Pirates of the Burning Sea Interviews

  • John Scott Tynes talks to AFK Magazine

    The official site for Pirates of the Burning Sea has been updated to point us towards the latest interview by John Scott Tynes. He is interviewed in the second issue of AFK Magazine.

    Pirates of the Burning Sea Producer, John Scott Tynes, sat down for an interview with Anthony Nichols for the second issue of the innovative AFK Magazine.

    In addition to the debut of some exclusive PotBS screenshots, John shares his frank outlook on our game's development process and the MMORPG industry at large.

    More is just a click away.

    Features, Interviews
    Thu, Feb 01, 2007
  • Interview with Kevin Maginn

    The official site for Pirates of the Burning Sea points us to for the latest interview!

    Pirates of the Burning Sea Lead Designer, Kevin 'Isildur' Maginn had a chance to sit down with our friends at and discuss many different aspects of the development process here at Flying Lab Software!

    Get clicking to read the interview.

    Features, Interviews
    Tue, Jan 23, 2007
  • Russell Williams Chats About Pirates of the Burning Sea

    The Game Musketeers has posted an interview that they were able to do recently with Russell Williams.

    How are players enjoying the exploration aspects of PotBS?

    Our beta testers have really enjoyed exploring the Pirates of the Burning Sea world. Our beta testers share regular screenshots from their favorite moments in game -- shots so amazing that we've actually begun to share them on our site. I've included two of those screenshots with this Q&A. You are welcome to check out the previous submissions by visiting the official Pirates of the Burning Sea screenshot gallery, located here.

    Read the rest of the interview with just a click.

    Features, Interviews
    Wed, Dec 20, 2006
  • Bruce Sharp Shares His Insights

    The official site for Pirates of the Burning Sea points us to a new interview today.

    Flying Lab Software Art Direct, Bruce 'Bsharp' Sharp had the opportunity to sit down with our friends at Force Feedback to talk about the wild and crazy world of art development for Pirates of the Burning Sea!

    Let us know what you think about this upcoming game in our Ten Ton Hammer Forums today!

    Features, Interviews
    Thu, Dec 07, 2006
  • Jess Lebow, Lead Writer and Content Designer for Pirates of the Burning Sea answers some questions

    Coldfront has posted an interview with Jess Lebow. Find out what they were able to learn about the upcoming Pirates of the Burning Sea.

    CF: What do you like best about working on Pirates of the Burning Sea?

    Jess: The team, the whole team. It's not just that there's a lot of talent here. There is, but what truly makes this an exceptional group is their willingness to collaborate. We walk into a meeting, each of us with our own ideas, and we start talking, and pretty soon those individual thoughts have morphed into one giant new idea that is far better than each of the individual parts. No one owns that idea, we just all contributed to its creation. It's this willingness to listen to others and include different ideas in the mix that assures me PotBS is going to be a success.

    Get clicking to read therest of the interview. Are you waiting to don your pirate gear and jump into this new game? Share your thoughts with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Wed, Nov 15, 2006
  • Grumpy Old Gamer Continues His Report On His Trip To Flying Labs

    Game Club Central has updated their site with the second report from Grumpy Old Gamer's trip to Flying Labs to see the upcoming Pirates of the Burning Sea. Keep reading to see what he has to say.

    When one thinks of Pirate games there are certainly a few that have set up our expectations of a Pirate game, mainly Sid Meirer’s PIRATES! and Pirates of the Caribbean. Both quality games at their time, but you can take them both as genre primers when it comes to the big dog – Pirates Of The Burning Sea (POTBS). In a word, this ain’t your daddy’s Pirates. Before I get into the depth of the game I need to introduce three company members that graciously answered all of my questions about the game and took me through a wonderful afternoon at their company:

    Get clicking to see who he chats with and what he was able to learn. Share your thoughts on Pirates of the Burning Sea and all your favorite MMOs in our new Ten Ton Hammer Forums.

    Features, Interviews
    Wed, Oct 25, 2006
  • Pirate Time...

    Yar! Radio interviewed Pirates of the Burning Sea Lead Writer and Content Designer, Jess Lebow at GenCon. Don't miss a moment of this video! When you're done, be sure to stop by the forums here at Ten Ton Hammer and let us know what you think about this and all your favorite MMOs!

    Features, Interviews
    Tue, Sep 05, 2006
  • Avatar Combat Revealed

    FiringSquad recently had a chance to talk with John Tynes from Flying Lab Software about the upcoming Pirates of the Burning Sea.

    FiringSquad: Let's talk about the new avatar combat. Why did the team want to allow players to actually fight man to man in addition to the ship-to-ship battles?

    Russell Williams: We’ve always envisioned Pirates of the Burning Sea as a game that combines sea-battles and swashbuckling combat; it’s just been a matter of timing. For most of our development, we’d decided to focus our efforts on getting the ship combat side of things up and running first, before trying to tackle a whole new side of the game. We’ve been telling our fans all this time “avatar combat is coming, but it will be after we launch.” So it’s been in the plan the whole time, we’ve just moved up the timetable.

    Why include swashbuckling combat at all? Well, because it’s a core part of the pirate genre! I don’t think we’ve ever met someone who didn’t ask if they could jump onto an enemy ship to duel the opposing captain. Who are we to refuse?

    Get your blades sharpened and check out the rest of this interview. How are you passing the time until you can achieve all your piratey dreams in Pirates of the Burning Seas? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 28, 2006
  • A Pirates of the Burning Sea Pre-PAX Pirate Parley with Lead Designer Taylor Danes

    Several members of the Flying Lab Software team are planning to avast development on Pirates of the Burning Sea and head to Penny Arcade Expo (PAX) in Seattle this weekend, where Burning Sea, so long a deep-in-development corner dweller at the big conventions, will announce a release date and make its maiden voyage as a belle of the expo ball. Lead Designer Taylor Daynes sailed in for an entertaining pre-PAX Q&A about the dev team's recent progress with this highly anticipated buccaneer beauty of an MMORPG.

    Ten Ton Hammer - We know what a pirate is, we know what a naval officer is, but what's an adventurer? A privateer? Frat boys taking daddy's yacht for a spin? How is playing an adventurer different than playing a pirate?

    Taylor Danes, Burning Seas Lead Designer - Adventurers are the Han Solos of our world. They are independent captains, making their way through the world through wit, alliances, and the point of their sword. They can sign up with Trade Companies, or can make a fortune setting up economic ventures like mines or plantations. They can help the Navies with special missions, or they can even play more as "privateers" – daring captains who get Royal permission to act like pirates, so long as they don't target their own countrymen.

    Adventurers are the dashing rogues of Pirates of the Burning Sea. They value their independence and freedom, but they are fiercely loyal, and will fight valiantly for their country when the situation gets dire. "

    Keep reading to see what else Taylor Dane had to say. Who isn't waiting for this piratey adventure to launch? Let us know you thought in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Wed, Aug 23, 2006
  • Troy Hewitt Goes Indepth About Pirates of the Burning Sea

    Hooked on Games sat down with Flying Labs' Troy Hewitt recently and posted a lengthy interview. There is even a hint as to when we will learn the expected launch date!

    HG: There has been some differing information on exactly when the game will be released. Could you give our readers a better idea of when it will come out?

    Troy: *Grins* I could divulge that information but then I would have to swear you to secrecy and we all know how writers and members of the media enjoy having a big scoop by letting the cat out of the bag. Seriously, let me say that we will be announcing the release date at the upcoming PAX show in Seattle.

    Get clicking mateys to read the rest of this interview! Feeling piratey? Let us know all about it in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 21, 2006
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