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  • Can You Make a Better Zone?

    Gamersinfo.com posted a preview of the forthcoming addition to The Saga of Ryzom, Ryzom Ring.

    We’ve all done it. We may not admit to it, but we have. “Oh, I could’ve done better then that stupid quest!”, “That quest was teh suk!” or perhaps something not quite as intelligent and simply filled with words caught by the profanity filter of many MMO’s. Armchair quest writing is quickly gripping the world of massively multiplayer titles. Of course, there’s not really any way to prove our self-toughted abilities, but we’re usually quite certainly that our guild or friends or whoever happens to be within earshot will agree…at least to our faces. At least, there was never any way…until now.

    Keep reading to see how Gamersinfo.com rated Ryzom Ring. Stay tuned to Ten Ton Hammer for all the lastest Ryzom news!

    Features, Previews
    Mon, Jul 10, 2006
    LadySirse
  • Actiontrip Takes a Look at The Burning Crusades

    Actiontrip.com posted a preview of WoW's forthcoming expansion, The Burning Crusades. Did they like what they saw or think that it needs to head back to the drawing board? Keep reading to find out.

    It goes without saying, but yes, World of Warcraft is the most successful MMORPG of all time. It is the 800-lb gorilla of MMORPGs, but what’s striking is that WoW is the first game to truly bridge the gap between hardcore gamers and the mainstream crowds. Blizzard’s giant cash cow is becoming a part of popular culture, supplanting The Sims as the “it” game of choice for both gamers and non-gamers alike.

    Head over to Actiontrip.com to read the rest of the preview. Don't forget to visit WoW Ten Ton Hammer for all your latest WoW news and information!

    Features, Previews
    Mon, Jul 10, 2006
    LadySirse
  • Mythic's Mark Jacobs Talks to GameSpy

    GameSpy.com had a chance to sit down with Mythic's Mark Jacobs to talk about the recent EA deal. He answers some of the questions that are burning in the minds of gamers who follow Mythic's games such as Dark Age of Camelot and the forhtcoming Warhammer Online.

    GameSpy: Let's start with the inevitable question: Does EA's history with MMOs (Motor City Online, Earth & Beyond, Ultima Online 2, et al) make you nervous at all?

    Find out how Mark Jacobs answers this question and more at GameSpy.

    Features, Interviews
    Sun, Jul 09, 2006
    LadySirse
  • Raph Koster On the Past and Future of MMOs and Game Design

    German site MMPlay has posted an interview with Ralph Koster. Thankfully, they have posted an English translation for all of us who do not speak German!

    mmplay.de: What would Raph Koster be doing today if MUDs and MMORPGs had never been invented?

    I'd probably still be chasing the dream of being a writer. For much of my life, that was what I was training to do, and it was my chief passion. These days, I don't spend that much time doing it. Sometimes, I kind of miss it. It's also possible I'dbe doing something with music, I suppose.

    Read the rest of this interview and let us know what you think in our forums!

    Features, Interviews
    Sun, Jul 09, 2006
    LadySirse
  • 15 Trillion Gold Pieces Removed From Play

    It's being reported that Ultima Online has cracked down on rule breaching players who have been unbalancing the game world's economy. Ferrago.com reports...

    Publisher EA have axed the accounts of some 180 participants in the persistent world of Ultima Online, and have in the process sliced some 15 trillion gold pieces from the world of the game. The accounts in question were linked to users found abusing the game's rules related to the storage of gold in Ultima's cheque system.

    Read the rest of this report and don't forget to let us know what you think in our forums.

    News
    Sun, Jul 09, 2006
    LadySirse
  • It may be more of a twitch at this point but seriously.. they're still alive and well as far as we know. Celebrating it's 5th year live, Mythic gives out the details of the Fan Gathering in Las Vegas.

    Mythic Entertainment announced details for the 2006 Dark Age of Camelot Roundtable Fan Gathering in Las Vegas, Nevada.

    Players from around the world are invited to join Mythic at the Rio Hotel and Casino on September 29th and 30th to celebrate 5 years of Dark Age of Camelot. Players who attend the event will meet the developers as well as fellow players of the game. They will also receive information on the future developments of the game. There are several events planned such as LAN play, open discussion forums with the development team, guest speakers, and contests.

    Players who register before August 25th will receive a beta account for the next expansion for Dark Age of Camelot along with a free copy of the expansion and an exclusive in-game item. Attendees can win prizes from sponsors such as NVIDIA and Razer along with several others.

    "I can’t think of a better way to celebrate five years of Camelot and discuss the game’s exciting future than with the players who helped make it all possible," said Walter Yarbrough, Producer of Dark Age of Camelot. "Our plans for the seventh major expansion demonstrate our continuing commitment to Dark Age of Camelot. Those in attendance will be amongst the first to experience this exciting new content and see for themselves why Camelot has never been better."

    For more information on the event and to purchase tickets, please go to www.darkageofcamelot.com/roundtable.

    If you're in Sin City and you want to check it out, here is the easy link.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • I'd love to see a Lineage version of the Citibank Commercials. Give me a Dark Elf with a redneck Bubba's voice and I'm a happy girl.

    Apparently, a number of individuals with access to various individual's personal information from their companies' databases leaked lists of various citizens' resident registration numbers to people who operated 'game rooms'. Then...

    The seven gameroom operators reportedly hired about 100 part-time game players and made about 14.2 billion won ($15 million) in offline profits by selling cyber items obtained in the process of game-playing. Such items usually take long hours of play and a certain degree of luck. They are sold over Web sites to players for "real" money.

    But even though NCSoft knew all about this, including senior NCSoft executives, they didn't actually do anything to stem the tide of stolen identities being used. They covered it up, afraid their profits would go down if it was common knowledge that their system was so insecure.

    You can read the rest here.

    More Lineage News.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • I want you to look at that water and tell me that this game doesn't look gorgeous. Hah! You can't! Take a peek at Pirates Ahoy!

    More Pirates of the Burning Sea news!

    Images, Media
    Fri, Jul 07, 2006
    Awenyddion
  • The information for this game is starting to ramp up. Are you excited? Can you feel those little shivers of anticipation? I can.. Oh yes.. I can.

    GWN: Compared to video’s I saw in 2004 to recent videos on-line, Tabula Rasa has seen cataclysmic stylistic changes. What prompted them?

    Long: A couple of years ago we took the product to E3 in 2004 and we showed the product with its original style and the average reaction was that they didn’t really understand it. With that in mind we only really want to make successful games, we had to re-evaluate what we had done and that it wasn’t right for the market or the success we had envisioned. We kept some of the back story, the different alien races, and the symbolic language that Richard had created, but then we gave the gameplay more of a shooter feel. The weapons are more traditional, though you still have powers, but their more intelligible than using drumsticks to kill things. Much more straight-up sci-fi.

    Find out what Starr Long has to say right here.

    For more information on Tabula Rasa click here.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • Factions earns an 8.5 out of 10 from Cnet

    Citing well-balanced classes and pristine graphics, Cnet gives Guild Wars a must-play rating. This, despite complaints about the clunky chat interface, a frail storyline, and felt inability to smoothly team-up with other players.

    Having both the original game and Factions installed adds still more layers of complexity, by letting you experience the content from the respective continents in new ways, with characters who originated on the other side. Like in the first game, just the sheer number of things to see and do in Guild Wars Factions is quite amazing, and there are enough different styles of gameplay available that you'll more than likely find aspects you really enjoy and get hooked on. In some ways this is an imposing, complicated game, but since it doesn't punish you for experimenting (apart from the possibility of a tongue-lashing from fellow players), and since it doesn't saddle you with monthly fees, it's really quite hard to resist.

    Read the rest of this Guild Wars Factions review at Cnet, then consult our Guild Wars @ Ten Ton Hammer community site for all the GuW news and info you'll need!

    Reviews
    Fri, Jul 07, 2006
    Ethec
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