IRTH Online News

  • Interviews Magic Hat Software on their game Irth Online.

    MMORPGDot: Your reactions aside, how has the overall player response been? The game is still in, more or less, the honeymoon period - have any major issues popped up that you didn't expect?

    Tony Pungitore: First of all, we have the greatest community of any other MMO out there. The IO community is our greatest resource. Our community is actively involved with game development and they help us at every turn to refine mechanics, content and features. So things pop up all the time from the community and as a result the game is on a perpetual course of improvement.

    The greatest thing for us is to take a player concern and turn it into player praise. One issue that the players considered major at release was no tutorial. The game was not released with a tutorial so players had to refer to the manual. Players want a manual as a reference and not as a learning tool. Players want to learn to play by playing. So we came up with a tutorial for them and they praised us.

    Initially players said that combat was too slow. So we revamped combat and players applauded.

    So sure there were issues and to some extent there will be others in the future. But the community has learned that we are responsive and intend on rectifying any issue that arises to the community's satisfaction.

    Has Irth joined the contender list? Read the interview and decide for yourself.

    More News and Info on Irth Online

    Mon, Jan 16, 2006
  • Irth has been patched. 
    Environmentalists infuriated.

    The folks at Magic Hat Software have posted the lastest set of
    patch notes for Irth Online,
    taking the game to version 1.007.

    "Irth Online 1.007
    Additional Changes Latest Updates

    Please see the
    forums for more details.

    [LAST UPDATE November 16, 2005]

    • Faster Save – greatly reduced lags during saves.
    • Prevent Creatures walking in place.
    • Selling items worth less than 1 copper.
    • Combat rates adjust with Agility
    • Food consumption rate – messages when hungry, fully healed,
      fully energized.
    • login messages for in areas that are guarded, arena, sanctuary
    • retains knowledge of highest skill level in forgotten skills.
    • Tame timeout - tamed creatures will go wild if you are offline
      or far away.
    • Guards attack monsters in town.
    • Occlusion problems fixed.
    • Teleport and gate effects added.
    • monsters avoid guarded areas.
    • particle system spheres adjusted so particles systems don’t go
      out of view.
    • Adjusted difficulties for herbalism. Individual plant types can
      now have their own difficulties.
    • Fixed moving of large stacks from bank and pack"

    The recently released title has had its share of complaints, but it
    appears that the development team are making good on promises to fix up
    the mess.   If you want or need to know more, we have more
    Irth Online News
    for your perusal.

    Fri, Nov 18, 2005
  • Invade Irth on November 1st!
    Magic Hat Software announced details regarding its pricing strategy and release date for its first MMO: Irth Online. The game can be purchased and downloaded online on November 1st for $29.95, and a monthly subscription will cost you about 14 bones, as they say in the midwest.

    "Our November 1st release date is firm," says Alan Chipura, Lead Game Designer. "The many suggestions provided by our avid and loyal Beta testers were so valuable that we absolutely had to incorporate them, even though it caused a slight delay in the launch date to November 1st."

    Read the entire Irth Online"release date" press release at GamerGod.
    Other links you might enjoy:

    Tue, Oct 11, 2005
  • Devs Timeline Brought Back to Irth is reporting a September release date for Irth Online, the largest MMORPG (square km-wise) yet to be released. Beta 3 applications are also welcomed at this time.

    One of the highlighted additions in Beta 3 is the incorporation of graphic assets purchased from recently-cancelled MMORPG Wish, including the introduction of an underground Dwarf City. The Irth Online development team anticipates that former Wish players will enjoy seeing some of their favorite characters, avatars, and action sequences come back to life in Irth Online. The inclusion of previously acquired Wish assets into earlier Irth Betas has been well received by gamers, especially by players who have converted their support from Wish to Irth Online.

    Read the full news release on Irth Online here!

    Sat, Aug 13, 2005
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