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Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Jeffrey Steefel Features, Guides, and more

  • This from a press release today.

    MYTHIC AND GOA PARTNER TO STORM EUROPE WITH WARHAMMER® ONLINE: AGE OF RECKONING™

    France Telecom Online Publisher to publish and operate WAR across Europe

    FAIRFAX, VA - JUNE 6, 2006 - Mythic Entertainment, a leading developer and publisher of massively-multiplayer online role-playing games (MMORPG’s), today announced Warhammer® Online: Age of Reckoning™ (WAR) will be published and operated across Europe by GOA, the France Telecom-owned publisher of online games. GOA has successfully operated Dark Age of Camelot in Europe with Mythic since 2001. WAR is based on Games Workshop’s popular Warhammer® fantasy war game and features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict. WAR will arrive on the PC simultaneously in the US and Europe in the fall of 2007.

    “The initial partnership between Mythic and GOA resulted in Dark Age of Camelot being the number one MMORPG in Europe for many years,” said Mark Jacobs, CEO and President of Mythic Entertainment. “With WAR our goal is nothing less than to take Europe by storm and regain that leadership position in the European market.”

    “We are thrilled to be partners with Mythic again and build on the five-year relationship and experience that we’ve been enjoying with their team,” commented Ghislaine Le Rhun, Senior Vice President of GOA. “Warhammer Online: Age of Reckoning has tremendous potential and we intend to treat the game with all the care it deserves. We look forward to introducing the game to European players.”

    To learn more about WAR, visit www.warhammeronline.com. Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test.

    Go Europe!

    Check out our Warhammer Online Community.

    News
    Tue, Jun 06, 2006
    Awenyddion
  • Monthly subscrip... huh?

    Apparently Ratboy didn't know anything about the Monthly Subscription he had been paying for since he started playing MMOs. Upon hearing about it he took a look into the darkest corners of the dreaded "Monthly Subscription". Here's a quick tidbit:

    Almost every MMO out on the market today has a monthly subscription that players need to pay; Warhammer Online will be no different. That being said, will it really be “worth it” for players to pay a Monthly subscription and in doing so what kind of situation will players and the game publishers be putting themselves into when they bring the almighty dollar into the equation?

    You can read the entire article at the Warhammer Online - Ten Ton Hammer community site.

    Mon, Jun 05, 2006
    Ethec
  • MOPGL has an interview with Flying Lab's Taylor 'Augustus' Daynes. This lead designer shares info on their upcoming game Pirates of the Burning Sea.

    Since ships will be single-player operated, I'm wondering how smart the NPCs are. Will there be any NPC controlled ships?pirates of the burning sea

    In addition to a world full of NPC enemies, many of the missions in our game involve NPC allies. One thing we’ve learned from other games, it’s that if you are going to have NPC allies, they’d better be worth something. NPCs that just wander off and get killed, or worse, wander off and get you killed are a recipe for frustration. So we firmly believe that NPCs need to be competent. This is a tricky problem for us though, because unlike other MMOs, where NPCs can pretty much just run straight up to you and auto-attack, our NPCs need to know how to use the wind, how to present their broadside to you in order to attack, and how to stay out of your firing arcs. Brady “Jigmasta” Houck – our AI guru – has worked on our AI over the last year, and I’m happy to report that our NPCs are very smart. Surprisingly smart. They often startle me with actions or tactics that we didn’t program into them. For instance, one NPC in a fast ship planted himself right in front of me, waited for me to come to a stop after colliding with it, and then it boarded me now that I was an easy grappling target. Stuff like that makes your day!

    You can read the interview here.

    More Pirates of the Burning Sea news.

    News
    Wed, May 31, 2006
    Awenyddion
  • This is a fantastic video of Paul Barnett talking about what is so great about Warhammer Online. On a side note, it's pretty funny. I can't write much about it, other than - You can watch this video here.

    My favorite quote - "The green-skins are like a bunch of soccer hooligans."

    On a side note... Check out our Warhammer Online Community.

    News
    Wed, May 31, 2006
    Awenyddion
  • Ratboy says: WAR != WoW

    Ratboy writes today about a subject that’s annoyed him ever since I heard Mythic was picking up the Warhammer License for an MMORPG. Warhammer Online IS NOT World of Warcraft. So here’s why…

    With the buzz of E3 leaving my system, I have finally put fingers to keyboard in this article. Two things really set me off to write this article, the first of which, was upon returning from my trip to E3, I started reading the various online Warhammer Forums and found continual references to World of Warcraft in comparison to Warhammer Online. The second thing that pushed me to write about this topic was a comment made by Messiah at our interview with Mythic in which he referred to WAR as “World of Warhammer” (bad mistake and I still find myself wanting to send apology emails)… So without further ado “why Warhammer Online is NOT World of Warcraft”.

    You can read the entire article at the Warhammer Online @ Ten Ton Hammer community site.

    Tue, May 30, 2006
    Ethec
  • New Warhammer Online screenshot spread...

    New screens today from Mythic with a decidedly wintry bent. It looks like the greenskin orcs and dwarves are set to face off in more mountainous climes.

    The dwarven factory structure shown is especially refreshing; its nice to see some creative artists take a new stab at old themes. It looks nothing like EverQuest's angular caverns or World of Warcraft's vaulting ceilings in Ironforge (a strange setting for height-challenged gnomes and dwarves - and think of the heating bill in Dun Morogh).

    Check out the new batch of screenshots at the Warhammer Online official site.

    Images, Media
    Tue, May 30, 2006
    Ethec
  • You may know him as Rev. He's a developer at Flying Labs. His column at the Stranger made me laugh right out loud.

    The booth babe up on stage at E3, the big video-game expo in Los Angeles, finally lost it. The throng of gamers with their cameras snapping pictures of her in a revealing fantasy costume, grabbing from the floor below at the T-shirts she was giving away, was just too much. "Vultures, VULTURES!" she yelled at them. "You're all a bunch of vultures!"

    You should absolutely read the rest.

    More Pirates of the Burning Sea news.

    News
    Mon, May 22, 2006
    Awenyddion
  • Just when you think there is no E3 coverage left to be had... you find that you were so so wrong. Warhammer Online is the game. GamersInfo.com is the place.

    The first sight to greet me as I sat down was my Ork character, beautifully armored in a set of haphazard armor, was that the enclosure had the look and feel I was expecting for an Ork encampment. The next thing I noticed was the presence of goblins and other Ork allies. Leaving the camp and approaching a stunning giant I was introduced to what was perhaps my favorite feature. Here I was automatically given a quest by the giant to fetch him 20 casks of beer that were conveniently lying around the area. This is something I have never seen in a game before but will be great for players like me who love to explore and find new things to do. As I moved further out from the camp I began to notice other features of the world. Sadly before I could explore much farther it was time to get up and go talk to the developers of the game.

    Now, find out what Ratboy is up to at our Warhammer Online Community.

    News
    Mon, May 22, 2006
    Awenyddion
  • How DID Mythic get the Warhammer IP? Hear the answer in Marc Jacobs own words in this Gamezone interview.

    Well, you go to a franchise that is stellar in its own right, and Mythic, because of its association with Games Workshop, picked up the Warhammer title for the upcoming MMO Warhammer Online: Age of Reckoning. It was a bold move, in many ways, simply because of the built-in fanbase and the volume of Warhammer material that pretty much details just what the game has to have.

    Now, if you're looking for a good time, visit our Warhammer Online Community!

    News
    Fri, May 19, 2006
    Awenyddion
  • It's always interesting to get a Developer's point of view from E3. Is it as crazy for them as it is for us? Absolutely! Read it in the latest Dev Diary to come from Pirates of the Burning Sea.

    E3 is a beast. 60,000 sweaty gamers descend on Los Angeles to compete for swag, face time with devs, and the glory of seeing new stuff first. Over in the NVIDIA booth, six of us from Flying Lab -- myself, Rusty, Isildur, Aether, BSharp, and Heidi -- demoed Pirates of the Burning Sea to everyone who walked up, including press and business contacts.

    Get it right here.

    Yarrrr!

    News
    Tue, May 16, 2006
    Awenyddion
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