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Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Jeffrey Steefel Features, Guides, and more

  • Two NEW Pirates of the Burning Sea screenshots are up at MMORPG.com as part of their weekly Friday Series of PotBS screenshots. Take a look at them, drool a little and then covet baby.. just covet!

    More Pirates of the Burning Sea News and Info

    News
    Fri, Dec 30, 2005
    Awenyddion
  • RickSaada posted a new developer log on the Official Site today. This one deals with the tool PBSedit. He talks of the change of focus and how that changes what they're doing with the tools and the backend.

    Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.

    Read the rest here.

    All your Pirates of the Burning Sea News and Info

    delicate cough You can Yo ho ho a beta account my way there buckos!

    News
    Thu, Dec 29, 2005
    Awenyddion
  • Get some Booty mate! No, not that kind! Some good 'ol treasure!
    MMORPG.com
    has some screenshots of Pirates of the Burning Sea for your viewing pleasure.

    Today we feature the first two in a series of exclusive images from Pirates
    of the Burning Sea. The first image comes from the sea, as we see a boat sail
    off into the sunset, while the second comes from land as a man stands in a
    treehouse.

    Images, Media
    Thu, Dec 22, 2005
    LadySirse
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    News
    Thu, Dec 22, 2005
    LadySirse
  • New Screenshots are over at the Pirates of the Burning Sea Official Website

    New Mission Screenshots: Defend the Town!
    BSharp has just updated the PotBS Gallery with images taken from a mission titled "Defend the Town", that spans both land and sea. In this mission, you are called to engage the Brits and repel their hostile attack on a pirate town.

    I don't know about you, but that sunset shot about knocked me out of my chair! You can check them out yourself by visiting our The PotBS Screenshot Gallery

    So grab yourself a bottle of rum and yo ho ho yourself on over there to check them out!

    Get Your Piratey Information Right Here!

    Images, Media
    Thu, Dec 22, 2005
    Awenyddion
  • If you were smart enough to register for Warhammer Online's monthly newsletter and set up a password protected account, you could get a beta slot in your stocking for Christmas.. or your birthday.

    The WAR beta test is still a long way off, but now is your chance to secure a spot for when it does go live. Each month we’ll randomly select 5 names from the newsletter subscriber database for entry into the beta test.* If you have already created and confirmed a Warhammer newsletter account, then you’re automatically entered into the drawing every month.

    You can read the rest of the Newsletter here. It's packed full of developer goodies to warm your cockles this close to Christmas. hee hee I said cockles

    Get Your Warhammer Online News Here

    News
    Tue, Dec 20, 2005
    Awenyddion
  • It's always interesting to get into the minds of developers, especially for all the voyeurs out there!The Pre Production Process by Dustin Bales is no exception. He's the content director for Mythic's Warhammer Online.

    Ten thousand pages. That's my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we'd be writing if we were coming up with a world of our own!

    It's a good read full of little interesting tidbits.

    Get All Your Warhammer Online Information and News Here!

    News
    Mon, Dec 19, 2005
    Awenyddion
  • Slowly but surely this one is picking up speed in all things newsworthy. You can read this dev log On the official site however, you have to be a member of the site. So in essence.. they only want the MOST DEDICATED players to access their information.

    (@[QT]Rhaegar) (Raam) How goes guild management work? By that I mean, how soon can you start a guild in the game, and are there any requirements at all to make one?
    (@[FLS]Aug) Right now, our requirements for starting guilds are minimal, and people should be able to set them up very quickly once they are in game
    (@[FLS]Aug) This is an area that we are watching very closely in beta, however, and we'll bump up those requirements if we feel it necessary
    (@[FLS]Aug) Aside from that, guild management at launch will have the standard features, and will get better as we continue development :)

    Yeah I'm just that dedicated.

    Get Your Pirates of the Burning Sea News and Info Here!

    News
    Mon, Dec 19, 2005
    Awenyddion
  • Arrgh! Oh wait, Awen already said that! Well, I'll double it and ask for a
    parrot!
    MMORPG.com has
    developer journal #5 for Pirates of the Burning Sea. I wish I could be a pirate...
    minus the grungy teeth thing and getting sea-sick. But a plumed hat would be
    cool... right?

    Hello, everyone. My name's Raymond Wood, and I'm a mission designer
    for Pirates of the Burning Sea. I joined Flying Lab earlier this year and
    have been having a great time shouting "Arrrrr" at all my coworkers.
    Normally, mission designers build PvE missions and combat encounters, but
    recently I was lucky enough to lend my mission expertise to one of the coolest
    parts of the PvP system.
    Our first design goal when we sat down to work out the details of the PvP
    system can be summed up in one word: “Relevance.” Too many games
    place PvP on the borders, as something that happens at the edge of the map
    between players who aren’t necessarily tied in to the rest of the game.
    Often, PvP takes place in areas that are wholly separated from the main geography
    of the game. That isolation makes the player versus player struggles seem
    less exciting to us, so our first decision was to place the PvP in places
    players go, places they care about. In Pirates of the Burning Sea, the hottest
    PvP areas will be right in the middle of the map, where players live and trade
    and do missions.
    We’ve written about PvP port battles before as the centerpiece of our
    four-sided RvR conflict system. Today, I’m pulling the curtains back
    to show you how they actually work. Let’s say you’re a stout-hearted
    English naval officer. Your forces have raided enough Spanish shipping to
    put the port of San Juan into contention, and you’ve contributed enough
    to win one of the 25 British tickets into the port battle. (The battle works
    the same way when pirates raid foreign ports or when nationals suppress pirate
    ports, but the rewards and the effects on the port are different.)

    News
    Thu, Dec 15, 2005
    LadySirse
  • Arrrgh Mateys! Get out the rum and take a seat for some easy reading! *delicate cough* Alright then.. Pirates of the Burning Sea put up two new developer logs late last week. You can see them Here. However, I'm going to spare your tired little eyes and tell you in a gunshell (get it.. gunshell) what they say.

    1. They've sent out the first wave of beta invites. Didn't get one? Yeah.. me either and I'm bitter. They're using the same build that they've sent investors. Let's hope it's good. I want to get my swashbuckling on.

    2. I realllly don't know what he's talking about Here. It's about 20k Perforce check. Anyone's guess.

    So in conclusion, I'd like to play this game. So should you.

    Get the Skinny on Pirates of the Burning Sea Here!

    News
    Wed, Dec 14, 2005
    Awenyddion
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