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  • 1Up has a pretty good preview of RF Online up today.

    There's a bit of something-for-everyone from a design that blends fantasy and magic with sci-fi action. The story goes that three factions are locked in battle for this planet. The Holy Alliance Cora takes the classic high fantasy route. Its lithe elfin warriors look the part, capped off with their Final Fantasy styled summoning ability. Mech fans will probably like the Bellatio Union. Their more human-like appearance and reliance on technology includes their carrying a mech with them that they can pull out and mount to fight from. And finally, there's the Accretia Empire that counters the other two organic lifeforms with cyborgs. Their heavy frames allow them to mount a tremendous weapon known as the launcher.

    Read it in it's entirety here

    A little piece inside of me still wishes that they had published Dragon Empires

    More RF Online News and Info

    Features, Previews
    Thu, Dec 29, 2005
  • Working Title interviewed Jessica Mulligan of Asheron's Call and Ultima Online fame. The interview focuses on her new project Saga of Ryzom. I tittered a little at this question. But hey.. I'm a titterer

    Was ‘Ryzom’ your very first project?

    ‘Ryzom’ is the company’s first game, yes, although we hope to do other games in the future.

    … and for you?

    … for me, personally, this is far from my first project (laughs). I’ve been in the industry 20 years and worked on over a dozen MMOs, including Ultima Online and the Asheron’s Call series.

    It's short but it gets the message out there. Ms Mulligan is poising to work her magic for Nevrax.

    More Saga of Ryzom News Here!

    Thu, Dec 29, 2005
  • RickSaada posted a new developer log on the Official Site today. This one deals with the tool PBSedit. He talks of the change of focus and how that changes what they're doing with the tools and the backend.

    Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.

    Read the rest here.

    All your Pirates of the Burning Sea News and Info

    delicate cough You can Yo ho ho a beta account my way there buckos!

    Thu, Dec 29, 2005
  • Considering that these poor settlers haven't had much chance to play I think that this is a nice gesture from NP Cube. They stress that Settlers are NOT paying at this time.

    We thought it useful to remind you that subscribers to the Pioneers of Ganareth offer have acquired a package, which contains:

    - A numbered account and a Dark and Light activation key. The game will be released during April 2006.
    - A one month subscription to Dark and Light.
    - Exclusive advantages in Dark and Light but also in Settlers of Ganareth, and the possibility to transfer part of what they acquired while playing Settlers of Ganareth to Dark and Light when it is released.

    They have not, in any way, paid for Settlers of Ganareth. Settlers of Ganareth is a free game to which we have given some restrictive and preferential access, since it is an essential step towards Dark and Light.

    The technical problems we have been encountering since the launch of SoG. Especially the massive attacks that have forced us to turn our servers off temporarily may have generated a sense of dissatisfaction that we perfectly understand and that we wish to rectify.

    Consequently, we have decided to accept, until the 7th of January (included), all reimbursement requests.

    For administrative reasons, we are asking you to please confirm your intent by sending an email to [email protected] and copy-pasting the following sentence: “I the undersigned, Last Name First Name, am asking for the reimbursement of my Dark and Light key, hence for the cancellation of my Pioneers of Ganareth account opened under the name Nickname”.

    The accounts that have been repaid will be put back on sale in the course of January for those who were unable to be a part of the first group of Pioneers.

    You can read the resulting forum posts on this topic Here.

    Down with the hackers and Power to the People!

    More Dark and Light News and Info

    Thu, Dec 29, 2005
    brings the news that the "Design-A-Quest" contest by Dark Solstice
    has come to an end.

    The Dark Solstice team have announced the end of the Design-A-Quest contest.

    The Design A Quest contest has ended. We will now begin sorting through the
    entries to select the winner(s). Once the winner(s) are selected, we will
    post the information here and on our message boards. Good Luck!

    If you participated, you might want to check
    it out!

    If not, take a look anyway and congratulate those who put the time and effort
    into creating their own quest!

    Wed, Dec 28, 2005
  • Life isn't happy without Auto Assault! has
    Happy Hour! In Report #3, we learn about crafting.

    In week three Laura learns about crafting

    The time has come for the final Roadhouse in the AutoAssault Roadhouse: Happy
    Hour. Joined by NetDevil’s Ryan Seabury (Design Director), Brian Booker
    (Lead Systems Designer), Matt Shaffer (Systems Designer) and our usual hostess
    NCSoft’s Valerie “Pann” Massey, we discussed crafting in
    the world of AutoAssault.
    In a nutshell: the post-apocalyptic world of AutoAssault, you don’t
    create new items; you fix the old. During your adventures you will find broken
    weapons, armor, wheels, chasses, etc. that can only be fixed through the crafting
    disciplines, using various commodities that you find in the world and refine
    into usable crafting components.
    Confused at all? Want more details? You’re in luck, because we’ve
    got plenty.
    Let’s take it from the start. Crafting is broken into disciplines,
    and to craft something you have to know the discipline of that object. The
    first thing you do is visit the trainer in your discipline of choice. As a
    basic, beginning crafter you can either work with Projectile Weapons, Armor,
    or Power Plants. As you progress through these disciplines you unlock new
    ones, from Advanced Weapons and Advanced Armor to Hazard Kits and Chasses.
    For now, though, your trainer will unlock the discipline, and probably send
    you on a tutorial to gather components and make a sample item.

    Auto Assault is so cool! April needs to hurry up and get here!

    Wed, Dec 28, 2005
  • More Spellborn!
    has some new screenshots just for you!

    The Chronicles of Spellborn shows off character creation as we present seven
    new images from this Unreal-powered title. This is the second part of a two
    part screenshot series.

    I'm not to sure about bald ckicks, but you can decide.

    Images, Media
    Wed, Dec 28, 2005
  • Oh joy! Now I get to worry that the obnoxious 13 year old down the street may get the crazy idea to pop a cap in my ass! Yeah! It annoys me that pushing the envelope and all out obnoxious violence have to be one and the same. Ok enough of my ranting. Ogaming has an interview with APB's Lead Designer Stephen Hewitt

    OGaming: Why shouldn't we dismiss the title as just another Grand Theft Auto game?

    "Stephen Hewitt: We'd sulk. No, really. All this creative effort and make something derivative? When Alexander Graham Bell invented the telephone did the Arbroath Enquirer ask if it was just another 'pony-express guy on a horse?' OK, it's maybe not going to revolutionize telecommunications as we know it (after all, the telephone was an invention so profound it paved the way to the 'Crazy Frog'), but Dave, our Managing Director, has already been there. He doesn't need to do another GTA.

    You can read the rest and be happy in life.

    More All Points Bulletin News and Info

    Wed, Dec 28, 2005
  • Sounds so sad.
    Worthplaying has
    20 new screenshots of Age of Mourning.

    Age of Mourning is a persistent online world project set in turbulent medieval
    times focusing on player vs player strife and territorial conquest with many
    unique ideas and features. Age of Mourning plunges players into a beautifully
    detailed online world to explore, which includes underground caverns, woodlands,
    mountain ranges, forests, ice lands, wastelands, cities and towns.

    your viewing pleasure

    Related News

    Images, Media
    Tue, Dec 27, 2005
  • Top Model in MMO?
    Er, whatever... this is kind of interesting and it caught my eye. GamerGod
    has an article titled "Orgrimmar's Next Top Model". I had never heard of this
    before and the results are, well, interesting to say the least.

    After the last season of Orgrimmar's Next Top Model, you will notice the
    winners of the Horde side and still the champions: the Undead.

    Whatever you say pal...
    a Peek at the lovely ladies

    Tue, Dec 27, 2005
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