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Pirates of the Burning Sea + Anonymous

  • Fly you very own black flag...

    "Strike and heave to if we give ya the gun, else we'll spare nary a one of ya. We ask no quarter and we give none!" That's what a pirate would say, but what would Gamespot say about a pirate MMO?

    Set in the raucous 18th century Caribbean, during the heyday of piracy, Pirates of the Burning Sea will let you sail for the major powers of the era (Britain, France, or Spain), as well as for yourself as a, well, pirate. The game will feature both player-versus-player combat and player-versus-environment missions, which will let you build a career as a dread captain on the high seas. The game itself seems to combine the town exploration of a traditional online role-playing game with the stylized world map and travel of Sid Meier's Pirates!, with a real-time ship-combat mode that's almost out of a historically based wargame. As such, it's certainly very different from the traditional online role-playing games, with their foci on fantasy worlds and races, not to mention swords and sorcery.

    That and more, you knock-kneed lubber, in the Gamespot preview of Pirates of the Burning Sea, due out end-of-year 2005.

    Features, Previews
    Wed, Sep 14, 2005
    Ethec
  • Will HoratioHornblower be the new "Leggollaaaas"?

    Flying Lab put on a show for folks at PAX, and judging from the number of favorable "first impressions" articles that editors have been hungrily posting, it looks like the preview was a hit. The devs are now back in their cubicles, readying PotBS for alpha testing.

    I also mentioned in my last dev log that we’re going to start the alpha test program during this milestone. Alpha testing will initially start with a focus on combat scenario testing. Ships of different types, with different packages, captained by players of different skills, as well as different groupings (small scout ships with larger capital ships, a mix of frigates and merchantmen, etc.) all have to be balanced against one another. For that we need frequent combats with good analysis, so we’re going to be carefully evaluating the first testers who get into the game.

    Take a look at the Pirates of the Burning Sea Dev Log here.
    Flying lab has also posted 3 new PotBS screenshots.
    Don't know much about PotBS? Leaf through our PotBS news archive for a history lesson!

    Features, Previews
    Thu, Sep 08, 2005
    Ethec
  • Meet up with Captain Morgan, without the nasty after-effects!

    Pirates of the Burning Sea (PotBS) has garnered a number of previews since the Penny Arcade Expo (PAX); excitement appears to be building for this age of sail-themed MMORPG. The latest early look comes from Gamecloud:

    We were shown and got to play the two main aspects of the game during PAX. One of them is your chosen character (which can be either male or female with a lot of customisation planned) walking around one of the game's island towns. These towns are where you can get various missions from the NPCs. While it won't be in the first public release of Pirates Of The Burning Sea we were told that plans are to give your avatars more to do in town in later releases, including sword combat with other characters and players.

    Then we got to play the other major aspect of the title; sailing ship travel and combat. You will start out with a small ship at first and then as you move onto various missions you can gain loot and have access to buy and/or board and steal other bigger ships. You can even have acccess to AI driven escort ships in higher levels of the game. And yes Player vs Player features are planned. During our PAX demo we got a lesson in the game's ship sailing and combat. Combat is handled in real time and having the biggest ship with the most guns is, as we soon found out, not a lock on winning battles.

    The rest of the Gamecloud Pirates of the Burning Sea preview right here, buddy.

    Features, Previews
    Fri, Sep 02, 2005
    Ethec
  • Neither pot, nor BS... it's a pirate & privateer MMOG!

    Idle Thumbs probes (heh) the upcoming Flying Labs title "Pirates of the Burning Sea." Their expert twiddlers came back from PAX with some positive impressions.

    Because combat is between large ships rather than light mobile units, the pace of battles is much slower than normal. Reloading a cannon takes time, and sailing ships definitely do not turn on a dime. The pacing means that battles have plenty of time for planning strategy. You're perfectly welcome to try to fire our port cannons, then come about for a shot from the starboard, but while you're turning you also expose yourself for a broadside shot from another enemy ship. It is, in fact, one of the very few games I've seen where the physical shape of your combat unit comes into play during the battle. Larger ships present more surface area to hit, but are also better armed and better armored. Light ships are hard to hit, but lack the stronger firepower.

    See what all the pirate's parrots are squawking about: take a look at the Idle Thumbs preview of Pirates of the Burning Sea!

    Features, Previews
    Thu, Sep 01, 2005
    Ethec
  • Gilbert and Sullivan have nothing on these pirates

    Flying Labs developers carried some of the questions about the end-of-year maritime MMOG "Pirates of the Burning Sea" home with them from PAX, and posted a Q&A thread along with new screens:

    And now that people are coming back from PAX and writing about their experiences, there are lots of great questions and comments showing up on our forums that we wanted to take a moment to address. Most of these were questions, but there were a couple misunderstandings we wanted to clear up as well.

    Get your very own PotBS Q&A, and your new PotBS screenshots too.

    News
    Wed, Aug 31, 2005
    Ethec
  • Arggh matey, thar blows an admiralty office!

    Flying Lab Software's winter release development team posted some visually impressive shots of pirates, French & British administrative offices, and a few combat shots of a two-decker in action. This long-time Patrick O'Brien fan is drooling!

    Here are a few of the areas we've been working on this milestone. Exteriors include the French and British towns with one shot of British town at night. Interiors include the admiralty office, company office, magistrate's office (look closely and you'll see our particle dust in the light rays), and the rich salon. There's a shot of the new cannon particle smoke and some cannonballs in mid-air.

    Click here for the pics!

    Images, Media
    Sat, Aug 06, 2005
    Ethec
  • Pirate Picture Released. RIAA Unavailable for Comment.
    MMORPG has posted some Pirates of the Burning Sea screenshots. Pirate glamour photos. Focus today is on eye-patches:

    "The monthly developer journal is not all we feature from Pirates of the Burning Sea today. Below are two screenshots, one featuring an eye-patched captain and the other shows a couple ships, including a pirate, at sea."

    You can view the Pirates of the Burning Sea Screenshots at MMORPG.

    Images, Media
    Thu, Aug 04, 2005
    Boomjack
  • Arrrr, have you ever been to the Burning Sea Billy?
    MMORPG has posted a Pirates of the Burning Sea developer diary featuring Russell Williams. Do they have boats made of asbestos in the burning sea?:

    "Since I last wrote, we finished our previous milestone and have started a new one. Our milestones are usually 6-8 weeks, but this one is a bit shorter. The reason for this is PAX (pennyarcadeexpo.com), the game show in Seattle being run by the Penny Arcade guys. We’re looking forward to meeting our fans who’ve been coming by the forums, and we’ll be out in force staffing our demo stations. This is the first time that we’ve shown the game to the general public, and this milestone is all about finishing off the basics and putting a nice sheen of polish on top of it."

    You can read the entire Pirates of the Burning Sea Developer Diary at MMORPG.

    Features, Interviews
    Thu, Aug 04, 2005
    Boomjack
  • Hitting the beach from the ocean.
    MMORPG.com posted a Pirates of the Burning Sea Developer's Diary featuring Russell Williams. We found a treasure map in a wooden leg that had the following written on it.

    "Hi, I’m Russell Williams, Executive Producer on Flying Lab’s Pirates of the Burning Sea (www.burningsea.com). The theme of this developer journal is growth. When we started working on the game, we knew we wanted to make a game that was different than the current crop, and whenever you’re creating something new, you have to be willing to experiment. Unfortunately, experimentation produces quite a bit of bad along with the good, and throwing away that work is always painful. But it’s even more painful if you have a full art team that’s been cranking away in a dead-end direction for half a year."

    You can read the entire Pirates of the Burning Sea Developer's Diary at MMORPG.com.
     

    Features, Interviews
    Thu, Jul 14, 2005
    Boomjack
  • Hitting the ocean from the beach
    MMORPG.com has two new Pirates of the Burning Sea screenshots posted. We taught our parrot to say.

    "...
    we reveal two new screenshots of the winner of our E3 2005 Best Graphics Award, Pirates of the Burning Sea."

    You can view the Pirates of the Burning Sea Screenshots at MMORPG.com.
     

    Images, Media
    Thu, Jul 14, 2005
    Boomjack
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