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  • Villanous SuperBases.
    Boomtown has posted some great screenshots of the City of Villains bases.

    "
    Base building is one of the main new features in City of Villains and
    these new shots demonstrate how a fully equipped base can look like.
    Everything costs money though, so you'll need a big
    supergroup/villaingroup to afford a high class base like this.
    "

    You can view the City of Villains Screenshots at Boomtown.
    Related Links:

    Images, Media
    Wed, Oct 26, 2005
    Boomjack
  • 1.8.1 WoW Patch Notes or for you 133t dudes that would be !.8.!
    The World of Warcraft 1.8.1 patch notes are posted online at the official site.

    "
    Patch 1.8.1 Changes

    Battlegrounds

    • Certain geometry exploits in Arathi Basin have been fixed.

    Items

    • The tooltip on the Lightforged Blade has been updated to correctly show its minimum level requirement of 47 and its Bind on Acquire status.

    User Interface

    • Fonts should once again display properly.
    • Fixed bug preventing UI scripting error messages from wrapping.
    • Fixed per-character saved variables for non-English character name."

    You can read the World of Warcraft 1.8.1 patch notes and more at the Official Site.
    Related Links:

    News
    Wed, Oct 26, 2005
    Boomjack
  • Yo Famer? USA Get Out!!!
    The Escapist has posted a nifty articled titled, Balancing Act which takes a look at the gaming secondary market. The well written article by Mike Wallace won't shed any earth sundering light on the secondary market, but it is well worth the read:

    "As gamers know, cheap labor costs - not just in China but anywhere in
    the world - can have an impact on their online lives as well. Everyone
    has heard tales of Chinese gold farmers who while away the hours
    monopolizing spawn sites in World of Warcraft, while honest adventurers are forced to look elsewhere for their experience points. "

    You can read Balacing Act at The Escapist.

    News
    Wed, Oct 26, 2005
    Boomjack
  • Gods And Heroes. Spreading the word, one sword at at time.
    MMOGInfo has posted a Gods And Heroes preview that touches on many aspects of the Perpetual Entertainment developed game. There did not seem to be any new information in the preview, but it was a good refresher. :

    " Perpetual Entertainment has seted out to create a MMORPG that introduces the players completely in the Rome of year 300 B.C. allowing them to participate directly in the expansion of this State city. For it Perpetual is creating a persistent virtual world with hundreds of dynamic zones as much in the regions dominated and adjacent to Rome as mythologic realms. Thus we will have from extensive valleys, mountainous plains, hills to nordic regions, mountain ranges, islands and much more. "

    You can read the entire Gods and Heroes Preview at MMOGInfo.
    Related Links:

    Features, Previews
    Wed, Oct 26, 2005
    Boomjack
  • Where you online when the anarchy broke out?
    RPGVault has posted an entertaining, albeit short interview with Anarchy Online's own Craig Morrison. The interview takes a quick look at what older MMOs have to do to stay competitive. AO is probably one of the best MMOGs that you have never played. I enjoyed it and I'm not a Sci-Fi fanatic. Here is a brief look at what RPGVault had to say, briefly:

    "Set almost 30,000 years in the future, Funcom's Anarchy Online takes place in an age when humanity has reached deep into space to find, explore and colonize huge numbers of worlds spanning the length and breadth of the Milky Way. One of these is Rubi-Ka. A small, rather inhospitable planet in a distant sector of the galaxy, it would be little more than just another insignificant dot on a star map were it not for the fact it holds deposits of notum. This material is both rare and essential in nano-technology. As a result, its discovery many thousands of years ago led the enormous Omni-Tek Corporation to begin terraforming and extraction operations. Since that time, the company has established a city, Omni-1, which is Rubi-Ka's capital, its largest population center and the primary focal point for the authorized export trade. "

    You can read the entire Anarchy Online Interview at RPGVault.
    Related Links:

    Features, Interviews
    Wed, Oct 26, 2005
    Boomjack
  • The movie is out, now begins the five day wait until we see the game.
    Fileshack has posted another City of Villains movie to keep fans occupied in the few days that are left before release. I'd tell you that we were excited about dressing up in tights and running around smashing things, but that is pretty commonplace behaviour here at TenTonHammer. Here's the matter of fact description of the movie posted by the Shackers:

    " Two minute long in-game video from City of Villains. "

    You can download the City of Villains Movie at FileShack.
    Related Links:

    Video, Media
    Wed, Oct 26, 2005
    Boomjack
  • Pretty pictures of a game you can't play. Are you excited yet?
    MMOGInfo has posted three screenshots from the in development title, RF Online by Codemasters. The screenshots appear to have come originally from www.juegaEnRed.com. Let's hope that CodeMasters hits the bit on the head with this one.

    " Codemasters has published three new screenshots of their upcoming MMORPG RF Online showing some of the player suits for combat. "

    You can view the RF Screenshots at MMOGInfo.com.
    Related Links:

    Images, Media
    Tue, Oct 25, 2005
    Boomjack
  • Happy birthday to you...

    Final Fantasy XI nears its two year celebration on the 28th, and Game Chronicles decided to deliver its well-wishes in the form of a crappy review score. If you learn to treat the account setup as part of the Tetra Master card game, it's bearable.

    Final Fantasy lovers will probably get a big kick out of the game. But after you play for a while, unless you have oodles of time, you will grow weary of it. However, it’s often said that the people make the game, and I didn’t really find myself a player group for this title. Of course, if you can justify spending $13 a month on a 3D chatroom, go right ahead, but I’ll pass.

    Unless you'd like to pass, here's the rest of the Final Fantasy XI review from Game Chronicles.

    Other links you might enjoy:

    Reviews
    Tue, Oct 25, 2005
    Ethec
  • The right woman for the job

    MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

    While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

    When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

    Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
  • Raw meat and potatoes.

    GamersInfo sits down with Rick Simmons, Chief Technology Officer for Horizons: Empire of Istaria. We learn that Rick prefers to eat "animal flesh whole" from teenage work experience in an abattoir (/shudder) and that Horizons might just find a competitive niche as a smaller MMO.

    I think the current environment favors the smaller product. When raising money, your chances of success are higher to pitch a niche product with 10k to 20k subscribers that has a low-cost product development design and a marketing approach that builds upon a tight community. Compare that to making a pitch where you're trying to raise money to compete for the same customer as some of the bigger names. Besides requiring a great design and a big development budget, an ultra superb $$$$ marketing effort is also required. I do think that each unique product to the market attracts new players, but there is still some shifting of players between products - everyone wants to try what's new. All of the big players in the MMP space are not going to stand idle while some new-comer tries to corner in on their space.

    Read more from Horizons CTO Rick Simmons interview.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
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