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Pirates of the Burning Sea News

  • The screenshots seem to be flying like a swarm of mosquitos these days. Pirates of the Burning Sea is no exception. There are three new shots up in the Official Site Gallery. Go take a look at your boats people. They're fairly well done.

    More News and Info on Pirates of the Burning Sea

    News
    Thu, Jan 26, 2006
    Awenyddion
  • The January Community Update is up at Flying Lab's community portal for Pirates of the Burning Sea. What do these auspicious developers have to say? They said this - "Hold me closer Tony Danza."

    Really? No not really. This is really what they had to say.

    User Content Update: Now with More New!

    There is a lot going on in the world of User Content, and these updates are just the tip of the UC iceberg.

    New Steering Committee Member!
    Bracegirdle has accepted an invitation to join the User Content Steering Committee! An active and productive member of the User Content community, we are very pleased that he has agreed to join us as we continue to grow and improve the UC program. Welcome aboard Bracegirdle!

    You'll have to click on the link to read the rest of it.

    Interested in Pirates of the Burning Sea? Get More News and Info Here!

    News
    Tue, Jan 24, 2006
    Awenyddion
  • You can find a Mini QNA with Pirates of the Burning Sea Devs Flying Labs at GamerGod.

    Q: With the ability to form guilds, will there be a possibility to have an intra-guild co-operation, such as guild A allying with Guild B to hunt down pirate guild C, and get some benefits such as an allied chat channel or the like?

    A: We’ve talked about alliances, but don’t have explicit plans to do this in R1. It isn’t hard, it’s just not on the schedule.

    Very short answers.

    More News and Info on Pirates of the Burning Sea

    News
    Tue, Jan 17, 2006
    Awenyddion
  • New Treasure at MMORPG.com! Flying Labs has sent them two new exclusive Screenshots of the upcoming Pirates of the Burning Sea. Go check them out!

    In the meantime, take a look at other news and info on Pirates of the Burning Sea!

    News
    Fri, Jan 13, 2006
    Awenyddion
  • It's been awhile but Heidi is back with a new log on Portals and the Nav Zone.

    A portal system is a way to more intelligently decide what we draw and simulate within a scene. Basically, we divide the level into a series of “rooms”, which is essentially an group of stuff you expect to see at a single time. Connecting these rooms are volumes called “portals”. Those allow me to tell which rooms I should expect to see from other rooms. So when I’m in a room I can quickly determine which portals I see, which I can then use to quickly determine which other rooms I can see from which I can determine … etc. etc.. Anything not seen is discarded and not drawn. Not terribly exciting, but it allows us to have bigger “play areas” and to allow you to stay in them longer before we have to have a giant load from the disk. One of the problems found along the way was that our art really wasn’t created with this system in mind, so I had to write some code to appropriately split the art along the boundaries of the chambers. While this wasn’t terribly tricky it was gruelingly slow. Hence the part of my job where I go back and make existing stuff work faster.

    The nav zone uses this system but was a bit tricky because it is so VAST. Our normal pipeline for rooms is to simply export from Maya, and then run through a conversion program to get it into the game. Unfortunately the file that got spat from Maya was close to 2 gigs size. When we went to convert it, our machine simply didn’t have enough memory to handle it. In the end we had to redo our process to be more piece meal – processing smaller files which are then added to the overall scene, but cached to the disk instead of wiping out your machine.

    More News and Info on Pirates of the Burning Sea

    Awen goes to studiously brush up on her pirate speak

    News
    Tue, Jan 10, 2006
    Awenyddion
  • Holy Pirates Batman! These guys are seriously ramping up their coverage lately. This is definately good news for a game that has been mired in development crap for the last few years. GameCloud has an interview with John Tynes, Lead Designer and Writer for Flying Labs.

    Gamecloud - First, we have to ask you how the current beta test is coming along?

    John Tynes - At our website you’ll find a new devlog from our QA manager, Misha, on that very topic! We have a couple dozen players in there doing several sessions a week and it’s going very well. They’ve helped us identify some firewall issues we didn’t know about and have been giving us great feedback on gameplay. They’re also having a lot of fun enjoying both missions and PvP battles. It’s a real blast for us, too, to just log in and hang out with some actual players in our game!

    More Piratey Info and News

    News
    Fri, Jan 06, 2006
    Awenyddion
  • Flying Lab Software has released a new movie trailer for Pirates of the Burning Sea to illustrate their massively multiplayer online naval combat game in development. This clip sports a bit over a minute of land-based fly-by footage along with some sea battle action. You can see it at 3D Gamers

    More Pirates of the Burning Sea

    News
    Fri, Jan 06, 2006
    Awenyddion
  • Dev journal #6 is up at MMORPG.com along with some hefty new screens.

    Welcome to the Caribbean – this is how you’ll be sailing from island to island in Pirates of the Burning Sea, the upcoming Pirate-themed Massively Multiplayer game from Flying Lab Software.

    As you can imagine, the biggest challenge with any sailing game is the sailing, itself. How do you make sailing fun when your world encompasses all the Caribbean islands, and the continental coastlines from South Carolina to French Guiana? Sailing is fantastically interesting when there’s something exciting going on – a fight or a storm – but it’s terribly boring to sail around the Caribbean in real-time when nothing is happening.

    Check them out here

    More News and Info on Pirates of the Burning Sea

    News
    Wed, Jan 04, 2006
    Awenyddion
  • Ahoy there Mateys! New Screenshots be up at the Official Pirates of the Burning Sea website.

    Take a moment to check them out. There's lots of blue. Yes.. very blue.

    Pirates of the Burning Sea News and Info

    News
    Tue, Jan 03, 2006
    Awenyddion
  • Two NEW Pirates of the Burning Sea screenshots are up at MMORPG.com as part of their weekly Friday Series of PotBS screenshots. Take a look at them, drool a little and then covet baby.. just covet!

    More Pirates of the Burning Sea News and Info

    News
    Fri, Dec 30, 2005
    Awenyddion
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