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Pirates of the Burning Sea Interviews

  • John Tynes Sheds Some Light On Pirates of the Burning Sea

    FiringSquad took some time to speak with John Tynes recently. Keep reading to get a good look at the thoughts that went into the making of this game.

    FiringSquad: First, pirates continue to be a popular subject in pop culture as the latest Pirates of the Caribbean movie can attest to. From your perspective why is there so much attention being put to this historical period in history?

    John Tynes: Even in the days of real piracy, the pirate life was attractive to many sailors. Given that navy ships could impress them for years of service, the fact that pirate ships tended to be very democratic was appealing. Journalists and authors soon romanticized them further, conjuring up a life of freedom and adventure. There was also the lure of wealth, the vast fortunes that pirates were imagined to possess buried beneath the shifting sands.

    There is more to this answer, so get clicking and check it out. Don't forget to return to Ten Ton Hammer and let us know what you are looking forward to in Priates of the Burning Sea!

    Features, Interviews
    Fri, Jul 21, 2006
    LadySirse
  • MMOz Online Gaming Talks With Taylor 'Augustus' Daynes

    Lead Designer, Taylor 'Augustus' Daynes answers a few questions about
    Flying Lab Software's upcoming Pirate-themed MMORPG.

    "Your [NPC] supporting cast is assembled based on your nation and
    gender, although gender is an optional element we use only on occasion.
    We can also assign a specific character to your cast in response to
    player actions, so if you flirt with someone in a tavern during a
    mission, we can then assign that character to be your romantic interest.

    In general, we use the cast within specific storylines that are often
    solo-only, so that your experience is unique. Many other storylines do
    not use your cast, so when they turn up you know something really cool
    is going on."

    Read the full interview and start planning your priate adventure!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
  • Staying the Course

    Burning Sea Producer John Tynes gets us lubbers ready to hand, reef, and steer as the game begins to emerge from the internal beta mist. Tynes spoke with our very own John "Boomjack" Hoskin about a variety of seaworthy topics in what turned out to be a very entertaining and informative interview.

    "Ten Ton Hammer: Pacing is an aspect of most MMOGs that the players take for granted. How would you compare the gameplay pace in Pirates of the Burning Sea to the current crop of MMOGs on the market?

    John Tynes: 75% less tedium! We've made travel swift without making it safe. We've turned crafting on its ear by skipping dagger-grinding and going straight to large-scale resource production. We've made combat exciting and involving instead of repetitious and macro-worthy. And we've done it all in a game with real style."

    Sadly, our most pressing question went unanswered: how do you sail a wooden ship on a burning sea? Maybe next time. For now, check out the Pirates of the Burning Sea - John Tynes interview right here at Ten Ton Hammer!

    Features, Interviews
    Fri, Jun 09, 2006
    Ethec
  • Asbestos boats afloat on a burning sea.
    Desi (Lucy, you've got some 'splaining to do!) let us know that Society of Gamers is taking questions for an interview with the developers of Pirates of the Burning Sea.

    "Ok you scurvy dogs, here's the deal. From now until Saturday night, March 25th, Society Of Gamers will be taking questions concerning Pirates of the Burning Sea In this post only.
    http://boards.societyofgamers.com/showthread.php?t=2182

    We will lock the thread when time is up and pick the good questions from what was submitted. We'll then send them to Flying Lab where a developer will give us a detailed response that we'll post as soon as we get it.

    The answers will only be as good as the question, so put those pointy thinking caps on. Also, the person who has their question answered will win a Pirates of the Burning Sea t-shirt!

    We will contact the winner via a forum Private Message on the SOG Forums and we'll need a mailing address from you.

    Those who violate the forum rules will have their questions thrown out."

    Fire your questions off to Society of Gamers and maybe you will win a T-shirt. No word yet if they are made of asbestos.
     

    Features, Interviews
    Mon, Mar 20, 2006
    Boomjack
  • No one will ask whether Captain Morgan (arrrrr!) will make an in-game appearance.
    I guess I'll have to bring my Cap'n with me. Here's a snippet from the lightning round of Pirates of the Burning Sea Q&A done by the Stratics crew.

    Stratics: It is a challenge to integrate the economic and combat mechanics and keep it fun. It sounds as though you have taken this problem head on and you know better than to bite off more than you can chew at the start.

    Daynes: We try! One of the greatest lessons we’ve learned from other MMPs is to keep your own expectations realistic, and aim for what you can actually hit. This is a challenge for any team and we’ve reached too high more than once, so we’ve learned from experience as well as example. We’ll get the economy integrated, but it will only be once it’s ready.

    Arrrrr! Take a look, matey...Stratics' November Pirates of the Burning Sea interview!
    Links ahoy:

    Features, Interviews
    Wed, Nov 23, 2005
    Ethec
  • Arrrr, have you ever been to the Burning Sea Billy?
    MMORPG has posted a Pirates of the Burning Sea developer diary featuring Russell Williams. Do they have boats made of asbestos in the burning sea?:

    "Since I last wrote, we finished our previous milestone and have started a new one. Our milestones are usually 6-8 weeks, but this one is a bit shorter. The reason for this is PAX (pennyarcadeexpo.com), the game show in Seattle being run by the Penny Arcade guys. We’re looking forward to meeting our fans who’ve been coming by the forums, and we’ll be out in force staffing our demo stations. This is the first time that we’ve shown the game to the general public, and this milestone is all about finishing off the basics and putting a nice sheen of polish on top of it."

    You can read the entire Pirates of the Burning Sea Developer Diary at MMORPG.

    Features, Interviews
    Thu, Aug 04, 2005
    Boomjack
  • Hitting the beach from the ocean.
    MMORPG.com posted a Pirates of the Burning Sea Developer's Diary featuring Russell Williams. We found a treasure map in a wooden leg that had the following written on it.

    "Hi, I’m Russell Williams, Executive Producer on Flying Lab’s Pirates of the Burning Sea (www.burningsea.com). The theme of this developer journal is growth. When we started working on the game, we knew we wanted to make a game that was different than the current crop, and whenever you’re creating something new, you have to be willing to experiment. Unfortunately, experimentation produces quite a bit of bad along with the good, and throwing away that work is always painful. But it’s even more painful if you have a full art team that’s been cranking away in a dead-end direction for half a year."

    You can read the entire Pirates of the Burning Sea Developer's Diary at MMORPG.com.
     

    Features, Interviews
    Thu, Jul 14, 2005
    Boomjack
  • Parrot and Eye-Patches, what could go wrong?
    A Pirates of the Burning Sea developer's log has been posted at the official site. After a long and brutal sword fight we came away with information that lead to this:

    "To talk about skills, first we have to talk about archetypes. One of our goals has always been to ensure that we had interesting and useful things for every ship to do, so that choosing a sloop or a cutter wasn't automatically a poor decision, and so that rated ships were not the only worthwhile choice in the game. We feared the world implied by ensuring everyone had the potential to sail powerful ships - inevitably, the West Indies would be wall-to-wall 74s. We sat down to ask ourselves some questions about how we saw combat being structured, and after a lot of back and forth, we came up with five possible roles that ships could play in a fight: Scouts, hunters, dreadnoughts, support, and siege."

    You can read the entire Pirates of the Burning Sea Developer's Log at The Official Site.

    Features, Interviews
    Wed, Jun 22, 2005
    Boomjack
  • Dev Logs. Ren and Stimpy rejoice.
    A Pirates of the Burning Sea developer's log has been posted at the official site. It's possible that they wrote this:

    "It’s been a while since we’ve posted a devlog. But now that E3 is over and the dust has settled, we’re finally free to talk!
    And what better place to start than character creation?"

    You can read the entire Pirates of the Burning Sea Developer's Log at The Official Site.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
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