Guild Wars

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  • Guild Wars joins in on the Halloween ruckus.
    Arena.net waxes poetic with the announcement of a new schmaltzy, yet fun Halloween quest for players of Guild Wars:

    When the moon rises high over Lion's Arch
    And the wind moans through the most hollow of eves

    Shutter your homes this holiday
    Steer clear of the shadows
    For on this night, they say,

    A long-addled spirit returns from the grave
    Pumpkin upon his head,
    A wicked deed within his heart
    A pint of witch's brew for all those who misbehave

    Heed these words, all ye who dare enter here:
    Bind your souls to the mortal realm
    For the regent of madness draws near.

    When they say "regent of madness," is Tom Cruise making a guest appearance? Read through the Guild Wars Halloween update notes to find out!
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    News
    Fri, Oct 28, 2005
    Ethec
  • Guild Wars, hammered.

    Part review, part synopsis, the TTH crew takes a candid look at a subscription-free success story. NCSoft re-entered the Massively Multiplayer scene in early 2005 via a young upstart developer called Arena.net, and Guild Wars was set to face off with two established persistant-world heavyweights.

    It turns out that Guild Wars was unique enough to carve a stable niche for itself, but are 20 levels enough to keep players from turning their attention to the next big thing?

    "New players notice a few things about Guild Wars right off the bat. First comes the choice of "player vs. environment" (PvE) or "player vs. player" (PvP) - a theme that pervades the game as Arena.net races to develop and balance the game for the heavily segmented player base. In any case, with PvE you'll start at level 1 and explore, equip, and adventure your way to level 20, choosing your own unique blend of primary and secondary subclass (more on this in a moment) along the way.

    Under the PvP ruleset, you'll start at level 20, with a decently-developed primary / secondary skillset and the ability to equip a baseline set of equipment (you can later utilize equipment and templates "unlocked" through previous PvP successes- unlocked equipment is tied to the account, so players don't lose it when they delete a PvP character). PvP and PvE both have the ability to change the size and a few of the appearance attributes of their character and color of their starter armor."

    Click here to see the TTH Guild Wars profile!

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    Reviews
    Mon, Oct 24, 2005
    Ethec
  • Guild Wars, rated G for Good.
    GamersInfo has posted a review of Guild Wars with predictable results. Britney Spears was too busy eating to talk, but amid the spitting of crumbs and the slurping of cola we heard this:

    "
    There have been many MMORPGs released into the market as of late. ArenaNet's entry into this market, Guild Wars, attempts to change many of the elements that have become the standard in MMOs today, while at the same time keeping many of the most basic principles of what an MMORPG is. One of the changes to the traditional MMORPG is the lack of a monthly fee. ArenaNet has decided to make money solely by releasing expansions. The gameplay in this game is fun and easy to get the feel for. It looks as well as sounds great, and it runs well on most computers. " 

    You can read the entire Guild Wars Review at GamersInfo.
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    Reviews
    Wed, Oct 05, 2005
    Boomjack
  • And what better way to celebrate a half-year anniversary than with a gritty interview?
    1-up.com walks through the many highs a few lows of Arena.net's subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There's also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer.

    "Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the "überbuild" in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We've been able to stream modest changes, and we've held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. "

    The Guild Wars: Post Mortem article at 1up.com.
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    Features, Interviews
    Tue, Oct 04, 2005
    Ethec
  • One million copies sold and one more review written.
    ReWiredMind has posted their review of Guild Wars. Martha Stewart asked to call her back at a more convenient time, but we prefer to pretend that she said this:

    "
    My quest for a free and quality MUD or MMORPG has been long and, so I
    thought, fruitless. A couple of years ago I was able to find Achaea, a text-based MUD populated by people that not only wanted to roleplay, but who were also more than happy to indulge in gratuitous (but relevant) PVP on continental scales. To become skilled in this game required a knowledge of programming for the various MUD programs used, plus there were no graphics which proved to be a big downer for me towards the end. " 

    You can read the entire Guild Wars Review at ReWiredMind.
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    Reviews
    Mon, Oct 03, 2005
    Boomjack
  • Guild Wars Chapter 2, Coming To a PC Near You.
    GameSpot has posted a Guild Wars interview focusing on the as yet unnamed expansion, Chapter 2. Nostradamus predicted this expansion when he wrote:

    " Guild Wars has become one of the major successes of 2005, and it's easy to see why. This online role-playing game from ArenaNet offers countless hours of excellent gameplay, requires no monthly subscription fee, and features innovative streaming technology that allows the developers to update the game automatically every time you log on. Now the team at ArenaNet is preparing the first major update to Guild Wars, the so-called second chapter. This update will introduce a ton of content. But don't take our word for it. Gaile Gray, Guild War's community relations manager, was kind enough to answer our questions regarding chapter two. "

    You can read the entire Guild Wars Preview at GameSpot.
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    Features, Previews
    Thu, Sep 29, 2005
    Boomjack
  • There can be only one.
    ArenaNet has unveiled the first ever Guild Wars World Championship. When asked if he would be competing, Vin Diesel had this to say about that:

    "We are pleased to announce that the qualifying season for the first Guild Wars World Championship will begin this week. In preparation, the Guild Wars Ladder will be reset at 12:00 am PDT (7:00 am GMT) on October 1 to start the first ladder season. This inaugural season will last three months and will culminate in regional playoffs among top-ranked guilds in each of America, Europe, and Korea, followed by the global Guild Wars World Championship, a live event to be held early next year. We'll be making a formal announcement on Thursday with further details. "

    You can read the entire Guild Wars World Championship Announcement at The Official Site.
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    Tue, Sep 27, 2005
    Boomjack
  • Late to the dance, but high on the list.
    Strategy Informer got around to reviewing Guild Wars and it comes as no surprise that they liked it. We asked Ray Romano of Everybody Loves Raymond if he would consider an Everyone Loves Guild Wars T.V. sitcom and he replied:

    " Lately we've seen allot of MMORPG-s hitting the market, in the franchise caused by World of Warcraft. Many of those games went completely unnoticed, or have even been shut down (as we've seen with The Matrix Online and Asheron's Call 2). Guild Wars is not one of them. What the crew at Arenanet has to offer was fresh, and not just "another game in the line", but something quite different... read on, you'll find out what. "

    You can read the entire Guild Wars Review at Strategy Informer.
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    Reviews
    Mon, Sep 26, 2005
    Boomjack
  • Locked chests, the bane of MMOGs.
    ArenaNet has posted the latest Guild Wars Game Updates. When we approached Jennifer Love Hewitt about the changes, she ran, fast, the other direction screaming:

    " Improved distribution of rare items in locked chests so that most players will get more rare items. "

    You can read the Guild Wars Game Update Notes at the Official Site.
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    News
    Fri, Sep 23, 2005
    Boomjack
  • That's a 1 with 6 zeros after it folks.
    NCSoft sent us a press release announcing that Guild Wars has sold over one million copies. Congratulations to the NCSoft and ArenaNet folks. The gang at Slashdot and the folks at BoingBoing both took looks at guilds in the past and wrote about them. Unfortunately for you, it looked nothing like this:

    " AUSTIN, Texas, Sept. 22, 2005—NCsoft® (KSE: 036570.KS), the world’s leading developer and publisher of online computer games announces yet another milestone for its top-selling competitive roleplaying game, Guild Wars<®, from ArenaNet® studios. More than one million units have been purchased since the game launched on April 28th of this year, and the numbers are increasing."

    You can read all about Guilds Wars at our Community Site.
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    Fri, Sep 23, 2005
    Boomjack
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