IRTH Online Features

  • The Space Shuttle isn't the only thing getting a bird's eye view of Irth...

    Magic Hat Software's "Irth Online" gets an honest look from With the planned release less than 10 days away, it looks like Magic Hat might need to pull some magic out of their... hat (sorry).

    "Combat procedure is pretty standard for an MMO, with a few good original tweaks — and a few bad ones. For instance, whenever the player is hit their screen flashes red. This effect is pretty cool as long as you are not hit very often, but if you have two or three monsters attacking you it becomes a real eyesore. One solution to this (and to the loss of hit points in general) is to use spells such as Nuke or Divine Touch to kite monsters. Cast a spell on your target, turn around and run a bit, then turn and cast another spell. Most of the monsters in the game are your speed or a tiny bit slower."

    Find out what else this alternate-reality MMOG (set roughly in medieval times) has to offer you here!

    Features, Previews
    Sat, Aug 06, 2005
  • Irthling, take me to your leader.
    RPGVault has an interview with Magic Hat, the folks behind Irth Online. From space, it appears that this was written:

    "Magic Hat Software's Irth Online is a fantasy-themed persistent state project said to emphasize role-playing and allowing players to determine their own in-game experience. Officially announced late in January, although it had been on our radar for some time, it's now in late beta and targeted to enter commercial service in the coming weeks. The setting is one in which a fragile peace exists among three civilizations, the northern Arcadians, swamp-dwelling Morbus and tropical Mezoteks. Features likely to interest players who prefer open-ended virtual worlds include a free-form storyline and a skill system in which characters can learn any ability without racial or class-based restrictions. Ever since conducting an extensive interview in February, we've been on a quest to gather more in-depth information on the endeavor and its key elements. To this end, we solicited input from various team members."

    You can read the entire Irth Online Interview at RPGVault.


    Features, Interviews
    Wed, Jun 29, 2005
  • You can dance Irth you want to.
    RPGVault has posted their Irth Online Team Q&A #2. It's possible that they wrote this:

    "Team members' opinions on some of the especially notable creatures and items in Magic Hat's persistent state world."


    You can read the entire Irth Online Team Q&A #2 at RPGVault.

    Features, Interviews
    Thu, Jun 16, 2005
  • We have ways of making them talk.
    Boomtown chatted with Alan Chipura, the lead game designer of Irth Online. We're almost sure that they wrote this:

    "We wanted to know more about the Irth Online, and what better way to do that than to sit down with the Lead Game Designer? That’s what we thought, and here's what came out of our talk with Alan Chipura."

    You can read the entire Irth Online Inteview at Boomtown.

    Features, Interviews
    Tue, Jun 14, 2005
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