Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Jeffrey Steefel Features, Guides, and more

  • His name is Andrew Binder and his mission? To Annihilate all coding bugs in existence! This new test lead for Flying Lab Software makes his Developer's Log Debut with .. er... flying colors?

    I suppose an introduction is in order. My name is Andrew Binder and I am the test lead here at Flying Lab Software. I have been testing, test-leading, test-managing, games for a little over 12-years now. I cut my QA teeth at Dynamix in Eugene, Oregon (Aces of the Pacific, Red Baron, Trophy Bass, Starsiege, Tribes, etc), took a turn at Tiburon (Madden 00), swung through Microsoft (Zoo Tycoon franchise), and now I have come to hang my tricorn here at FLS. I have likely been a geek and a technophile from the day I opened my eyes and could recognize the beauty that is a blinking LED. My mother humored my need and through her and the rest of my family I got the original Atari PONG, a Magnavox Odyssey, the Atari 2600, a VIC-20, and a 386-DX25 as my first "modern" computer while I was in college. My contributions (via paper routes and other odd jobs) to this mess were a Colecovision, a Vectrex, and my pride-and-joy Apple IIe. I won’t even try to list the various and sundry blinking, building, battery operated, toys that used to lie around our house in various states of dismantlement (I was *that* kid who would get a $100 toy for Christmas, spend one day playing with it, and months taking it apart and then trying to put it back together- usually unsuccessfully. Personality clue – I’ve been in test for 12-years). Now that I am older and “wiser” I try to reserve my destructive tendencies for software, and the odd home repair job (sorry honey...).

    He's an entertaining guy. You should read the rest.

    More news and info on Pirates of the Burning Sea.

    Thu, Apr 13, 2006
  • Marching Orders

    This week's common TenTonHammer editorial is based around the pace of Warhammer Online, and as much of a discussion as can be had for a game that isn't even out yet! Even with such little information released there are a lot of existing gaming parallels that can be drawn... Here's a snippet:

    A 1500 point game of Warhammer Fantasy Battles can take anywhere from an hour and a half to three hours depending on various different factors, so how will this translate into the online world? There are various different thoughts on the idea of bringing a miniature game into an Online MMORPG environment and one of the biggest questions is how the pace of the game will be played out...

    You can read the entire Warhammer editorial at WAR - TenTonHammer.

    Mon, Apr 10, 2006
  • Today brings us even more screenshots for Warhammer Online. With images ranging from "Vampire Count's Towers" to "Dwarven Air Bridge" concept art, Mythic has thrown out a wide assortment of images to wet our WAR appetite.

    Here's just a few. Want more? Visit Warhammer Online at TenTonHammer!

    Images, Media
    Fri, Apr 07, 2006
  • We have lots of lovin for your eyes! If you love Warhammer you're going to love these shots.

    FAIRFAX, VA – April 6, 2006 - Mythic Entertainment(R), a developer and
    publisher of critically-acclaimed massively-multiplayer online role-playing
    games (MMORPG’s), today released assets from their upcoming MMORPG
    “Warhammer(R) Online: Age of Reckoning(TM)” (WAR), including screenshots,
    concept art, character renders, maps and logos. Scheduled for release in
    2007 on the PC, “WAR” is based on Games Workshop’s epic Warhammer fantasy
    world, and features an innovative next-generation Realm vs. Realm(TM) (RvR)
    combat system.

    The latest “Warhammer Online: Age of Reckoning” assets offer a preview of
    two of the MMORPG’s six playable races - the Dwarfs and the Greenskins (Orcs
    and Goblins) - and their territories. Mortal enemies, the Dwarfs and
    Greenskins are locked in perpetual conflict in a world where war is truly

    The screenshots show off “WAR’s” Dwarfs and Greenskins in various levels of
    armor, playable zones including Ekrund, Bloodhorn and the Marshes of
    Madness, plus a few monsters like the river troll. “WAR” character models,
    zone maps, architecture and siege weapons are highlighted in the concept art
    and renders.

    See the shots here.

    Or you can get the full Warhammer Online experience and get them at our Warhammer Online Community Site!

    Thu, Apr 06, 2006
  • "A Carrot On A Squig" - The attraction of Warhammer Online.

    Warhammer Online @ TenTonHammer editor Thurston "Ratboy" Hillman delves into the main attractions of skunk works MMO Warhammer Online.

    As for what attracts me to Warhammer Online more then any other MMORPG, I would have to say that the big pull would be the setting and theme of the world. I’ve always been a fan of the Warhammer world and the darkness that surrounds it. Having originally played darker games such as Resident Evil, Silent Hill, and even the Ravenloft D&D setting I’ve found myself more and more attracted to the theme that Warhammer portrays.

    Check out the "Carrot on a Squig" editorial at our newest community site, Warhammer Online @ TenTonHammer.

    Mon, Apr 03, 2006
  • Asbestos boats afloat on a burning sea.
    Desi (Lucy, you've got some 'splaining to do!) let us know that Society of Gamers is taking questions for an interview with the developers of Pirates of the Burning Sea.

    "Ok you scurvy dogs, here's the deal. From now until Saturday night, March 25th, Society Of Gamers will be taking questions concerning Pirates of the Burning Sea In this post only.

    We will lock the thread when time is up and pick the good questions from what was submitted. We'll then send them to Flying Lab where a developer will give us a detailed response that we'll post as soon as we get it.

    The answers will only be as good as the question, so put those pointy thinking caps on. Also, the person who has their question answered will win a Pirates of the Burning Sea t-shirt!

    We will contact the winner via a forum Private Message on the SOG Forums and we'll need a mailing address from you.

    Those who violate the forum rules will have their questions thrown out."

    Fire your questions off to Society of Gamers and maybe you will win a T-shirt. No word yet if they are made of asbestos.

    Features, Interviews
    Mon, Mar 20, 2006
  • This just in... Warhammer Online is coming in 2007.

    “’WAR’ is coming!” proclaimed Mark Jacobs, President and CEO at Mythic Entertainment. “We’re well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO’s. With our expertise in RvR and a rich fantasy setting that is in a perpetual state of conflict, ‘WAR’ promises to be a game unlike any other.”

    “The core concept behind ‘WAR’ is simple – war is everywhere,” explains Lance Robertson, Producer of “Warhammer Online: Age of Reckoning.” “This world, dominated by force of arms and magic, provides a wonderfully rich setting for an MMO. Our game will give player entrance into this world to experience the epic nature of war and the glory of battle. Every aspect of the game, including PvE content, is geared towards the greater war in some important way.”

    To learn more about “WAR,” visit the game’s newly redesigned website: Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test.

    It's really starting to look fantastic.

    Check our our Warhammer Online community!

    More news and info on Warhammer Online: Age of Reckoning.

    Thu, Mar 16, 2006
  • Ratboy's first "rant"-icle...

    As ripples still go through the community after the information presented in the 5th Warhammer Online Newsletter; TenTonHammer's own Ratboy has published his first "Rant"icle for consumption by the Warhammer Online Masses.

    If you are unsure as to what a "Rant"icle is; check out the main page for them; located at Warhammer - TenTonHammer.

    If you want to read the article itself; check it out here.

    Fri, Mar 10, 2006
  • The Dwarves of Warhammer now have a happy home.

    Hot off the press since the release of Warhammer Online Newsletter #5 is information on the Dwarven starting location of Ekrund. The scribes here at TenTonHammer (well just myself and a glass of pop) have put together some information on this newly described zone. Here's a quick snippet from the Ekrund page:

    Ekrund is one of the more "solid" positions that the Dwarves hold in the Old World. Even with the constant sieges that the Greenskins lay against their fortress, the Dwarves continue to push inwards to launch attacks against their hated Greenskin enemies. As the fortress stays in Dwarf hands, more and more stunties continue to flood into the area to valiantly fight against any who would attack the fortress, or steal from the Dwarves.

    On top of that; we now have a "Zone Information Page" setup here at Warhammer - TenTonHammer. You can find the Zone Information Page here.

    Fri, Mar 10, 2006
  • The newsletter is out and there are some great exclusive screenshots this month. You can see the dwarves and the orcs in action. Sign up for the newsletter!

    Take a look at them all here.

    Check out our new Warhammer Online Community!
    More news and info on Warhammer Online.

    Fri, Mar 10, 2006
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