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Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online Features

  • More Impressions from CES

    FiringSquad has posted another look at Lord of the Rings Online based on their impressions from CES.

    The demo at CES was fairly subdued; we didn't get to see anything like combat; it was basically just seeing a pre-created character move through the world of Middle Earth (which we will told during our demo is about 30,000 square miles of game space which only a portion will be available to play at the game's launch). The game is looking about as sharp as we have seen it in past trade show with an art style that takes its inspiration from the various fantasy illustrations for the Rings books rather than the film version. You will still recognize various settings from the books, from Hobbiton in the Shire to Tom Bombadil's house (which is up on top of a hill overlooking a waterfall just like the books describe it).

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    Features, Previews
    Fri, Jan 12, 2007
    LadySirse
  • IGN bug Turbine for some updated news plus new impressions.

    IGN brings us their thoughts on what they have seen of Lord of the Rings Online during CES.

    he message we got from our time with Lord of the Rings Online at this year's Consumer Electronic Show was that the developers are looking to create the most authentic experience possible for bringing the piece of fantasy fiction to the online world. Whether they succeed or not remains to be seen, but the amount of detail put into the small amount we saw today was a good start.

    Get clicking to learn more.

    Features, Previews
    Wed, Jan 10, 2007
    LadySirse
  • CES 07: The Lord of the Rings Online: Shadows of Angmar Impressions

    Gamespot has updated their site today with their impressions of Lord of the Rings Online from CES.

    At CES Turbine showed off mounts for the first time and explained how travel will be accomplished throughout the game. The Lord of the Rings Online will launch with a world that's 30,000 square miles in size, which is humongous. After the first time you travel to a new location, you'll be able to fast-travel to that point, which means you'll automatically ride a mount to that location. If you have more money, you can purchase your own mount and ride anywhere you wish. The mounts thus far include horses and ponies for the tiny hobbits.

    More is just a click away.

    Features, Previews
    Wed, Jan 10, 2007
    LadySirse
  • Suddenly that hobbit fetish you're harboring doesn't seem so shameful

    Gotta love that title! Check out this preview straight from Lord of the Rings Online Beta that was posted over the weekend at Games Radar.

    In the wrong hands, the richly-woven veins of lore and adventure that define J.R.R. Tolkien's books could've proved bridling, and possibly insulting - after all, it has in plenty of previous games based upon The Lord of the Rings and The Hobbit. But a few dozen hours in the closed beta of The Lord of the Rings Online gives the opposite impression: one of freedom and excitement in a familiar world that's nevertheless brimming with untapped potential, whether you enter it as Human, Elf, Dwarf or Hobbit.

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    Features, Previews
    Mon, Jan 08, 2007
    LadySirse
  • Get the WAR going!

    GameDaily took time over the weekend to post a one minute preview of the upcoming Warhammer Online.

    People complain that companies build fantasy-based online games pretty much the same way. Gamers level up, kill stuff, get better loot, rinse and repeat. Warhammer: Age of Reckoning (WAR), on the other hand, rips the heart out of that misconception and steps on it. Introducing Realm vs. Realm combat, a combination of Player vs. Player and Player vs. Environment types of game play, this game may rewrite the rules of design for future massively multiplayer online games.

    Learn more with just a click.

    Features, Previews
    Mon, Jan 08, 2007
    LadySirse
  • “You can eventually, if you're good enough, fight and capture the enemy's king and take him back to your own capital city.”

    GameZone has updated their site with Part II of their Warhammer Online interview.

    “The second type is what we call battlefields. Battlefields are objectives within the skirmish areas that are intended to provide a focal point for combat. For example, I might enter a skirmish area, and in the distance I might see a large tower. I know that by going to that tower from my realm, I can gain bonuses for my entire realm. So I go to that tower, capture it for myself and gain those bonuses. The enemy wants the same thing. So the enemy’s going to come and fight with me over this.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Thu, Dec 21, 2006
    LadySirse
  • Russell Williams Chats About Pirates of the Burning Sea

    The Game Musketeers has posted an interview that they were able to do recently with Russell Williams.

    How are players enjoying the exploration aspects of PotBS?

    Our beta testers have really enjoyed exploring the Pirates of the Burning Sea world. Our beta testers share regular screenshots from their favorite moments in game -- shots so amazing that we've actually begun to share them on our site. I've included two of those screenshots with this Q&A. You are welcome to check out the previous submissions by visiting the official Pirates of the Burning Sea screenshot gallery, located here.

    Read the rest of the interview with just a click.

    Features, Interviews
    Wed, Dec 20, 2006
    LadySirse
  • Attack, Destroy, and Rule the World of “Warhammer Online: Age of Reckoning”

    GameZone has posted a Q & A with Senior Producer Jeff Hickman and Creative Director Paul Barnett. find out what they were able to learn about the combat system of the game.

    “RvR really does set the game apart in that it is truly above and beyond what we would normally call PvP (Player vs. Player). You have a realm of friends behind you. They’re always your realm of friends, they’re always there to help you. We invested in the game full of realm pride, where you really are encouraged to defend your realm, to defend your land, to defend your capital city from the incursions that are always coming your way. Realm vs. Realm is a very unique feature that we’ve implemented in a very deep way, again from the beginning through every area of the game.”

    Get clicking to read more!

    Features, Interviews
    Tue, Dec 19, 2006
    LadySirse
  • RPG Vault's thoughts on the current status of EA Mythic's endeavor based on Games Workshop's popular tabletop wargame

    RPG Vault posted a first look at the upcoming Warhammer Online over the weekend. Don't miss a word...

    The Warhammer franchise provides a rich backdrop with extensive lore, several other armies that can be added, and a distinctive personality including liberal doses of humor. For PvP fans, there will be a strong inter-realm element in which the ultimate goal is to capture the capital city of your factional enemy, while others can focus on various types of quests.

    Get clicking to read what else they had to say.

    Features, Previews
    Mon, Dec 18, 2006
    LadySirse
  • What Makes WAR Unique

    GamersInfo has updated their site with this interesting presentation/interview with EA Mythic.

    The call took the format of a presentation – “what makes WAR unique?” – followed by a Q&A session of questions that had been e-mailed in. Jeff Hickman, senior producer of WAR, handled most of the questions, with help from Paul Barnett, the creative director for WAR and Games Workshop liaison to EA/Mythic. Jeff handled a lot of the “fact” side, as he put it, while Paul – as excited and outspoken as ever – answered a lot of the “flavor” side.

    Get clicking to read the rest.

    Features, Interviews
    Fri, Dec 15, 2006
    LadySirse
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