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  • Question: How would Scooby Doo pronounce Raph?
    OGaming has posted an interview with Raph Koster of Sony Online Entertainment, focusing on the future of the games we love.

    "
    As the author and illustrator of Paraglyph Press’ upcoming novel A Theory of Fun, you could say Sony Online Entertainment chief creative officer Raph Koster wrote the book on gaming. It’s not necessarily far from the truth: As the former creative lead and lead designer on the award-winning Ultima Online – a legend in the massively multiplayer industry – he’s certainly been a driving force in MMO's. Seriously; just look at the guy’s resume, which includes everything from a turn as creative director on Star Wars Galaxies to stints performing keynote speeches at the Austin Game Conference. "

    You can read the entire Raph Koster Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • And so, the darkness rose over Camelot, verily.
    VoodooExtreme has posted a review of Dark Age of Camelot: Darkness Rising giving their impressions of Mythic Entertainment's expansion to their long running MMOG.

    "
    Mythic's Dark Age of Camelot has been live over four years now and has enjoyed its share of success and shortfalls. It's already paid for itself many times over and has a strong core following that pulls in enough coin to keep the streets of Camelot well paved. What keeps the game going after all these years is it's unique player vs player combat system (or realm vs realm) and the company keeps cranking out pve (player vs environment) content at the rate of about one retail expansion per year. Most of the expansions are must buys so players can keep the arms race going, so other than Catacombs (which added nothing to the game for most players), Dark Age of Camelot expansions usually do well. The latest commercial PvE add-on is Darkness Rising. "

    You can read the entire Dark Age of Camelot: Darkness Rising Review at VoodooExtreme.
    Still yearning for more?

    Reviews
    Mon, Nov 14, 2005
    Boomjack
  • Fed Ex and Kill Tasks on the High Seas
    Bert Harvey, developer for Flying Labs' Pirates of the Burning Sea, the 1800s Man o'War MMO, shares why the action in PotBS won't get stale.

    " If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment. "

    Follow the treasure map to Bert's Dev Blog at the Pirates of the Burning Sea site.
    Other links you might enjoy:

    News
    Fri, Nov 11, 2005
    Ethec
  • Odin, have you seen Loki?
    GamerGod has posted a Ragnarok Online interview featuring Head Developer, Jaewoo Ahn. It's amazing how specialized the industry is becoming when staff are hired just to develop heads.

    "
    Gamergod.com was recently able to speak with Jaewoo Ahn, Head Developer
    for Ragnarok Online. We asked him three questions about his game, what
    he has learned from it, and the plans for the future of RO, and RO2.
    Here are his answers:
    "

    You can read the entire Ragnarok Online Interview at GamerGod.
    Still yearning for more?

    Features, Interviews
    Fri, Nov 11, 2005
    Boomjack
  • Everybody wants kickass, lightning-fast combat
    And I, for one, miss the days where I could turn on auto-attack and drive down the to Fast Mart for a Big Slurp. Nah, just kidding, that sucked too. Here's John Smedley on Slashdot to discuss the SWG revamp. You've seen it all before, well, except for the /. wiener attitude.

    " Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

    John Smedley:

    There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.
    Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
    The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want."

    If you want to see more, go for it: Slashdot talks to Smed about Star Wars Galaxies.
    Other links you might enjoy:

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • Dofus or Don't Dofus, there is no try.
    Ankama Studios dropped us a line with the latest changes/additions to Dofus.

    " In order to keep you informed of the last news regarding the game and the community, every month, the DOFUS team will send you a summary of the latest done and/or coming major changes, updates...



    This month's news:


    • Release of the first Add-on for DOFUS: See the main features of it and download it on the community website.

    • Paypal is now available: From now, you can use Paypal to become Full Member of the DOFUS Community.

    • A new section has been added to the forum to allow you reporting typographical errors and spelling mistakes.

    • An advanced research tool has been created to ease the search of weapons and equipments on the community website.

    • The goodies section has been improved: download a new wallpaper every week and find new stuff to download!

    • the ranking of the best players and the best workers is displayed on the community website and updated every week.


    If you have not taken advantage of all these new things, log in DOFUS now and visit the community website."

    Don't be a dofus...check out Dofus, now that's a tagline!
    Not long enough for you?

    News
    Fri, Nov 11, 2005
    Boomjack
  • Blizzard's Redux of "Timecop"
    Jean Cluade Van Damme kind of looks like a Tauren, hmm... but you'll see what I mean about "Timecop" in a second. On another note, our British friends at CVG just posted the nuttiest preview I've ever read. I'll stand back and let a one of the tamer snippets fly:

    "That's right, your character is about to make an amazing journey through time and space to some of the most pivotal moments in Warcraft history - all thanks to a handy dungeon managed by a Flight of Bronze Dragons whose humdrum task is to police the timestream. Although they're clearly not very good at it, seeing as anyone of sufficient level (and owning the expansion pack) will be able to wander into their Tanaris lair, speed up to 88mph and hurtle through history. You'll be there on the Black Morass the day the Black Portal was opened, before the land was blighted and split between the Blasted Land and the Swamp of Sorrows, with an environment being made pixel for pixel just as it was in Warcraft II. You'll be one of a party who rescue future orc leader Thrall from a distinctly non-ruined and highly turreted Durnhold keep. You'll even be present atop Mount Hyjal on the fateful day in Reign of Chaos when all the races joined together to put the boot into the wicked bad Archimonde."

    Sounds like fun. More English enthusiasm from the CVG Preview of Burning Crusade here.
    Other links you might enjoy:

    Features, Previews
    Fri, Nov 11, 2005
    Ethec
  • A Game for the Mature Barbarian
    Moggers interviews Jorgen Tharaldson, Conan product manager about the Q2 2006 MMO's unique features: like solo-only to level 20, the single-player focus, brutal endgame, and the "mature" rating. Does this mean we'll see buxom barbarian beauty booty? They don't ask, but we would!

    "Conan is announced as a mature game. This is (as far as we know) the first time developers don't try to get a 12+ years rating. So you expect an older audiance? What is the advantage of this?
    We are definitively going for the mature audience in Conan, and to be honest I don’t think anything else would have cut it. I mean, it’s Conan, you are supposed to be brutal and barbaric in this universe, right? ;P) We also see that the average online RPG player is close to 28 years (27,2 years in Anarchy Online). If I am not all mistaken the average overall gamer is now 24 years old, so the majority of the gamers are hence adults."

    Moggers Age of Conan Q&A, here.
    Other links you might enjoy:

     

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • Hollowshard: What the Chronicles of Spellborn Developers Hope Their Servers Aren't
    And Spellborn fansites like the illustrious Hollowshard will help with that. They've got some new screenshots of the Q2 2006 story-driven fantasy MMO from the land of the wooden shoes.

    "As an exciting way to kick-off the new hollowshard season, we have not one, not two, but three EXCLUSIVE images generously provided by the kind development team at TCoS. Please feel free to strip down and roll around in the glory these images provide."

    See the new Chronicles of Spellborn screenshots at Hollowshard.
    Other links you might enjoy:

    Images, Media
    Fri, Nov 11, 2005
    Ethec
  • You love us long time, we give you things.
    Sony Online Entertainment has taken Update#16 live and with it some goodies for long time EverQuest 2 subscribers.

    " - EverQuest II celebrates its first birthday by introducing Veteran Rewards!

    - Griffon tamers are seeking your assistance in the Thundering Steppes and Nektulos Forest!

    - Give the residents of Norrath a fresh look with the new SOGA character models!

    - Two new iksar scale patterns now available for each gender!

    - Crusaders, Mages, and Priests can now equip symbols in their ranged slot!

    - Carry extra ammo in quivers you can equip!

    - Using clickable items is now even easier, and food and drink get their own inventory slots!

    - Population and item improvements made in some of Norrath's deadly dungeons!

    - Can't reach your spirit shard? Now you can have your spirit restored... for a price!

    - Guild quest raids now scale according to player level and reward additional status!

    - The user interface gets a spiffy new look! "

    I could really use my spirit restored, "for a price".

    Not long enough for you?

    News
    Thu, Nov 10, 2005
    Boomjack
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