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  • How Is EQ2 Faring?

    Gamespy.com has published a state of the game article. How do you think EQ2 is doing? Read on to see how Gamespy feels...

    The original EverQuest is indisputably the grandpappy of MMOs as we know them today. It wasn't the first of its kind, and it was far from perfect, but there's no denying how pervasive its influence was. EverQuest II, on the other hand, entered the market at a very different time. It launched alongside the stiffest competition possible -- World of Warcraft -- but still garnered positive reviews, mostly due to its progressive, accessible gameplay, and rich, bustling, detail-rich world.

    Learn more about this article and then head over to EQ2 Ten Ton Hammer to get all the latest information, news and community input. Add you thoughts in the forums.

    News
    Fri, Jul 21, 2006
    LadySirse
  • John Tynes Sheds Some Light On Pirates of the Burning Sea

    FiringSquad took some time to speak with John Tynes recently. Keep reading to get a good look at the thoughts that went into the making of this game.

    FiringSquad: First, pirates continue to be a popular subject in pop culture as the latest Pirates of the Caribbean movie can attest to. From your perspective why is there so much attention being put to this historical period in history?

    John Tynes: Even in the days of real piracy, the pirate life was attractive to many sailors. Given that navy ships could impress them for years of service, the fact that pirate ships tended to be very democratic was appealing. Journalists and authors soon romanticized them further, conjuring up a life of freedom and adventure. There was also the lure of wealth, the vast fortunes that pirates were imagined to possess buried beneath the shifting sands.

    There is more to this answer, so get clicking and check it out. Don't forget to return to Ten Ton Hammer and let us know what you are looking forward to in Priates of the Burning Sea!

    Features, Interviews
    Fri, Jul 21, 2006
    LadySirse
  • Gameplay Reviews DDO

    How does the parent of all MMOs translate into an it's own online adventure? Keep reading to find out what Gameplay thinks...

    Turbine really got itself into a bit of a challenge this time. How do you translate the direct ancestor of every video game RPG into an MMORPG? One original game which was a social experience to begin with, and thus a very direct father of the MMORPG genre? Simple, they throw away pretty much -every- preconceived notion of what an MMORPG is supposed to be and start from scratch, using the D&D rules as a framework to bolster its design.

    So let's get a few points set first: there is no endless kill-grinding, there is no crafting, and there aren't even any cohesive outdoor regions that you will travel to get from territory to territory. Just like playing D&D with friends, this is about getting together in a tavern, plotting the adventure to undertake and go for it. No experience gained unless the adventure is completed. It's a bit of a shock in this genre which is overpopulated with games that consist of killing rats, pigs, and small birds so you can proceed to kill bigger rats, bigger pigs, and bigger birds until you can kill a meaner, bigger rat, a bigger, meaner pig, and hopefully raid a dragon in a month or two. Oh yea, don't expect to craft either. It's a surprising omission, since even if D&D isn't big on it, there ARE rules for crafting in the DM guide and players could take advantage of them. Maybe they'll add them later, but so far I do not fault DDO for not including them as the experience, as is right now, is quite focused, and works as a tremendous asset of the game.

    Learn more and see if the author thinks this is a hit or a miss! Don't forget to head over to DDO Ten Ton Hammer and get all the latest news, interviews, and information related to DDO!

    Reviews
    Fri, Jul 21, 2006
    LadySirse
  • BUTTE, MT - (July 20, 2006)

    EI Interactive (EI) has acquired the game Horizons: Empire of Istaria from Tulga Games effective July 21, 2006. Horizons is an online role-playing game originally published in 2003 by Atari, Inc. and winner of multiple game show awards. Horizons has gone through a genesis, emerging today as a world class MMORPG providing a very stable and intrinsically interactive persistent universe for play.

    The quality of the Horizons community and the potential of the Istaria world defines this game as a flagship property. EI is committed to maintaining the integrity of the Horizons way of gaming and will continue the Horizons support in a new Phoenix, Arizona office.

    “The magic of Horizons is not only in its uniquely supportive community, but also in the deep potential this game has for a player’s participation in building the environment and growing the storyline”, said EI Chairman Edward C. Andercheck, “the success EI has had in building the Savage Eden community is a great testimony to our in-game event team’s efforts, we look forward to the same experience in Horizons”

    EI Interactive is a Butte, Montana division of EI Communications Corp., an established publisher of online content, including MMORPGames, casual games, web based game portals and information sites. EI Interactive combines an intense customer service culture, broad gaming experience and in-depth technology skills to provide a uniquely strong platform for a superior customer experience.

    News
    Fri, Jul 21, 2006
    Awenyddion
  • SOE Gets Unreal

    Today we see perhaps the first sign of collaboration between Sigil Games (who licensed the Unreal Engine 3 for use in the development of Vanguard: Saga of Heroes) and Sony Online Entertainment. SOE has just announced that they've licensed Epic Games' flagship technology for use in future MMORPG projects, including the DC Comics-based MMO SOE-Austin is currently working on.

    “Our development teams are very excited about harnessing the power of Unreal Engine 3,” said John Smedley, president of Sony Online Entertainment. “The combination of a top-notch graphics engine and a robust set of design tools will enable our teams to deliver incredible and innovative game content for next-generation consoles and the PC.”

    To read pretty much the same thing with more verbage, check out the official press release!

    News
    Thu, Jul 20, 2006
    Ethec
  • New Section on Races

    We got a heads up from the folks at Codemasters today that they have updated the official Archlord website. What did they do? They added a section for the races that you will see in the game. Currently there are links to information on humans, orcs and moonelves.

    Head over and check it out for yourself and then come back to the forums here at Ten Ton Hammer and let us know what you think about the changes, the game...heck anything at all!

    News
    Thu, Jul 20, 2006
    LadySirse
  • Who Is Rollin Hafner?

    The official site for Stargate Worlds has been updated with another developer profile. This time we get to learn about Rollin Hafner.

    The Allegorical Autobiography of Rollin Hafner

    Once upon a time there was a young man; tall and lean with the hair of a 14th century painting. He was unique in all the world, for although nature has a sense of humor, it seldom repeats a joke. This man was a llama tamer and hedgehog philosopher, the sort of man that made his imaginary friends worry about his mental state and occasionally have interventions with him. He liked wild things, like thunderstorms and birdsongs and he knew many of the clouds by their nicknames.

    Keep reading to learn more about Rollin Hafner. Are you looking forward to playing Stargate Worlds? Let us know about it in the forums here at Ten Ton Hammer.

    News
    Thu, Jul 20, 2006
    LadySirse
  • Three New Screenshots

    1UP.com has added three new screenshots to their gallery of the upcoming Warhammer Online. Head over and check them out but don't forget to go to Warhammer Ten Ton Hammer and let us know what you think of these new shots!

    Images, Media
    Thu, Jul 20, 2006
    LadySirse
  • Lord of the Dead Get First Guild Site Interview

    In the first interview granted to a guild site, Auran speaks about Fury and it's concepts...

    LotD has been granted the first developer interview on a guild site, and we decided to put their motto (listed above) to the test. Unlike fansites who just want fluff for an article, LotD wanted to ask the hard questions. Adam answered nearly all of them, and we were very pleased. For those questions that he couldn't answer due to design concepts not being finalized, he promised to get back with us later in the fall with those answers.

    We plan to submit PVP guild related questions to the dev team every few months, so feel free to submit questions you'd like to see us ask.

    Question 1

    Since this game is being labeled a CORPG, it automatically gets put in the same class as Guild Wars. Guild Wars spent a lot of time advertising to the PVP community as "Skill Over Time Spent", and when that turned out not to be true it was a big turn off to the FPS and MMORPG PVP guilds that were lured to the game. Why is Fury different than Guild Wars in terms of "Skill Over Time Spent"?

    Find out the answer and read the rest of this interview before heading to the forums here at Ten Ton Hammer to let us know what you think.

    Features, Interviews
    Wed, Jul 19, 2006
    LadySirse
  • Peter Beagle Tells Us More About Working On Horizons

    RPG Vault posted the second in their series of logs by reknown author Peter S. Beagle who is working on Horizons.

    First published in 1968, Peter S. Beagle's The Last Unicorn is a classic work of fantasy literature that can be enjoyed as a children's tale or for its deeper nuances of meaning. Living alone in her forest, the titular creature overhears a remark indicating she is the last of her kind. When this assertion is repeated by a butterfly that has visited distant lands, she sets out to learn if it's true. Joining her on this quest are Schmendrick, a magician of rather questionable skills, and Molly Grue, a middle-aged woman seeking reaffirmation of her belief in the legendary animals.

    Last year, Peter S. Beagle joined the team working on Tulga Games' Horizons: Empire of Istaria, the persistent state offering in which another celebrated mythical beast, the Dragon, is featured as a playable race. At the time, it was announced that he would work on enhancing the lore, contribute to in-game events and write quests. In the latter area, players can now experience the first fruit of his labor and talent. Thanks to the company, we have the chance to enjoy it in a different manner, through the eyes of various individuals who contributed to it, starting with the author.

    Get clicking and check out this addition to the logs from Peter S. Beagle. Don't forget to return here to Ten Ton Hammer and let us know what you think in our forums.

    News
    Wed, Jul 19, 2006
    LadySirse
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