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  • XORG? Say wha?

    Any game wanting to (literally) redefine the genre while using "X" to abbreviate "extreme" ought to throw up a red flag or two, but we'll give this ambitious FPS-meets-MMO post-apocalypse newcomer the benefit of the doubt!

    Twilight War: After the Fall will be a groundbreaking XORG (Extreme Online Roleplaying Game), with advanced graphics and an integrated FPS combat system, in the Post-Apocalyptic Science Fiction genre. Twilight War: After the Fall uses SpeedTree technology to populate the game work with hundreds of thousands of trees, as well as Valve's Source Engine.

    See some eXtreme Twilight War screenshots at Worthplaying's eXtreme site.

    Images, Media
    Fri, Sep 09, 2005
    Ethec
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • BMWs with Bazookas!

    Gamecloud's latest preview gives readers a look inside the Auto Assault beta. So a biomek, a mutant, and a lawyer walk into a bar, and the barkeeper says...

    After the tutorial missions are over it was time to actually go into the game with real people online. Currently the beta only allows people to play a few hours a couple of times a week. Your avatar is directed to talk to NPCs who give your character missions to execute. You then move your avatar out of the base and then a loading screen comes up where you see your vehicle. The missions in the first few levels are pretty basic. You have to go and shoot a pre-determined number of specific enemies, whether they are human, mutant creatures or other vehicles. The game's combat is real time but there are some winks to normal MMORPGs combat as the game calculates hits and misses.

    Stave your preview hunger (we know you can't get enough of these!) by reading the rest of the Gamecloud Auto Assault beta sneak peek!

    Features, Previews
    Fri, Sep 09, 2005
    Ethec
  • On the EVE of the 2005 holiday season...

    We take a look at the surprise upstart EVE Online. Not familiar? Neither was I until this two year old space-based tactical MMO (with enough of a hyper-capitalistic flavor to make Donald Trump wet his pants!) started making headlines again.

    Humans, curious buggers that we are, began colonizing the uncharted environs on the other side of a recently discovered wormhole called "Eve." Five races (4 of which are playable) evolved into rival nations of varying strength, bound together by a fragile peace. When "Eve" catastrophically exploded, bringing widespread ruin to the fledgling "New Eden" settlements, the colonists began a scramble to consolidate power into organizations and corporate entities. Their restless search of resources to ensure their continued survival and prosperity brought the settlers ever closer to greater threats, the greatest of which just might be... themselves (cue the dramatic music)!!

    Join TTH as we see just what all the fuss is about: EVE Online: The Second Genesis, profiled by Ten Ton Hammer!

    Reviews
    Thu, Sep 08, 2005
    Ethec
  • Guild Wars Expansion Goes Live

    The Game Update Notes are up and the previews will start turning into reviews as Guild Wars gets its first major expansion. Like the Warrior/Mesmer once said to the Monk/Elementalist:

    Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:

    * Seventeen new quests, most of them fully repeatable and offering high XP rewards

    * Four new cinematics

    * A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time

    * Boss monsters named after the contest winning entries

    Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.

    Read the rest of the Guild Wars: Sorrow's Furnace expansion update notes at the Arena.net site, and check out the TTH Guild Wars site for more detailed Guild Wars information.

    News
    Thu, Sep 08, 2005
    Ethec
  • Vanguard Devs Plays "Ping? Pong!"

    Sigil announced a Friday IRC chat session to introduce its newest GMs and field a number of gameplay-related questions. Wha? Where? When?

    Date: Friday the 9th of September
    Time: The chat is set for approximately one hour and will commence at 4pm PST (7pm EST) precisely.
    Place: IRC Server gate.ShadowWorld.Net in room #Vanguardgate

    Be there precisely on time! Or just read the transcripts afterward if you're not the inquisitive sort.

    Click here for more Vanguard chat announcement goodness, and afterward check out the TTH Vanguard fansite we've created just for you! And other people, too.

    News
    Thu, Sep 08, 2005
    Ethec
  • Will HoratioHornblower be the new "Leggollaaaas"?

    Flying Lab put on a show for folks at PAX, and judging from the number of favorable "first impressions" articles that editors have been hungrily posting, it looks like the preview was a hit. The devs are now back in their cubicles, readying PotBS for alpha testing.

    I also mentioned in my last dev log that we’re going to start the alpha test program during this milestone. Alpha testing will initially start with a focus on combat scenario testing. Ships of different types, with different packages, captained by players of different skills, as well as different groupings (small scout ships with larger capital ships, a mix of frigates and merchantmen, etc.) all have to be balanced against one another. For that we need frequent combats with good analysis, so we’re going to be carefully evaluating the first testers who get into the game.

    Take a look at the Pirates of the Burning Sea Dev Log here.
    Flying lab has also posted 3 new PotBS screenshots.
    Don't know much about PotBS? Leaf through our PotBS news archive for a history lesson!

    Features, Previews
    Thu, Sep 08, 2005
    Ethec
  • World of Warcraft Servers Trouble Europe.
    The continued problems with the European World of Warcraft servers have prompted Blizzard to compensate the players. European players were unavailable for comment, apparently all playing on the servers that work, but we did track down one troubled Frenchman who told us:

    " As European World of Warcraft players grow increasingly frustrated with the lagging issues that continue to plague many servers, developer Blizzard has pledged to compensate players for their trouble.
    "Two days' compensation will be offered to everyone, even those who remain unaffected by the problems," a Blizzard spokesperson told Eurogamer.
    "In addition, everyone will receive level one and a half extra rest so they level up quicker." "

    You can read about the European World of Warcraft Server Problems at Eurogamer.
    Related Links:

    News
    Thu, Sep 08, 2005
    Boomjack
  • Your Second Life is Now Free.
    Linden Labs has changed the pricing on their basic account, making it completely free. We asked Martha Steward for a comment on being free at which point she slammed the door on us and yelled:

    " Join now and get a basic Second Life account absolutely free. "

    You can get your own Free Second Life Account at the Official Site.
    Related Links:

     

    News
    Thu, Sep 08, 2005
    Boomjack
  • Imagine being a cop in City of Villains
    EuroGamer has posted a preview of City of Villains, the upcoming NCSoft published title. The Penguin and Catwoman were unavailable for comment, but the following note was slipped under our door this morning:

    " He may be the cape-wearing father of the City of Heroes, but Jack Emmert's actually rather evil. Asked to tell us about his favourite moments in Paragon City, he thinks for a bit and then his eyes twinkle. He was playing late one evening, he says, banded up with a handful of other players and doing alright - only for them to turn on him and try and boot him out. Clearly riled and seeking vengeance, he used his admin-level access privileges to summon an enormous monster to slay them all. "HA! HA! HOW DO YOU LIKE THAT!" Fortunately for the rest of us, he wasn't allowed to do it again - but you can imagine how much fun he's having with City of Villains. "

    You can read the entire City of Villains Preview at EuroGamer.
    Related Links:

     

    Features, Previews
    Thu, Sep 08, 2005
    Boomjack
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