ve
    got plenty.
    Let’s take it from the start. Crafting is broken into disciplines,
    and to craft something you have to know the discipline of that object. The
    first thing you do is visit the trainer in your discipline of choice. As a
    basic, beginning crafter you can either work with Projectile Weapons, Armor,
    or Power Plants. As you progress through these disciplines you unlock new
    ones, from Advanced Weapons and Advanced Armor to Hazard Kits and Chasses.
    For now, though, your trainer will unlock the discipline, and probably send
    you on a tutorial to gather components and make a sample item.

    Auto Assault is so cool! April needs to hurry up and get here!

    News
    Wed, Dec 28, 2005
    LadySirse
  • As Napoleon Dynamite would say... "Luckiieee!"
    MMORPGDot.com
    has a link to Yahoo Games.
    Doesn't sound very impressive but they are featuring a preview of Dungeons and
    Dragons Online: Stormreach!

    Yahoo Games' Chris Hudak takes a look at Turbine's forthcoming sure-to-be-a-blockbuster
    title, Dungeons and Dragons Online.

    The last thing Turbine (and their inspirational partners, Wizards of the Coast)
    wanted to do was to give the gaming world yet another generic, aimless, newbie-snubbing,
    player-griefing, stat-grinding MMORPG and stuff it into a vaguely D&D-ish
    skin. Lead designer Ken Troop likened the experience of MMORPG grief to having
    a gaggle of jerks barge into a tabletop D&D session, bellowing profanity
    and scattering the group's dice and figures.
    No, the goal was always to give PC gamers a game that truly emulates the
    imaginative, transporting experience of the classic pen-and-paper RPG, complete
    with personality-rich locales, carefully balanced party-based adventure/combat,
    and a meaningful story. Dungeons & Dragons Online: Stormreach, takes some
    promising, heroic strides down that noble, if nerdy, road.
    Based on the 3.5 Edition Dungeons & Dragons rules (and set in the Wizards
    of the Coast campaign fantasy realm of Eberron), Stormreach is rooted in party-based
    exploration, in the vein of Guild Wars. It also aims to streamline the sometimes
    alienating experience of the first-time D&Der.

    News
    Tue, Dec 27, 2005
    LadySirse
RSS feed

News from around the 'Net