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  • Little was "really" known about Tabula Rasa's new incarnation before GDC 2005. However, all of the good pulp free juice came from E3 concerning this game. Find out what "Lord British" has to say to Boomtown in this E3 interview.

    n Tabula Rasa you don’t select a class when you’re creating your character.

    - It’s a very bad concept that players have to select a class as soon as they start creating their characters. You normally don’t know much about the game when you start out and the risk of making a wrong choice is big. In Tabula Rasa, if you aren’t satisfied with your character choices you can always go back to your clone, explains Richard Garriot.

    Want more Tabula Rasa news? Find it here.

    News
    Wed, May 24, 2006
    Awenyddion
  • E3 is over but the coverage like a frightening tsunami still rolls on threatening to drown us in it's wake. Gamebunny has a quick breakdown of all of the MMO games that E3 had to offer. What did these guys truly think of Age of Conan or Hero's Journey? Go read it and find out.

    News
    Wed, May 24, 2006
    Awenyddion
  • Another On a side note is out for your viewing pleasure.

    As you may have seen today, we’ve released our E3 Awards. When we first started discussing them after the show it wasn’t a tame affair. Everyone of course has their favorite game. This year there were so many games that it was impossible to narrow our favorites down to the ones you currently see.

    The tension at the table felt like a soccer match between Ireland and England. There were hard stares, a few rude gestures and finally before an all out brawl occured, we reached compromise.

    You can read the entire blog entry here.

    News
    Tue, May 23, 2006
    Awenyddion
  • It's always interesting to read what happened to the dev's at E3. It's not long but amusing in it's briefness.

    E3 from the Cave of Blackguard
    Well, I’m officially back from E3 and in action again at work. It was a great E3 from my perspective, but this write-up may not be quite as interesting as you would hope because I lived in an isolated world this year--I probably walked around E3 outside of my booth for a total of two hours, but that’s okay because inside the SOE booth it was relatively quiet and comfortable.

    Read it all here.

    While you're at it... Visit our EverQuest 2 Community. There is ALWAYS something interesting to read there!

    News
    Tue, May 23, 2006
    Awenyddion
  • This in from RF Online

    With the RF Online Magazine officially on sale and ready to ship out, we thought it would be a good idea to give you a little preview of the quality you can come to expect if you decide to purchase a copy.

    If any of you out there were tempted to order, but needed something to confirm that your need for the magazine is justified – this is it ;).

    ftp://downloads.codemasters.com/worddoc/featureonline.pdf
    ftp://downloads.codemasters.com/worddoc/fictionmau.pdf
    ftp://downloads.codemasters.com/worddoc/novusc.pdf

    To post any comments, please follow the following link.

    For more information on the magazine and a direct link for purchase please click here!

    Here is the link for more information.

    News
    Tue, May 23, 2006
    Awenyddion
  • At Noon CST today (That's right now), the servers will be offline for maintenance. There is no estimated downtime. However, you can check the Server Stat Page for updates.

    Now, while you're not playing Auto Assasult, you have some time to visit our Auto Assault Community. Good things are happening there.

    News
    Tue, May 23, 2006
    Awenyddion
  • Here's the scoop

    Hey All,

    If you wander over to the ArchLord movies section you will find a delightful selection of two sneak preview videos of some ingame spells. I shall produce more compressed versions in the very near future.

    So what you have today for your viewing pleasure is.

    1) An orc warrior out in the dessert, applying one of the many available buffs to himself.

    2) A human Archer, buffing his armour as he prepares to engage in fierce battle.

    Enjoy,

    Mr.Ktat

    And Here's where you can find them.

    Now I have to go find a way to get the Mini Me's out of my head.. It's hurts! It HUUUUUURTS!

    News
    Tue, May 23, 2006
    Awenyddion
  • I'm reading about this and on one hand I'm excited and on the other I keep thinking.. Hmm this sounds just like Dusktreaders. although set in the future.

    FiringSquad: First, how did the idea for Dark World Online come about?

    David Bowman: I was on a work/vacation trip with my family to British Columbia. It was the first time I had taken some personal time and gotten away from the daily running of Horizons. This allowed me to think freely about all of the genres and experiences that aren't currently available in persistent world spaces. It also allowed me to have some time to read, one of my greatest pleasures that I no longer get much time to do.

    I knew that we didn't want to do another family fantasy game like Horizons at this time since we like what is happening with the game and the audience. Eve and Anarchy Online are currently doing a good job of entertaining people in the science fiction space. That eliminated my two favorite genres. So I went to my third and started reading the horror section of a great book store in Victoria. It quickly becomes aparent when reading horror that no single author dominates this space. I think that is partially due to the very long history of horror lore and the resulting depth and complexity of material. I looked at the material and the common themes that separated themselves from any single author were the sensuality, danger and mystery of the Vampires, the tragedy and ferocity of the Werewolves and the bravery and cleverness of the humans who have protected humanity from the monsters that prey upon us. I called several people at Tulga and bounced the idea around with them and they all responded with "I'd play that."

    You can read the rest of the story here.

    News
    Tue, May 23, 2006
    Awenyddion
  • City of Villains Issue 7 "Recluse's Victory Live Event Preview" Details & Screenshots!

    This just in from the folks at Cryptic Studios, originators of the City of Villains / City of Heroes series of comic book-inspired MMOs.

    All subscribers to either of these games are invited to participate in a special two-day playtest of the upcoming PvP zone "Recluse's Victory" this Wednesday through Friday (5/24-5/26)!

    From CM CuppaJo:

    This week the City of Villains Test Server will be holding an event in the new Issue 7 PvP zone, Recluse’s Victory! That’s the good news, the better news is that all characters created during the special two day event will be allowed to auto-level to 40 to experience this new dynamic zone.

    To whet your appetite, check out these new screenshots from what promises to be an fun two-day event: City of Villains Issue 7 "Recluse's Victory Live Event Preview" screenshots right here at TenTonHammer!

    Images, Media
    Mon, May 22, 2006
    Ethec
  • This is an interesting story on the social networks for MMO's. I happened across it today and you should take a look. You can read it all right here.

    I just finished reading the awesome + amazing work of Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, and Robert J. Moore. I imagine them as hyper-dorks at Stanford who built a scraper for analyzing social behaviors in World of Warcraft... only they got a little too high off of their MMORPG supply.

    Just kidding. About the high part. They really did build a WoW scraper.

    Their paper, "Alone Together?" Exploring the Social Dynamics of Massively Multiplayer Online Games (pdf) blew brain chunks out the back of my skull.

    I've only read it through once, but came away feeling strongly that social networks, as they exist now, will soon be relics as new networks emerge that provide reward systems to enhance user experience with tools and recognition.

    (also the paper made me wonder if social networks will become more immersive as well... is Second Life the future of social networks?).

    As a social network hobbyist I recognize that this concept could exist in practice already. Forgive me if it's been done and be sure to point me to where and by whom.

    On a side note... WoW is surely the worst game to study social networks considering there aren't any. Have you tried socializing on a mature level in that game lately?

    News
    Mon, May 22, 2006
    Awenyddion
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