Guild Wars Features

Game Banner
  • He missed the most important question: Can we kill and eat snow bunnies?

    2404 has a new Guild Wars: Eye of the North interview straight from PAX.

    While attending the Penny Arcade Expo (PAX) I got the chance to speak to Ben Miller lead designer of the Guild Wars about the new Eye of the North expansion. I want to thank Eric for taking the time from the busy day to answer my questions.

    Go take a look at 2404.

    Features, Interviews
    Mon, Sep 03, 2007
    Aelryn
  • We're Asura You're A-Gonna Like Eye of the North

    Okay, that was bad, but my punny bone is broken. At any rate, if you're craving more information on the upcoming Guild Wars expansion, Eye of the North, MMORPG.com is delivering a series of three features designed to grab your attention. The second is a Region Profile on Rata Sum and the Asura, who inhabit it:
    Features
    Mon, Aug 27, 2007
    Shayalyn
  • 4 Million and Counting
    Features, Interviews
    Sat, Aug 25, 2007
    Shayalyn
  • That Soule guy has soul! (I'm sure no one's ever used that pun before)

    The Guild Wars Vault discusses the music in Guild Wars and a bit about composing with Jeremy Soule in this recent interview.

    Features, Interviews
    Thu, Aug 16, 2007
    Aelryn
  • No relation to Arthur Miller.

    Features, Interviews
    Mon, Jul 23, 2007
    Aelryn
  • Three times better than Toe of the South.

    MMORPG has a new preview of the upcoming Guild Wars expansion, Eye of the North.

    Publisher NCSoft holds a meeting session each year at E3, moving media through all the games they are showing in twenty minute sessions. Not a whole lot of time for developers to show a game preview as well as answer questions. This year was no different. Jeff Strain, Co-Founder and Programmer did the presentation while Elijah Miller of Quality Assurance drove the playable preview.

    Features, Previews
    Thu, Jul 12, 2007
    Aelryn
  • Video Preview of Guild Wars: Eye of the North

    Features, Previews
    Wed, Jun 06, 2007
    LadySirse
  • Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion

    Gamespot has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion.

    GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?

    BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters.

    Get clicking to read more.

    Features, Interviews
    Tue, Apr 17, 2007
    LadySirse
  • Ben Miller and Eric Flannum Interview

    Eurogamer had a chance to sit down with Ben Miller and Eric Flannum and talk about Guild Wars and Guild Wars 2. Keep reading to see what they were able to learn.

    Guild Wars began as three people's big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.

    The full interview is just a click away.

    Features, Interviews
    Fri, Apr 06, 2007
    LadySirse
  • Radical changes incoming

    Games Radar has posted a preview of the upcoming expansion to Guild Wars. Keep reading to see what they think of Eye of the North.

    Whereas Prophecies, Factions and Nightfall were separate, yet linked, chapters where anyone could start off a new character, Eye of the North is designed solely for max-level characters. It’s being built as a stepping stone for both the existing community and the GW storyline in the lead up to the all-guns-blazing sequel. It introduces villains and big bad evils, bigging up the Human and Charr races, while introducing the Asura and the Norn (all of whom shall be playable come the advent of the sequel), and giving its famed instanced gameplay an almighty send off.

    Get clicking to read more.

    Features, Previews
    Thu, Apr 05, 2007
    LadySirse
RSS feed

News from around the 'Net