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  • Succubus babes and other Blizzard silliness.
    The BlizzCon coverage continues to blow in.

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    News
    Tue, Nov 01, 2005
    Boomjack
  • Roper, I barely touched her!
    PCGamer has posted a video podcast featuring Bill Roper of Flagship Studios. Mr. Roper shrugged off our Three's Company jokes to talk about the latest developments on Hellgate: London.

    "First in the docket: Bill Roper of Flagship Studios, who joins us to
    give us the latest on Hellgate: London. Plus: the PCG crew reviews the
    Doom movie (right outside the multiplex where we saw it, no less.) Let
    us know what you think…we’re always up for suggestions! "

    You can grab the PC Gamer Podcast Featuring Bill Roper at, you guessed it, PCGamer.
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    News
    Tue, Nov 01, 2005
    Boomjack
  • Jack Emmert's villainous plans revealed to the public at last!
    It's launch day for Cryptic Studios' City of Villains the standalone dark-side sequel to superhero MMO City of Heroes. Producer Jack Emmert tells of the rather substantial differences between the two games, from the dingy feel of CoV starting zones to the design of a self-important villain as opposed to a group friendly hero. I wouldn't cram all this into a snippet unless it gave you a glimpse of thought cryptic has put into this game:

    Comic book villains, however, are more selfish and individual-oriented. They don't always turn to their teammates for assistance. Instead, villains exploit one another to the greatest advantage. We scattered some new powers into the Archetypes and gave each villain a special inherent ability to set them apart from the heroes. Brutes are all about melee damage. A Brute's Fury ability means that the more damage he takes, the more damage he gives. But a Brute can't control aggro as well as a Tanker and he lacks the resistances of a Tanker. The Brute relies on offense rather than defense. So he doesn't fit into the "meat shield" MMP role. Instead, that's ably filled by the Mastermind. This Archetype summons minions to do his bidding. The Mastermind sends his lackeys into the fray to absorb the initial strike, then lets his teammates do the rest. A Corruptor, on the other hand, has some buffing and debuffing abilities, but he doesn't compare to the heroic Defenders. His key ability, Scourge, comes into play when victims are low on hit points. The lower the hit points of a target, the greater the chance a Corruptor can score a devastating blow. In combat, the Corruptor acts like the ultimate scavenger. He skirts the periphery, helping his teammates with buffs, and then swoops in once an opponent is injured. "

    The rest of the City of Villains interview is available at Jive.
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    Features, Interviews
    Mon, Oct 31, 2005
    Ethec
  • What's a crusade without some burning?

    GamePro weighs in on the World of Warcraft expansion madness in the first BlizzCon article that doesn't look like it was written on a cold expo hall cafeteria floor. Flyable mounts, new spells for everyone level 40+, and a new tradeskill class- Jewelcrafting- made an impression on GamePro.

    The new Blood Elf race is based in a new region of Quel'Thalas with areas for level 1-10 and 11-20 characters. Although originally the noble High Elves, the Blood Elves became corrupt in their insatiable hunger for arcane power. This is reflected in their racial attributes, which gives the race two exclusive abilities: Mana Tap and Arcane Torrent. Mana Tap (20 yard range, 10 second cooldown) is a stackable ability similar to Rogue's combo points that drains 50 mana from the target, which is then converted into arcane energy. Stackable three times, the power then can be unleashed with Arcane Torrent (8 yard range, 2 minute cooldown), which converts the energy into 5 Rage per "combo point," or 140 mana per point. The known class choices so far for Blood Elves are Warriors, Warlocks, Mages and Priests. Will there be Blood Elf Rogues that can convert mana into energy? Blizzard has yet to finalize the class choices, so that remains to be seen.

    GamePro's BlizzCon coverage of the World of Warcraft expansion, here!

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    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • The headless driver is not featured, unfortunately.

    We have some new screenshots from the NetDevil team in celebration of Halloween. The thought of some of you behind the wheel of a fully loaded, well armed vehicle is scary enough.

    The AA team decided to pay some homage to the season of the Great Pumpkin! Each picture is a vehicular creation from a different member, all tricked out in a horrifying Halloween fashion - they're really showing off the customization potential!

    Take a look at the tricks and treats screenshots from Auto Assault!

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    Images, Media
    Mon, Oct 31, 2005
    Ethec
  • My EQLive Ranger was a bloodied elf, but I guess Blizzard is talking about a different kind of Blood Elf

    Blizzard's official site coverage of the just-announced World of Warcraft: Burning Crusade features pics, information on new epic weapons, crafting and enchanting updates, and of course the introduction of the Blood Elves race for the Horde and the raising of the level cap to 70.

    • New Player Races: New allies will join the game, expanding the story line and allowing players to develop powerful new characters within the world.

    • Higher Level Limit: The game’s level cap is being raised to 70, and every new level will offer meaningful spell, ability, and talent upgrades for each character class.
    • New Lands and Battlegrounds: Explore the magical realms of the Blood Elves, journey through the Dark Portal into untamed Outland, and visit dungeons and battlefields previously inaccessible to players.
    • Flying Mounts: In Outland, players will gain access to unique airborne mounts that will allow for smoother travel over some of that region’s more hazardous terrain.
    • Jewelcrafting, Socketable Items, and More: Crafters will be pleased to know that the expansion adds an all-new profession to the game: Jewelcrafting. With Jewelcrafting comes the advent of socketable items in World of Warcraft, which will give players additional variety in how they can customize their gear. In addition, existing professions will be enhanced to take advantage of the increased character-level limit.
    • New Quests, New Monsters, and New Challenges: As the boundaries of World of Warcraft are stretched farther than ever before, there will be exciting new quests for players to undertake and new monsters to confront. And with greater challenges come greater rewards….

    Read the World of Warcraft expansion press release, enjoy official BlizzCon coverage, or bask in the new World of Warcraft: Burning Crusade expansion site.

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    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • Mixing it up, Auto Assault-style

    NetDevil recently went back to the drawing board, pushing the release date of futuristic vehicular destruction MMO Auto Assault, and MMORPG.com found out part of the reason why. It seems NetDevil's focus has shifted toward creating a more varied and interesting experience for players, in part accomplished by removing repetitive quests and giving the game's large adventuring areas their own tactical "feel."

    So what is going to happen to these areas? The design lead will say that the theme of an area is “X.” For example, one of the mutant area’s themes is a swamp area, another is underground. The underground area has an entirely different feel than an open highway and requires different tactics. NetDevil is also trying to improve storylines; for example, Pikes and Scavs are both infantry classes, but were both very much the same. Now, though, Pikes feel more like miners; some of them are mining in camps, while others carry around dangerous explosives. The Pikes are willing to suicide, blowing themselves up as long as they take you (and surrounding buildings) with them. Scavangers are very different; they are all about survival and would never suicide like the Pikes.

    View the MMORPG.com preview of Auto Assault from Austin Games Conference.

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    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • Pirates live for PvP

    MMORPG.com's Pirates of the Burning Sea coverage focuses on how players battle on the high seas in this late 2005 maritime MMO.

    At the Austin Gaming Conference (AGC) I met with Russell Williams, Flying Lab Software Executive Producer; and Kevin Maginn, Flying Lab Designer to take about their upcoming game, Pirates of the Burning Sea. A naval MMO, PoTBS is set in the Caribbean and largely concentrates on PvPing with other players. There are three types of PvP in the game, allowing for ample combat between the English, Spanish, French, and Pirates.

    When Flying Lab set out to design PvP they wanted it to be meaningful, and thus the first type of PvP is a battle over territory. They also wanted PvP to be accessible but avoidable, so that those who want to participate know where to go while those who don’t can stay clear, and they wanted all of the boats to have an impact, even merchant ships.

    Read the Pirates of the Burning Sea PvP preview at MMORPG.com.

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    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • More burning questions crusade around us.
    AtomicMPC has posted a World of Warcraft: The Burning Crusade preview mentioning among other things, auction houses in every city.

    " It's safe to say after that Blizzard is on the right track with its first expansion to World of Warcraft, one of the most popular massively multiplayer online role-playing games. Attendees were shown a preview of the game at the inaugural BlizzCon, a celebration of Blizzard's games. "

    You can read entire World of Warcraft: The Burning Crusade Preview at AtomicMPC.
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    Features, Previews
    Mon, Oct 31, 2005
    Boomjack
  • A quick look at The Burning Crusade, without the religious fervour and piles of burning lumber.
    1UP has posted a preview of the World of Warcraft expansion, The Burning Crusade. The preview focuses on the new Horde race, the Blood Elves. Now all the men hiding their female side can play a more attractive female character. There is your Halloween scare.

    " The first thing you notice about Sunstrider Isle is that it feels a lot like an Alliance town. There's lots of foliage and animals and green and blue and so on, unlike Horde starting areas which are liberally covered with black and brown. Also, because BlizzCon is the only place to check out the expansion, there were a ton of blood elf characters -- so much that in any quest that involves killing things, the time it takes for a creature to respawn is longer than usual due to everyone else killing the same creatures you're going after. The gameworld was set to night time, which made Sunstider Isle look a bit like the Night Elf regions (and not as color crazy as the screenshots in our news story earlier today), but, just as the Horde finally has a "hot female" race to play as, it now has a picturesque little zone to hang out in as well. "

    You can read entire World of Warcraft: The Burning Crusade Preview at 1UP.
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    Features, Previews
    Mon, Oct 31, 2005
    Boomjack
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