Pirates of the Burning Sea + Anonymous

  • Dev journal #6 is up at along with some hefty new screens.

    Welcome to the Caribbean – this is how you’ll be sailing from island to island in Pirates of the Burning Sea, the upcoming Pirate-themed Massively Multiplayer game from Flying Lab Software.

    As you can imagine, the biggest challenge with any sailing game is the sailing, itself. How do you make sailing fun when your world encompasses all the Caribbean islands, and the continental coastlines from South Carolina to French Guiana? Sailing is fantastically interesting when there’s something exciting going on – a fight or a storm – but it’s terribly boring to sail around the Caribbean in real-time when nothing is happening.

    Check them out here

    More News and Info on Pirates of the Burning Sea

    Wed, Jan 04, 2006
  • Ahoy there Mateys! New Screenshots be up at the Official Pirates of the Burning Sea website.

    Take a moment to check them out. There's lots of blue. Yes.. very blue.

    Pirates of the Burning Sea News and Info

    Tue, Jan 03, 2006
  • Two NEW Pirates of the Burning Sea screenshots are up at as part of their weekly Friday Series of PotBS screenshots. Take a look at them, drool a little and then covet baby.. just covet!

    More Pirates of the Burning Sea News and Info

    Fri, Dec 30, 2005
  • RickSaada posted a new developer log on the Official Site today. This one deals with the tool PBSedit. He talks of the change of focus and how that changes what they're doing with the tools and the backend.

    Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.

    Read the rest here.

    All your Pirates of the Burning Sea News and Info

    delicate cough You can Yo ho ho a beta account my way there buckos!

    Thu, Dec 29, 2005
  • And your Mother said that playing all of these games would lead to nothing. Turbine is currently accepting applications for In-Game Support Supervisor and Senior Game Masters.

    Required Skills:
    • 1-2 years of experience in a Customer Service call center. Previous MMORPG GM experience is a bonus
    • Ability to quickly understand issues and provide fast, courteous solutions
    • Exceptional communication and typing skills
    • Work well as an individual contributor or as a team member
    • Must have flexible working hours to accommodate a 24x7 shift environment

    Mon, Apr 15, 2013
  • Get some Booty mate! No, not that kind! Some good 'ol treasure!
    has some screenshots of Pirates of the Burning Sea for your viewing pleasure.

    Today we feature the first two in a series of exclusive images from Pirates
    of the Burning Sea. The first image comes from the sea, as we see a boat sail
    off into the sunset, while the second comes from land as a man stands in a

    Images, Media
    Thu, Dec 22, 2005
  • New Screenshots are over at the Pirates of the Burning Sea Official Website

    New Mission Screenshots: Defend the Town!
    BSharp has just updated the PotBS Gallery with images taken from a mission titled "Defend the Town", that spans both land and sea. In this mission, you are called to engage the Brits and repel their hostile attack on a pirate town.

    I don't know about you, but that sunset shot about knocked me out of my chair! You can check them out yourself by visiting our The PotBS Screenshot Gallery

    So grab yourself a bottle of rum and yo ho ho yourself on over there to check them out!

    Get Your Piratey Information Right Here!

    Images, Media
    Thu, Dec 22, 2005
  • Slowly but surely this one is picking up speed in all things newsworthy. You can read this dev log On the official site however, you have to be a member of the site. So in essence.. they only want the MOST DEDICATED players to access their information.

    (@[QT]Rhaegar) (Raam) How goes guild management work? By that I mean, how soon can you start a guild in the game, and are there any requirements at all to make one?
    (@[FLS]Aug) Right now, our requirements for starting guilds are minimal, and people should be able to set them up very quickly once they are in game
    (@[FLS]Aug) This is an area that we are watching very closely in beta, however, and we'll bump up those requirements if we feel it necessary
    (@[FLS]Aug) Aside from that, guild management at launch will have the standard features, and will get better as we continue development :)

    Yeah I'm just that dedicated.

    Get Your Pirates of the Burning Sea News and Info Here!

    Mon, Dec 19, 2005
  • Arrgh! Oh wait, Awen already said that! Well, I'll double it and ask for a
    parrot! has
    developer journal #5 for Pirates of the Burning Sea. I wish I could be a pirate...
    minus the grungy teeth thing and getting sea-sick. But a plumed hat would be
    cool... right?

    Hello, everyone. My name's Raymond Wood, and I'm a mission designer
    for Pirates of the Burning Sea. I joined Flying Lab earlier this year and
    have been having a great time shouting "Arrrrr" at all my coworkers.
    Normally, mission designers build PvE missions and combat encounters, but
    recently I was lucky enough to lend my mission expertise to one of the coolest
    parts of the PvP system.
    Our first design goal when we sat down to work out the details of the PvP
    system can be summed up in one word: “Relevance.” Too many games
    place PvP on the borders, as something that happens at the edge of the map
    between players who aren’t necessarily tied in to the rest of the game.
    Often, PvP takes place in areas that are wholly separated from the main geography
    of the game. That isolation makes the player versus player struggles seem
    less exciting to us, so our first decision was to place the PvP in places
    players go, places they care about. In Pirates of the Burning Sea, the hottest
    PvP areas will be right in the middle of the map, where players live and trade
    and do missions.
    We’ve written about PvP port battles before as the centerpiece of our
    four-sided RvR conflict system. Today, I’m pulling the curtains back
    to show you how they actually work. Let’s say you’re a stout-hearted
    English naval officer. Your forces have raided enough Spanish shipping to
    put the port of San Juan into contention, and you’ve contributed enough
    to win one of the 25 British tickets into the port battle. (The battle works
    the same way when pirates raid foreign ports or when nationals suppress pirate
    ports, but the rewards and the effects on the port are different.)

    Thu, Dec 15, 2005
  • Arrrgh Mateys! Get out the rum and take a seat for some easy reading! *delicate cough* Alright then.. Pirates of the Burning Sea put up two new developer logs late last week. You can see them Here. However, I'm going to spare your tired little eyes and tell you in a gunshell (get it.. gunshell) what they say.

    1. They've sent out the first wave of beta invites. Didn't get one? Yeah.. me either and I'm bitter. They're using the same build that they've sent investors. Let's hope it's good. I want to get my swashbuckling on.

    2. I realllly don't know what he's talking about Here. It's about 20k Perforce check. Anyone's guess.

    So in conclusion, I'd like to play this game. So should you.

    Get the Skinny on Pirates of the Burning Sea Here!

    Wed, Dec 14, 2005
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