Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online Features

  • Storyline and Playable Races Discussed

    CGOnline.com has posted an interview with Jeffery Steefel. Executive Producer of Lord of the Rings Online: Shadows of Angmar, today.

    What is it like working on such a popular franchise and bringing it to an ever-expanding genre? What materials have you studied for the Middle-Earth experience?

    Working with a franchise like The Lord of the Rings is an incredible opportunity. We’ve dedicated ourselves to re-creating Middle-earth as faithfully as possible within the confines of a massively-multiplayer game. The opportunity to develop a persistent online world based on Middle-earth is exciting and challenging; everything is carefully researched before it makes it into the game.

    Of course, the art team has also done a tremendous amount of research including wearing a full suit of armor and visits to the archery range down the street to make sure our hunters hold their bows properly!

    Keep reading to find out more in this two part interview. Don't forget to stay tuned to LOTRO Ten Ton Hammer for all your latest news, interviews and information surrounding this much anticipated game!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Soon To Be In Beta...

    Shacknews was able to take some time to speak with Jeffrey Steefel, Executive Producer of The Lord of the Rings Online: Shadows of Angmar.

    Shack: Where does Shadows of Angmar fit into the Lord of the Rings storyline?

    Jeffrey Steefel: LOTRO’s storyline begins shortly after Frodo leaves the Shire. The premise of our story is that while the Fellowship formed and journeyed on to Mordor, the lands they left behind fell under attack by the forces of the Witch-king of Angmar, the King of the Nazgûl. Your role is to defend Eriador from the evil shadow which is reaching across the land in pursuit of the Fellowship and the One Ring.

    Read more of this interview to see what's in store for Lord of the Rings Online!

    Features, Interviews
    Mon, Jul 03, 2006
    LadySirse
  • MMOz Online Gaming Talks With Taylor 'Augustus' Daynes

    Lead Designer, Taylor 'Augustus' Daynes answers a few questions about
    Flying Lab Software's upcoming Pirate-themed MMORPG.

    "Your [NPC] supporting cast is assembled based on your nation and
    gender, although gender is an optional element we use only on occasion.
    We can also assign a specific character to your cast in response to
    player actions, so if you flirt with someone in a tavern during a
    mission, we can then assign that character to be your romantic interest.

    In general, we use the cast within specific storylines that are often
    solo-only, so that your experience is unique. Many other storylines do
    not use your cast, so when they turn up you know something really cool
    is going on."

    Read the full interview and start planning your priate adventure!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
  • Will Warhammer Online Be the Next Best Thing?

    Worthplaying has posted a preview of Warhammer Online today. The review is chock full of screenshots and interesting observations...

    When Dark Age of Camelot launched back in 2001, I felt it was EverQuest, only without the parts that I didn't like. By the same token, Warhammer Online: Age of Reckoning might be World of WarCraft: PVP Done Better.

    Comparing WAR to WoW is inevitable — there are too many similarities to be dismissed. Both feature Orcs with cartoonish armor, both use similar fonts, and heck, even the names are similar. According to Games Workshop — the owners of the Warhammer name — Blizzard ripped them off. That might well be true, since my knowledge of Warhammer is limited to taking a look at a friend's miniatures and thinking, "Painting all of those must have been a hell of a lot of work." Even if Blizzard did borrow heavily from Games Workshop, because WoW launched first, Warhammer Online will be inevitably compared to WoW.

    Read the full preview of Warhammer Online.

    Features, Previews
    Mon, Jun 19, 2006
    LadySirse
  • Staying the Course

    Burning Sea Producer John Tynes gets us lubbers ready to hand, reef, and steer as the game begins to emerge from the internal beta mist. Tynes spoke with our very own John "Boomjack" Hoskin about a variety of seaworthy topics in what turned out to be a very entertaining and informative interview.

    "Ten Ton Hammer: Pacing is an aspect of most MMOGs that the players take for granted. How would you compare the gameplay pace in Pirates of the Burning Sea to the current crop of MMOGs on the market?

    John Tynes: 75% less tedium! We've made travel swift without making it safe. We've turned crafting on its ear by skipping dagger-grinding and going straight to large-scale resource production. We've made combat exciting and involving instead of repetitious and macro-worthy. And we've done it all in a game with real style."

    Sadly, our most pressing question went unanswered: how do you sail a wooden ship on a burning sea? Maybe next time. For now, check out the Pirates of the Burning Sea - John Tynes interview right here at Ten Ton Hammer!

    Features, Interviews
    Fri, Jun 09, 2006
    Ethec
  • Interview and Screenshots from Warhammer Online

    E3 2006 seems to be quickly moving into full media swing if you haven't noticed. The folks at FiringSquad have had the chance to sit down with the team at Mythic Entertainment. They have answers and 6 new screenshots to share.

    FiringSquad: First, there has already been one attempt to turn Warhammer into an MMORPG. Why do you think that version did not come about and how will Mythic avoid the fate of the first game?

    Mythic Entertainment: While we can’t comment on the fate of the Climax game, building MMORPG’s is Mythic’s specialty (it’s all we do!) so the future of this game has never been in question...

    Read the full interview and check out the screenshots here.

    Features, Interviews
    Wed, May 10, 2006
    LadySirse
  • Asbestos boats afloat on a burning sea.
    Desi (Lucy, you've got some 'splaining to do!) let us know that Society of Gamers is taking questions for an interview with the developers of Pirates of the Burning Sea.

    "Ok you scurvy dogs, here's the deal. From now until Saturday night, March 25th, Society Of Gamers will be taking questions concerning Pirates of the Burning Sea In this post only.
    http://boards.societyofgamers.com/showthread.php?t=2182

    We will lock the thread when time is up and pick the good questions from what was submitted. We'll then send them to Flying Lab where a developer will give us a detailed response that we'll post as soon as we get it.

    The answers will only be as good as the question, so put those pointy thinking caps on. Also, the person who has their question answered will win a Pirates of the Burning Sea t-shirt!

    We will contact the winner via a forum Private Message on the SOG Forums and we'll need a mailing address from you.

    Those who violate the forum rules will have their questions thrown out."

    Fire your questions off to Society of Gamers and maybe you will win a T-shirt. No word yet if they are made of asbestos.
     

    Features, Interviews
    Mon, Mar 20, 2006
    Boomjack
  • No one will ask whether Captain Morgan (arrrrr!) will make an in-game appearance.
    I guess I'll have to bring my Cap'n with me. Here's a snippet from the lightning round of Pirates of the Burning Sea Q&A done by the Stratics crew.

    Stratics: It is a challenge to integrate the economic and combat mechanics and keep it fun. It sounds as though you have taken this problem head on and you know better than to bite off more than you can chew at the start.

    Daynes: We try! One of the greatest lessons we’ve learned from other MMPs is to keep your own expectations realistic, and aim for what you can actually hit. This is a challenge for any team and we’ve reached too high more than once, so we’ve learned from experience as well as example. We’ll get the economy integrated, but it will only be once it’s ready.

    Arrrrr! Take a look, matey...Stratics' November Pirates of the Burning Sea interview!
    Links ahoy:

    Features, Interviews
    Wed, Nov 23, 2005
    Ethec
  • Pirates live for PvP

    MMORPG.com's Pirates of the Burning Sea coverage focuses on how players battle on the high seas in this late 2005 maritime MMO.

    At the Austin Gaming Conference (AGC) I met with Russell Williams, Flying Lab Software Executive Producer; and Kevin Maginn, Flying Lab Designer to take about their upcoming game, Pirates of the Burning Sea. A naval MMO, PoTBS is set in the Caribbean and largely concentrates on PvPing with other players. There are three types of PvP in the game, allowing for ample combat between the English, Spanish, French, and Pirates.

    When Flying Lab set out to design PvP they wanted it to be meaningful, and thus the first type of PvP is a battle over territory. They also wanted PvP to be accessible but avoidable, so that those who want to participate know where to go while those who don’t can stay clear, and they wanted all of the boats to have an impact, even merchant ships.

    Read the Pirates of the Burning Sea PvP preview at MMORPG.com.

    Related Links:

    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • Warhammer Online Resurrected. I think that should be the official name of the game.
    Warhammer Alliance has posted a brief preview of Warhammer Online. There isn't anything new here, but it's nice to see a site up and running to cover this "off in the distance" title by Mythic.

    "Despite taking place in a entirely new setting, Mythic will be drawing
    on all the Warhammer fantasy material no matter whether it comes from
    the Warhammer Fantasy Battles or Warhammer Fantasy Roleplay. This will
    ensure that this new game will look, feel, and perhaps even taste like
    real Warhammer.
    "

    You can read the entire Warhammer Online Preview at Warhammer Alliance.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
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