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External News Features, Guides, and more

  • Humans and Orcs Featured

    The official site for Thrones of Chaos has been updated with a look at the human male models as well as updated peeks at the orcs.

    What do you think of what LoudAnt is doing with this upcoming MMO? Head over to the forums right here at Ten Ton Hammer and let us know!

    News
    Wed, Jul 26, 2006
    LadySirse
  • Is Conan For You?

    Gaming Horizon took some time to preview Age of Conan: Hyborian Adventures recently. Their preview includes some wonderful screenshots that you will not want to miss.

    Age of Conan, Funcom's second foray into the MMO market, will trade on the world's most recognizable fantasy hero while thrusting its players into a dark, savage and deadly world of demonology, wanton cruelty and human sacrifice. Going to retail with a Mature rating from the ESRB, a potentially risky move for a subscription-based game, will ensure that players will be able to revel in the gritty (un)reality of the Conan universe - complete with in-game guttings and beheadings. However, that's only the tip of the proverbial iceberg, in this highly anticipated game.

    Our fourms are just waiting for you to fill them up with your thoughts about Age of Conan and all your favorite MMOs once you finish reading this preview. Are you planning to play Age of Conan? Tell us why!

    Features, Previews
    Wed, Jul 26, 2006
    LadySirse
  • Innovative new system for item rewards

    Dusktreaders has released information on thier innovative item reward system that reportedly will not penalize players based on if they choose to group or solo mainly.

    Treasure rewards will now be based on the effort players exert.

    For example, if a solo player beats a monster that is very hard for her, she will receive the same quality of gear reward as three players who beat a monster that is very hard for them. Both the solo player and the group player worked hard, and they both deserve a reward that shows it.

    Read the rest of this announcement and then head over to the forums here at
    Ten Ton Hammer and let us know what you think. Do you think that this system will be successful?

    News
    Tue, Jul 25, 2006
    LadySirse
  • Brush Off Your German For This Preview

    Gamona.de has posted a preview of Gods and Heroes: Rome Rising.

    Ganz einfach: Ein MMORPG, angesiedelt in der mythischen Welt des alten Roms. Schon zu Beginn werdet ihr feststellen, dass es zwischen eurem Charakter und den Göttern eine ganz besondere Beziehung gibt.

    So you say your German is a little rusty? Never fear, there is a translated version too! Head over to the forums here at Ten Ton Hammer and let us know what you think about this upcoming game.

    Features, Previews
    Tue, Jul 25, 2006
    LadySirse
  • Exploring Middle-earth: The Dead Spire

    Today brings us a new installment of Exploring Middle-earth. The official site is updated today with a look at The Dead Spire.

    The Barrow-downs is a name of dread, but it was not always so. The barrows were originally raised by the Edain, Men of ancient days, and later kept and revered by the Dúnedain of Cardolan. In the Third Age, a great plague swept across Middle-earth, out of Mordor, and the last vestiges of the Men of Cardolan perished. The Witch-king of Angmar sent evil spirits out of Angmar and Rhudaur to stir the bones of the dead and make the Barrow-downs the place of dread and evil it has become.

    Read more about The Dead Spire at the official site for the Lord of the Rings Online. LOTRO Ten Ton Hammer is full of the latest news and information for this upcoming game. Stop by, look around and jump on into the forums and let us know what you like and dislike about the things you have seen so far.

    News
    Tue, Jul 25, 2006
    LadySirse
  • Update 1.6.9 Notes

    Here's a look at the latest update notes for Vendetta Online...

    Changelog:

    - fixed all references to 'battery' and changed them to 'power cell'
    - changed zoom button to 'Zoom to System' in nav menu
    - client updates faction/licenses correctly now
    - hud weapon progress bar is now more accurate and doesn't reset when the hud is closed and opened
    - new station/pda current cargo count is updated when cargo count changes
    - %lastprivate% variable for who last msged you, so we can make a /msg %lastprivate% command and a /reply command.
    - station prevents someone from connecting an addon if they don't have the required licenses
    - tried to make advancement log only update when it is visible
    - changed sort function in ship load/unload tab to sort by name first
    - changed order of station dialog closing to handle port auto-save properly
    - support for animating controls. HUD cargo element uses this
    - mining tutorial uses 1) 2) menu so it works in the new station interface
    - limited support for hotkeys in pda and newstation

    Don't know much about this MMO? Head over to the official site for Vendetta Online and check it out. If you've been playing this, head over to the forums here at Ten Ton Hammer and tell us all about it!

    News
    Tue, Jul 25, 2006
    LadySirse
  • Stieg Hedlund answers a slew of questions on gameplay and design...

    MMORPG.com has posted the first half of an indepth Q and A with Stieg Hedlund. If you're looking for some insight into the design and development of Gods and Heroes: Rome Rising, keep reading...

    MMORPG.com: Many games support guilds by giving them large places to gather. What kinds of tools and resources will Gods & Heroes provide for people who want to form large guilds?

    Stieg Hedlund: Our tribe system (guilds) is not unlike most guild systems in many other games; however we have committed a team to working on various upcoming tribe features. Right now tribes have many of the standard features like a ranking system, full-featured control for officers, tribe-chat, and we're even talking about adding some additional tribe features to help us stand head-and-shoulders above the norm. We are building the system with small-to-large scale tribes in mind so it shouldn't be too unfamiliar to those experienced with other guild systems.

    Head over and read the rest of this informative interview. You can also check out three screenshots that feature combat. Tell us what you think in the forums right here at Ten Ton Hammer, your one stop source for all the latest news, interviews and information on Gods and Heroes and all your favorite MMOs.

    Features, Interviews
    Tue, Jul 25, 2006
    LadySirse
  • Wolfpack Studios Closes, Stray Bullet Studios Is Born

    Recently Shadowbane's developer, Wolfpack Studios, was closed down. This spawned Stray Bullet Studios, a company made up of many of the team from Wolfpack. Not only did they form this company to help keep Shadowbane going, but to keep a successful team moving forward on many other projects. Read on to learn more...

    FiringSquad: How did the decision come about to form a new studio to continue supporting Shadowbane?

    Sean Dahlberg: We have a great team here; we’ve got solid experience developing and supporting MMOs, we’ve got multiple shipped products, and we’ve been working together for years. From the moment we heard the news, we started talking about possible ways to keep the team together.

    Initially, Shadowbane was not a part of that equation. While we wanted to keep the game alive, we wanted to preserve the studio and its pool of talent and experience more than anything else. It is very rare to find such a team that meshes so well together and has the drive, experience, and personality as Stray Bullet Games now has. We had a few loses but the majority of developers from Wolfpack Studios made the transition to the new company.

    Keep reading to see what the team at Stray Bullet Studios is up to. What do you think of the changes to Shadowbane? Let us know in the forums here at Ten Ton Hammer.

    Features, Interviews
    Tue, Jul 25, 2006
    LadySirse
  • Senior Designer Joseph Hewitt Talks to MMORPG.com

    MMORPG.com has posted a wonderful interview with Joesph Hewitt, Senior Designer for Fury. In this interview we get a look at many of the systems being put into the game at this point. The incarnation system stands out and sounds very interesting...

    Once we decided to go with a skill based system for Fury, we took a hard look at what some of the downsides to it were. Personally, when I play games where I can build my own character, I am always afraid I am making a bad decision that might gimp my character. We decided that we wanted you to be able to rebuild your character anytime you wanted with no costs or penalties. That way we were sure players were free to have fun and experiment. Once we did that it was just a natural progress to say that you could load and save those templates and the incarnation system was born.

    Read the rest of this interview and then jump on over to the fourms here at Ten Ton Hammer and let us know what you think. Are you watching this game? Hope to play it once it launches? Tell us about it!

    Features, Interviews
    Tue, Jul 25, 2006
    LadySirse
  • Four New Screenshots

    Everquest's next expansion The Serpent's Spine is due out in September 2006. Today, have a look at the four newest screenshots.

    Planning to check out this exciting expansion? Gonna pass? Tell us why in the forums right here at Ten Ton Hammer, don't forget to let us know what you think of these screenshots while you're at it!

    Images, Media
    Mon, Jul 24, 2006
    LadySirse
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