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  • Lord of the Dead Get First Guild Site Interview

    In the first interview granted to a guild site, Auran speaks about Fury and it's concepts...

    LotD has been granted the first developer interview on a guild site, and we decided to put their motto (listed above) to the test. Unlike fansites who just want fluff for an article, LotD wanted to ask the hard questions. Adam answered nearly all of them, and we were very pleased. For those questions that he couldn't answer due to design concepts not being finalized, he promised to get back with us later in the fall with those answers.

    We plan to submit PVP guild related questions to the dev team every few months, so feel free to submit questions you'd like to see us ask.

    Question 1

    Since this game is being labeled a CORPG, it automatically gets put in the same class as Guild Wars. Guild Wars spent a lot of time advertising to the PVP community as "Skill Over Time Spent", and when that turned out not to be true it was a big turn off to the FPS and MMORPG PVP guilds that were lured to the game. Why is Fury different than Guild Wars in terms of "Skill Over Time Spent"?

    Find out the answer and read the rest of this interview before heading to the forums here at Ten Ton Hammer to let us know what you think.

    Features, Interviews
    Wed, Jul 19, 2006
    LadySirse
  • Peter Beagle Tells Us More About Working On Horizons

    RPG Vault posted the second in their series of logs by reknown author Peter S. Beagle who is working on Horizons.

    First published in 1968, Peter S. Beagle's The Last Unicorn is a classic work of fantasy literature that can be enjoyed as a children's tale or for its deeper nuances of meaning. Living alone in her forest, the titular creature overhears a remark indicating she is the last of her kind. When this assertion is repeated by a butterfly that has visited distant lands, she sets out to learn if it's true. Joining her on this quest are Schmendrick, a magician of rather questionable skills, and Molly Grue, a middle-aged woman seeking reaffirmation of her belief in the legendary animals.

    Last year, Peter S. Beagle joined the team working on Tulga Games' Horizons: Empire of Istaria, the persistent state offering in which another celebrated mythical beast, the Dragon, is featured as a playable race. At the time, it was announced that he would work on enhancing the lore, contribute to in-game events and write quests. In the latter area, players can now experience the first fruit of his labor and talent. Thanks to the company, we have the chance to enjoy it in a different manner, through the eyes of various individuals who contributed to it, starting with the author.

    Get clicking and check out this addition to the logs from Peter S. Beagle. Don't forget to return here to Ten Ton Hammer and let us know what you think in our forums.

    News
    Wed, Jul 19, 2006
    LadySirse
  • Exploring Middle-earth: The House of Tom Bombadil

    Today, the official site for Lord of the Rings Online was updated with a look at more of the interesting places players will be able to explore in Middle Earth. Today's look it at The House of Tom Bombadil.

    In the Old Forest, between Buckland and the Barrow-downs, stands a welcome sight: the home of Tom Bombadil and Goldberry, the River-maiden. Weary travellers will find this an unusually pleasant retreat amongst the ancient and often foreboding forest and the mist-shrouded downs beyond. Tom Bombadil himself is a person who defies specific explanation, though his intentions clearly favor the Free Peoples of Middle-earth.

    Read more about what you might find in Middle Earth and then head over to LOTRO Ten Ton Hammer. You'll find the latest news, interviews and information on this upcoming Turbine MMO as well as a wonderful community, so jump on into the forums and let us know what you're thinking.

    News
    Wed, Jul 19, 2006
    LadySirse
  • Archlord: The MMO That Will Let One Player Rule The World.

    Gamespot has taken a look at the upcoming Archlord.

    We took an early look at this upcoming game, which takes place in the colorful fantasy realm of Chantra, a world held in balance by five elemental forces, and by the Renderware 3D graphics engine. The realm is home to three playable races--humans, orcs, and moon elves--which can join one of eight different subclasses that use either handheld weapons or various types of magical spells to aid them in battle. The game was previously launched in Asia last September and is being localized for European and North American release this year.

    Read the full preview and then let us know what you think of this game in the forums here at Ten Ton Hammer.

    Features, Previews
    Wed, Jul 19, 2006
    LadySirse
  • New Professions Profiled

    Gamespot has posted a look at the two new professions that will be offered in the upcoming stand alone expansion of the popular Guild Wars. The Paragon and the Dervish Professions are shown to us in this article.

    Like the original Guild Wars and Factions, Nightfall follows ArenaNet's interesting pricing model. You'll purchase Nightfall like you would a regular game, but it won't require any monthly subscription to play online. And you won't require any of the previous Guild Wars games to play Nightfall, though if you do own them, you'll be able to transfer your existing characters about the ever-growing Guild Wars world.

    Check out the full article and then head over to Guild Wars Ten Ton Hammer and let us know what you think in the forums. Are you planning to play this expansion? What do you think of the new professions?

    News
    Wed, Jul 19, 2006
    LadySirse
  • Cartoon Network to Develop Massively Multiplayer Online Game with Grigon Entertainment

    First Partnership Between U.S. Entertainment Company and a Korean Game Developer

    Cartoon Network announced today that it is developing its first massively multi-player online game (MMOG) in an unprecedented partnership with a leading MMOG developer, Seoul-based Grigon Entertainment. Cartoon Network New Media, already a leader in online entertainment and gaming, will debut the game in the United States. This is the first-ever partnership between a U.S. entertainment company and a Korean developer to create an MMOG for the global marketplace.

    The Cartoon Network MMOG will launch in spring 2008 and target the growing and sophisticated kids' interactive gaming market. The game will be free to download, with subscription and micro-transactions available to players to enhance the gaming experience. New areas for exploration and play are planned and will be added regularly over a span of several years. The game brings Cartoon Network's beloved characters and sensibility to the fast-growing online gaming realm with an "East-meets-West" creative approach. Grigon Entertainment is best known for successfully developing and launching several online games in Asia, including Seal Online, a light-hearted role-playing game (RPG) that took the online gaming world by surprise. Localized versions are available in Korea, Japan, Taiwan, China, Indonesia and Thailand.

    "Cartoon Network is an immersive experience for our fans, and this MMOG will allow our fans to interact with their favorite characters like never before. Not only will kids be able to play with their favorite characters like Mac and Bloo, Ben 10 and the Kids Next Door, but they will also be able to develop their own online gaming personalities and interact, virtually, with other players in a safe way," said Jim Samples, Cartoon Network executive vice president and general manager. "This MMOG is a key part of Cartoon Network's growth strategy, and is an important complement to our mobile, broadband and our existing online business. With the MMOG, mobile content, our Web sites and, of course, our linear network, Cartoon Network is always on for kids."

    "Online games have been the most important driver of Cartoon Network New Media's success over the last few years. With more than 84 million U.S. homes expected to have broadband Internet access by 2008, and Cartoon Network's reach and creative vision, we're excited to enter the fast-growing world of massively multiplayer online gaming," said Paul Condolora, senior vice president and general manager, Cartoon Network New Media. "In Grigon Entertainment, we have found a partner who understands how to build a successful MMOG for the casual marketplace. With our characters and creative direction, along with Grigon's experience and technical know-how, we think Cartoon Network's MMOG will have great success and longevity."

    "It's my greatest pleasure to work as partners with Cartoon Network, the world's most influential entertainment brand," said Byung-Kyu Cho, chief executive officer of Grigon Entertainment Co., Ltd. "When I look at the globally adored characters of Cartoon Network getting together harmonically with the renowned strength and uniqueness of Grigon, I have all my confidence that we will proudly present an online game which will astonish the world."

    Massively multiplayer online gaming has expanded in the United States in recent years, with games like World of Warcraft and EverQuest achieving large and loyal followings. Most MMOGs have been driven by high-intensity fighting and action with fantasy elements and have attracted an older, adult audience. To date, few games have targeted younger audiences. In Asia and Europe, where broadband penetration is ahead of that in the United States, MMOGs have been developed for all audiences, from kids to teens and adults.

    Cartoon Network's games will feature a persistent and expanding world, which will allow players to develop their own characters, attributes and possessions over the course of many months and even years. Players may also meet and interact with other players online, forming virtual friendships and communities. Cartoon Network's MMOG will be compliant with the Children's Online Privacy and Protection Act (COPPA) and will offer a safe gaming environment for players.

    This sounds like an exciting project. Are you ready for your favorite cartoons to morph with MMOs? Let us know what you think of this press release in the forums here at Ten Ton Hammer!

    News
    Wed, Jul 19, 2006
    LadySirse
  • First Look At Dragon Armor

    DarkFall Warcry has posted two new screenshots that show the as of yet unseen dragon armor. The images are wonderfully detailed and shouldn't be missed! Get clicking and see them for yourself and then head over to the forums here at Ten Ton Hammer and let us know what you think of these shots!

    Images, Media
    Tue, Jul 18, 2006
    LadySirse
  • Talking About Beta Hosting at Fileplanet

    Yesterday, The Chronicles of Spellborn official site posted a Q & A that talks about their decision to use Fileplanet for their upcoming beta. Keep reading to learn more...

    Why did you go with Fileplanet for your upcoming Closed and Open Beta?

    Although there are several parties able to host a client and offer it to the masses, we choose for Fileplanet for several reasons. The most important ones being their ability to offer tried and tested processes that go beyond simple hosting and the fact the Fileplanet is part of a large entertainment network. And there is nothing wrong with The Chronicles of Spellborn getting some extra attention.

    Read the rest of this Q & A on the official site. Don't forget to head over to the forums here at Ten Ton Hammer and let us know how you feel about MMOs using Fileplanet for Betas.

    News
    Tue, Jul 18, 2006
    LadySirse
  • Multi-shard film-makers conference

    Posted on the Saga of Ryzom official site lets us know about an unofficial player event. Have some talent with film making? Keep reading for more information...

    I would like to invite everyone interested to an Atysian film-makers conference on the Zora Stage, Arispotle Shard on Saturday the 22nd July at 9pm BST (8pm GMT, 4pm EDT, 1pm PDT). This conference is open to everyone from all shards. The main purpose will be to meet other film makers and exchange ideas.
    If you don't have an Arispotle character all ready, just make a new Zoraï character on Arispotle and talk to Chiang about coming over to the mainland.

    The discussion will include a variety of topics such as:

    * What do you use to make your videos

    * Good resources for free music

    * Exchanging ideas about what sorts of videos we can make

    * How can we support each other in making videos

    * How can we host/promote our videos, so more people from and new to Atys can see them

    * Should we agree on a central site for Atysian videos (say Acridiel's site and/or others).

    There are already forum threads about this on the English and German boards, and hopefully someone can translate it into French too. More info about the event is on these threads.

    I hope to see you all there!

    Head over to the official site to learn more. Remember to keep up to date with the latest news, interviews and information on all your favorite MMOs, including Saga of Ryzom right here at Ten Ton Hammer!

    News
    Tue, Jul 18, 2006
    LadySirse
  • To begin a multi-part series, celebrated author Peter S. Beagle's thoughts on his first quest for Tulga's online world

    RPG Vault continues their series of peeks at Horizons: Empire of Istaria. This sneak peek features reknown author Peter S. Beagle.

    But I've never gone into strange new country in as total a state of ignorance as I did with Horizons. To begin with, I've never even played Pac-Man, Donkey Kong or Super Mario, let alone Mortal Kombat, Tomb Raider or pretty much any computer game known to the mass gaming audience. Indeed, the only one I'd ever played in my life, prior to Horizons, was a PC-based solitaire baseball game employing teams from different eras. I admit to having been vaguely aware of MMORPGs, but the operative word is vaguely. The Horizons creators couldn't have found a greener horn to gaming if they'd advertised.

    Read more of this journal by Peter S. Beagle and then let us know what you think in the forums here at Ten Ton Hammer.

    News
    Tue, Jul 18, 2006
    LadySirse
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