Hero's Journey Features

  • Korriban_Landing_Platform_Lightsaber_Fight
    Creating a Star Wars massively multiplayer online game has to rank right up there as being one of the most exhilarating and heart-pounding projects of any
    Features, Interviews
    Mon, Dec 15, 2008
    Cody Bye
  • Preview: Hero's Journey & HeroEngine

    WarCry has updated thier site today with this look at Hero's Journey and the HeroEngine.

    In their live development environment, two World Builders - for example - can be at work on the same part of one area and see what the others does in real time. Thus, one guy can decorate a house in a town, while the other guy places cows in the yard. In some engines, two developers working in a square mile of each other, let alone the same village is enough to make a producer's hair turn a shade more grey. That's not an issue for HeroEngine.

    More is just a click away.

    Features, Previews
    Wed, Apr 04, 2007
  • GDC Progress Report: Hero's Journey had a chance to sit down with Eric Slick at GDC. Keep reading to see what they were able to learn.

    First of all, they assured me that their unique GM system currently has over 50 Game Masters waiting for the chance to get their hands on the technology. This will help so they can get their quests into the game. As pretty as this game is, like any, it will likely be the content that keeps players involved.

    More is just a click away.

    Features, Interviews
    Thu, Mar 15, 2007
  • A Hero's Journey Update with Eric Slick from GDC 2007

    The community behind the long-in-development title Hero's Journey is among the most resilient in the industry. And now, yon heroes, there's reason to rejoice. Simutronics took some time off to flesh out, sell, and support its world class MMO development solution HeroEngine, and now Simutronics is flush with resources to step-up development on Hero's Journey. Read the exciting details in our latest Hero's Journey interview with Eric Slick!

    "With five announced licensees (four were announced just last week), the game-builders responsible for some of the best known MUDs in the industry found themselves increasingly in a middleware-maker's role. But that doesn't mean that Simutronics has forgotten about the well-anticipated fantasy MMO Hero's Journey. >From a high-tech, spacious turnbuckle booth at GDC 2007, Technology Director Erik Slick gave us a quick update on the status of Simutronics' up-and-coming flagship MMO."

    Read more of this exclusive interview with just a click!

    Features, Interviews
    Mon, Mar 12, 2007
  • Hero's Journey First View

    RPG Vault has posted a look at the upcoming Hero's Journey that is full of wonderful new screenshots.

    Set in the original world of Elanthia, Simutronics' Hero's Journey is a massively multiplayer endeavor focused on providing an action-oriented, adventure-style experience that also emphasizes flexible character creation and development an a compelling quest element.

    Learn more with just a click.

    Features, Previews
    Mon, Jan 08, 2007
  • Hero's Hall Interview with Tracy Butler

    Hero's Journey fansite Hero's Hall has posted an interview with Tracy Butler, Art Director at Simutronics Corporation. She is currently focused on the development of Hero's Journey.

    Hero's Hall: This is Ben Overmyer, for Hero's Hall. Could you introduce yourself?

    Tracy Butler: My name is Tracy Butler. I'm the art director at the Simutronics Corporation, currently focused on the development of our latest MMO, Hero's Journey.

    Check out the rest of this interview at Hero's Hall.

    Features, Interviews
    Tue, Jun 27, 2006
  • Heroes Journey is like the little caboose that could. Set up against the mega hits like WoW and EQ2, it keeps on trucking to bring about some seriously rockin' features. interviewed Producer, Melissa Mayer. Also featured are two new exclusive shots of the action. The world of Hero’s Journey is still a mystery to many. Can you talk about the backstory of your game, both from a fictional point of view and what logistical efforts are being put into developing it?
    Melissa Meyer: Our backstory is developed by an in-house team of designers. Among them are some of the people that developed the extensive backstories for our IFE games, DragonRealms and GemStone. We have also included our Art Director – not only for her amazing capacity at developing creative fiction, but also for her power to assist us in visualizing the world of Elanthia, past and present.

    Outside of a few documents, our history is mostly in notes and scribbles at the moment, but we’re slowly working to flesh those out into comprehensible written word. And now that our GameMaster team has begun to mature, we have begun to involve them in assisting us in fleshing out the details.

    Our objective is to integrate the history of the world into the game and gameplay to such a degree that people will be inspired to seek it out, read it and enjoy it.

    In prior interviews we explained that the world was destroyed hundreds of years ago by the ruling factions, and they are now attempting to put it back together. Beyond that, it is hard to describe in only a few paragraphs. Our history is detailed and in-depth … and discovering all the little details will be an engaging part of gameplay. A backstory of that degree would require many of it’s own Weekly Q&As to begin to unveil.

    This is one that looks really good. I can hardly wait to get my hands on it!

    More News and Info on Heroes Journey Here!

    Features, Interviews
    Wed, Dec 14, 2005
  • Interrogated for the 11th time. has posted their Hero's Journey Interview #11.

    "...four more answers from Hero's Journey Producer Melissa Meyer as our bi-weekly Q&A series continues. This week she answers questions on naming, underwater areas and mounts. "

    Related Links

    Features, Interviews
    Wed, Nov 23, 2005
  • Still trying to find their way home. has posted Hero's Journey Q&A #10, featuring Erik Slick.

    " Simutronics' Director of Development Eric Slick drops in for our 10th Q&A with the Hero's Journey team. This week he discusses the secondary market, community building in-game, collision detection and more. "

    You can read the entire Hero's Journey Interview at
    Not enough? More Hero's Journey News.

    Features, Interviews
    Wed, Nov 09, 2005
  • Hero's Journey, not your sit around the house playing WoW kind of story.
    RPGVault has posted their Hero's Journey Peek #10. The included screenshots look superb. Who would have thought that a wagon could look so cool?

    " Hero's Journey is a fantasy persistent state world being developed by one of the pioneers in the category, Simutronics. It takes place in the world of Elanthia, where a savage war has shattered entire societies. The remnants have ceased hostilities lest none survive, and are attempting to build a new civilization by working together within an alliance called the Triumvirate. Sadly, private agendas, greed, the blinding desire for power and simple malevolence stand in their way, including external threats like the otherworldly Rakshaal plus some that aren't as obvious. In this series, the team has agreed to tell us more. "

    You can read Hero's Journey Peek #10 at RPGVault.
    Other Interesting Links:

    Features, Previews
    Fri, Nov 04, 2005
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