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 <title>Guild Wars</title>
 <link>http://www.tentonhammer.com/taxonomy/term/47/60</link>
 <description>Ten Ton Hammer - Taking You to the Next Level!</description>
 <language>en</language>
<item>
 <title>Exclusive Guild Wars Interview with Bobby Stein - The Next Big Step - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/49166</link>
 <description>Prepare to hit the jackpot a second time!&lt;!--paging_filter--&gt;Trying to &quot;win&quot; in the MMOG marketplace is often something of a gamble.
You put your money in [&lt;i&gt;To the tune of $50 million.--Ed.&lt;/i&gt;]
and then you sit back and &lt;a
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/49166&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/1735">Bobby Stein</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/183">Guild Wars 2</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/exclusives">Ten Ton Hammer Network News</category>
 <enclosure url="http://www.tentonhammer.com/image/view/13709/preview" length="50987" type="image/jpeg" />
 <pubDate>Mon, 10 Nov 2008 20:09:32 -0500</pubDate>
 <dc:creator>Cody Bye</dc:creator>
 <guid isPermaLink="false">49166 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Exclusive Guild Wars 2 Interview with Bobby Stein - The Next Big Step - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/49165</link>
 <description>Prepare to hit the jackpot a second time!&lt;!--paging_filter--&gt;Trying to &quot;win&quot; in the MMOG marketplace is often something of a gamble.
You put your money in [&lt;i&gt;To the tune of $50 million.--Ed.&lt;/i&gt;]
and then you sit back and &lt;a
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/49165&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/1735">Bobby Stein</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/183">Guild Wars 2</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/exclusives">Ten Ton Hammer Network News</category>
 <enclosure url="http://www.tentonhammer.com/image/view/13709/preview" length="50987" type="image/jpeg" />
 <pubDate>Mon, 10 Nov 2008 20:07:34 -0500</pubDate>
 <dc:creator>Cody Bye</dc:creator>
 <guid isPermaLink="false">49165 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>More Explanation for NCSoft West - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/44894</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Nothing is closing, merely moving&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/44894&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/499">David Reid</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/110">Dungeon Runners</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/183">Guild Wars 2</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/208">Lineage</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/175">Lineage 2</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/32">Tabula Rasa</category>
 <pubDate>Wed, 24 Sep 2008 14:57:01 -0400</pubDate>
 <dc:creator>Morvelaira</dc:creator>
 <guid isPermaLink="false">44894 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: PvP vs PvE - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/33916</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Age old question, age old battle.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Isaiah Cartwright, Game Designer from ArenaNet helps answer this debate and how to relate the two.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/33916&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/1182">Isaiah Cartwright</category>
 <pubDate>Tue, 20 May 2008 15:19:29 -0400</pubDate>
 <dc:creator>Ram</dc:creator>
 <guid isPermaLink="false">33916 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Interview with Daniel Dociu - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/31912</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;This guy&#039;s artwork is amazing.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/31912&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/1091">Daniel Dociu</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Thu, 01 May 2008 09:52:47 -0400</pubDate>
 <dc:creator>Morvelaira</dc:creator>
 <guid isPermaLink="false">31912 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Bonus Mission Pack Designers Interview - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/21396</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Still more Bonus Mission Pack info! Score.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/21396&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/305">Anonymous</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Tue, 29 Jan 2008 14:14:40 -0500</pubDate>
 <dc:creator>Aelryn</dc:creator>
 <guid isPermaLink="false">21396 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Colin Johanson Discusses the Bonus Mission Pack - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/13582</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Secret history lessons for everyone!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Colin Johanson, lead designer on the bonus mission packs for Guild Wars, discusses them in this recent feature article on the Guild Wars site.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/13582&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Wed, 17 Oct 2007 13:40:17 -0400</pubDate>
 <dc:creator>Aelryn</dc:creator>
 <guid isPermaLink="false">13582 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Eye of the North at 2404 - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/11494</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;He missed the most important question: Can we kill and eat snow bunnies?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;2404 has a new Guild Wars: Eye of the North interview straight from PAX.&lt;/p&gt;
&lt;p&gt;&lt;cite&gt;While attending the Penny Arcade Expo (PAX) I got the chance to speak to Ben Miller lead designer of the Guild Wars about the new Eye of the North expansion. I want to thank Eric for taking the time from the busy day to answer my questions.&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;Go take a look at &lt;a href=&quot;http://www.2404.org/interviews/2530/Guild-Wars:-Eye-of-the-North-Interview&quot; target=&quot;_blank&quot;&gt;2404&lt;/a&gt;.&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Mon, 03 Sep 2007 10:56:48 -0400</pubDate>
 <dc:creator>Aelryn</dc:creator>
 <guid isPermaLink="false">11494 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Interview with Jeff Strain at Leipzig GC - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/11163</link>
 <description>&lt;!--paging_filter--&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;4 Million and Counting&lt;/span&gt;&lt;br&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/11163&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/478">Jeff Strain</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/449">Leipzig Games Convention</category>
 <category domain="http://www.tentonhammer.com/exclusives">Ten Ton Hammer Network News</category>
 <pubDate>Sat, 25 Aug 2007 10:45:09 -0400</pubDate>
 <dc:creator>Shayalyn</dc:creator>
 <guid isPermaLink="false">11163 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>GW: Jeremy Soule Interview - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/10244</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;That Soule guy has soul! (I&#039;m sure no one&#039;s ever used that pun before)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The Guild Wars Vault discusses the music in Guild Wars and a bit about composing with Jeremy Soule in this recent interview.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/10244&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Thu, 16 Aug 2007 11:29:36 -0400</pubDate>
 <dc:creator>Aelryn</dc:creator>
 <guid isPermaLink="false">10244 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Interview with Ben Miller - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/9225</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;No relation to Arthur Miller.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/9225&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/341">Ben Miller</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <category domain="http://www.tentonhammer.com/exclusives">Ten Ton Hammer Network News</category>
 <pubDate>Mon, 23 Jul 2007 09:41:42 -0400</pubDate>
 <dc:creator>Aelryn</dc:creator>
 <guid isPermaLink="false">9225 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>GW: Eye of the North Q&amp;A - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/7309</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Guild Wars: Eye of the North Q&amp;amp;A - Introduction to the First Guild Wars Expansion&lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;http://www.gamespot.com&quot; target=&quot;blank&quot;&gt;Gamespot&lt;/a&gt; has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
GS: What&#039;s the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?&lt;/p&gt;
&lt;p&gt;BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the &quot;tutorial wheel&quot; yet again, we are using that energy to develop more content for existing characters.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Get clicking to &lt;a href=&quot;http://www.gamespot.com/pc/rpg/guildwarseyeofthenorth/news.html?sid=6169137&quot; target=&quot;blank&quot;&gt;read more.&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Mon, 16 Apr 2007 22:15:25 -0400</pubDate>
 <dc:creator>LadySirse</dc:creator>
 <guid isPermaLink="false">7309 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars: Developer Interview - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/7156</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Ben Miller and Eric Flannum Interview&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.eurogamer.net&quot; target=&quot;blank&quot;&gt;Eurogamer&lt;/a&gt; had a chance to sit down with Ben Miller and Eric Flannum and talk about Guild Wars and Guild Wars 2. Keep reading to see what they were able to learn.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
Guild Wars began as three people&#039;s big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The full interview is just &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=75018&quot; target=&quot;blank&quot;&gt;a click away.&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Fri, 06 Apr 2007 10:56:43 -0400</pubDate>
 <dc:creator>LadySirse</dc:creator>
 <guid isPermaLink="false">7156 at http://www.tentonhammer.com</guid>
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<item>
 <title>Guild Wars:Iinterview with Gaile Gray - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/4960</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Community Relations Manager for ArenaNet Chats with FiringSquad&lt;/p&gt;
&lt;p&gt;Gaile Gray sat down with the fine folks from &lt;a href=&quot;http://firingsquad.com&quot; target=&quot;blank&quot;&gt;FiringSquad&lt;/a&gt; recently. Find out what they were able to learn about the upcoming Nightfall expansion to Guild Wars.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
ArenaNet has proven with the first two Guild Wars games that their formula of creating an MMO like game without a MMO monthly fee is very appealing. On the eve of the release of Guild Wars Nightfall on Friday, FiringSquad got a chance to do a last minute interview with Gaile Gray, the community relations manager for ArenaNet as she revealed more info on the third full game in their best selling multiplayer action-RPG series:
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://firingsquad.com/news/newsarticle.asp?searchid=12908&quot; target=&quot;blank&quot;&gt;Keep reading&lt;/a&gt; to learn more. You can find more information at our &lt;a href=&quot;http://guildwars.tentonhammer.com&quot;&gt;Guild Wars Ten Ton Hammer Community&lt;/a&gt; site or share your thoughts on this and all your favorite MMOs in our new &lt;a href=&quot;http://forums.tentonhammer.com&quot;&gt;Ten Ton Hammer Forums.&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Thu, 26 Oct 2006 12:48:22 -0400</pubDate>
 <dc:creator>LadySirse</dc:creator>
 <guid isPermaLink="false">4960 at http://www.tentonhammer.com</guid>
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<item>
 <title>Guild Wars Interview Michael Gills - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/3993</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;MMO&#039;s In Pro-gaming World of E-sports&lt;/p&gt;
&lt;p&gt;Computerandviedogames.com has posted this interview with Michael Gills, ArenaNet Tournament Coordinator. He talks about the steps Guild Wars Faction is taking to being MMOs into the competitive world of e-sports.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
Guild Wars Factions has single-handedly created an entirely new e-sports genre, won over thousands of fans and provided a brand new way to earn a Ferrari. We recently caught up with Michael Gills, ArenaNet Tournament Coordinator, and asked him about Guild Wars&#039;s fledging steps into e-sports status, and what the future holds for the game.&lt;/p&gt;
&lt;p&gt;What challenges have you faced when attempting to stay on top of keeping the game balanced, and how has the introduction of large cash prizes changed the way you run the league?
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=142682&amp;amp;skip=yes&quot; target=&quot;blank&quot;&gt;Find out how this question is answered&lt;/a&gt; as well as many more. Stop by &lt;a href=&quot;http://guildwars.tentonhammer.com&quot;&gt;Guild Wars Ten Ton Hammer&lt;/a&gt; to learn more.&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Tue, 11 Jul 2006 12:54:15 -0400</pubDate>
 <dc:creator>LadySirse</dc:creator>
 <guid isPermaLink="false">3993 at http://www.tentonhammer.com</guid>
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 <title>Guild Wars Producer Q&amp;A on PvP, Factions - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/3744</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Know the Factions!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Jeff Strain, ArenaNet co-founder and Guild Wars producer, speaks to AVault about some of the more interesting aspects of recent standalone Guild Wars expansion &lt;em&gt;Factions&lt;/em&gt;.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;We’re in over 35 different countries right now. So we want to make sure that each new campaign explores a different art style, a different mythology or fantasy tradition or cultural tradition. But most importantly, we want to make sure that each new one looks drastically different than the one that came before it. So as you point out, the first campaign was a more traditional Medieval European fantasy, Factions is very much an Asian theme, and campaign three is also going to be very visually distinct. It’s going to have more of a North African feel. So think of Tunisia, Morocco kind of look to it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.avault.com/articles/getarticle.asp?name=gwfactions&quot; target=&quot;_blank&quot;&gt;Check out the Jeff Strain Guild Wars interview at AVault.&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Thu, 15 Jun 2006 14:38:56 -0400</pubDate>
 <dc:creator>Ethec</dc:creator>
 <guid isPermaLink="false">3744 at http://www.tentonhammer.com</guid>
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 <title>1UP.com Helps Celebrate 6 mos. of Guild Wars - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/1679</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;And what better way to celebrate a half-year anniversary than with a gritty interview?&lt;/strong&gt;&lt;br /&gt;
1-up.com walks through the many highs a few lows of Arena.net&#039;s subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There&#039;s also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer. &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
&quot;Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the &quot;&amp;uuml;berbuild&quot; in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We&#039;ve been able to stream modest changes, and we&#039;ve held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. &quot;
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://www.1up.com/do/feature?pager.offset=0&amp;amp;cId=3144221&quot; target=&quot;_blank&quot;&gt;The Guild Wars: Post Mortem article at 1up.com. &lt;/a&gt;&lt;br /&gt;
Other links you might enjoy:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.tentonhammer.com/modules.php?op=modload&amp;amp;name=News&amp;amp;file=index&amp;amp;catid=33&amp;amp;topic=&quot; target=&quot;_blank&quot;&gt;The TTH Guild Wars Community Site &lt;/a&gt; - Maya delivers everything you need to know to make your Guild Wars guild &quot;victories!&quot; &lt;/li&gt;
&lt;/ul&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Tue, 04 Oct 2005 08:23:12 -0400</pubDate>
 <dc:creator>Ethec</dc:creator>
 <guid isPermaLink="false">1679 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>IGN Interviews Guild Wars Composer - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/1520</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Does &quot;Sorrow&#039;s Furnace&quot; have a loose fan belt?&lt;/p&gt;
&lt;p&gt;Nope! Give Jeremy Soule- Arena.net&#039;s Composer for Guild Wars- some credit, that&#039;s the new music.  If you&#039;re a fan of that big angry Wagnerian  symphonic sound that makes besting &quot;feeble muskrats&quot; feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you! &lt;/p&gt;
&lt;p&gt;Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?&lt;/p&gt;
&lt;p&gt;Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the &quot;colors&quot; darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;
More of the &lt;a href=&quot;http://music.ign.com/articles/649/649149p1.html&quot; target=&quot;_blank&quot;&gt;Guild Wars: Sorrow&#039;s Furnace music interview here&lt;/a&gt;!&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Fri, 09 Sep 2005 04:04:54 -0400</pubDate>
 <dc:creator>Ethec</dc:creator>
 <guid isPermaLink="false">1520 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Guild Wars Interview at IGN - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/1411</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;All PvP. All The Time. &lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
IGN has posted a &lt;em&gt;Guild Wars&lt;/em&gt; Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
   &amp;quot;     With the multiplayer event coming up so quickly this Friday, ArenaNet&lt;br /&gt;
was good to take the time to answer some quick questions about the&lt;br /&gt;
update and what people can expect both from it and the future of Guild Wars. ArenaNet&#039;s Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. &amp;quot;
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;You can read the entire &lt;a href=&quot;http://pc.ign.com/articles/644/644668p1.html&quot;&gt;Guild Wars Interview at IGN&lt;/a&gt;.&lt;br /&gt;
Related Links: &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://guildwars.tentonhammer.com&quot;&gt;GuildWars.TenTonHammer.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Thu, 25 Aug 2005 06:38:50 -0400</pubDate>
 <dc:creator>Boomjack</dc:creator>
 <guid isPermaLink="false">1411 at http://www.tentonhammer.com</guid>
</item>
<item>
 <title>Fansite Friday on the GW site - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/1261</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Phinney&#039;s Fantabulous Foray into Fan Feedback!&lt;/p&gt;
&lt;p&gt;James Phinney, lead designer for Guild Wars, posted his responses to a player roundtable hosted late Thursday based on Phinney&#039;s &quot;State of the Game&quot; letter.  Guild Hall improvements, changes to PvP and ladder sessions, and general room for improvement were on the docket. &lt;/p&gt;
&lt;p&gt;Despite the cries and tumult of numerous guilds warring in the hallway outside, Phinney managed to poset a few responses:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Question: What is the one area of GW *you* would like tweak?&lt;/p&gt;
&lt;p&gt;James: &quot;One&quot; area? You must be kidding. As a game designer, you have to be incredibly foolish or incredibly egotistical to not see a ton of things to improve in any game you&#039;ve worked on. The way I see it, every game you make is a learning experience. Usually, you just have to take the lessons with you and try to apply them to your next game, but with Guild Wars we have the opportunity to keep making the game better.&lt;/p&gt;
&lt;p&gt;    There&#039;s a lot of passion for Guild Wars on the team. We like to play the game. We experience a lot of the same things everyone else does. We know that at its best, Guild Wars offers experiences that are unique and insanely fun. We&#039;re going to keep working to make every part of the game live up to those moments. The user interface guys are always looking to make improvements where and when they can. The mission and quest design guys are really looking forward to taking the lessons we learned in Chapter 1 (oh so many lessons) and making Chapter 2 that much better. We&#039;re currently reviewing balance on all the Chapter 1 skills in preparation for the first official ladder season. The artists are doing amazing things for Sorrow&#039;s Furnace and for Chapter 2. And, of course, we&#039;re always looking at the economy and rate of character advancement.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.guildwars.com/community/fansite-friday54.html&quot; target=&quot;_blank&quot;&gt;Click here for answers&lt;/a&gt; to more of your Guild Wars questions!&lt;/p&gt;
</description>
 <category domain="http://www.tentonhammer.com/taxonomy/term/787">Ten Ton Hammer Network</category>
 <category domain="http://www.tentonhammer.com/news">External News</category>
 <category domain="http://www.tentonhammer.com/taxonomy/term/47">Guild Wars</category>
 <category domain="http://www.tentonhammer.com/interviews">Interviews</category>
 <pubDate>Sat, 06 Aug 2005 07:44:25 -0400</pubDate>
 <dc:creator>Ethec</dc:creator>
 <guid isPermaLink="false">1261 at http://www.tentonhammer.com</guid>
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