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  • The official Chronicles of Spellborn site has a detailed explanation of character statistics.

    Attributes
    The basis of the characters statistics are the three main attributes being Body, Mind and Focus. These main attributes are linked to the class archetypes. Warriors have body as basic attribute, rogues have the focus attribute and casters have the mind attribute.

    This is definately a good read if you're going to play the game.

    More news and info on The Chronicles of Spellborn.

    News
    Fri, Apr 07, 2006
    Awenyddion
  • Most of the information for this game has come from MMORPG.com. However, GamersInfo.net has an interview with Africa creator Tracy Spaight.

    GamersInfo.net: Your intent is to make it possible for the players to affect the ecology in such a way that they can cull herds of gazelle or remove prides of lions completely from an area and as long as they maintain vigilance, that area will remain so.

    Tracy Spaight: The model is much along the same lines as Richard Garriott and Raph Koster when they designed Ultima Online. However, they didn't realize at the time that the players would go out and slaughter everything that moved. What happened is it broke the ecology model because the players killed everything they encountered; then there was the behavior of the creatures - if you were shooting arrows at a deer it would run up and butt you with its head! It didn't turn and flee.

    If the deer had some environmental awareness it's going to know you are coming, go to the herd and they're going to leave. So, our creatures we're going to try and design a bit more intelligently. Our intention is that we're going to make it so it's going to "feel" like a real ecology. It will be a lot more dynamic. Yes, if you kill of the predators, you're going to get a bunch of herbivores…and I don't know, perhaps that's going to lead to them overrunning all of the fields and now you're going to have to maintain that.

    Get more Africa news and info here.

    News
    Fri, Apr 07, 2006
    Awenyddion
  • I had to link this today. I'm really looking forward to Gods and Heroes. I think that this is a pretty good summation of the game

    The surprising things these days is what little is actually surprising in most new MMOs. I suppose that's the case with a lot of different types and genres of games at this point. Innovation is hard to come by. Companies are less willing to splurge and try new things. But while much of Gods & Heroes isn't completely surprising there's plenty of little innovations and evolutions to go around that could turn this into an MMO to watch with features that players can appreciate for different reasons than the normal massively multiplayer game.

    Read it here.

    More news and info on Gods and Heroes: Rome Rising.

    News
    Fri, Apr 07, 2006
    Awenyddion
  • Today brings us even more screenshots for Warhammer Online. With images ranging from "Vampire Count's Towers" to "Dwarven Air Bridge" concept art, Mythic has thrown out a wide assortment of images to wet our WAR appetite.

    Here's just a few. Want more? Visit Warhammer Online at TenTonHammer!

    Images, Media
    Fri, Apr 07, 2006
    Ethec
  • I've put the first wave of the Meet & Greet coverage up for you viewing pleasure. You can take a look at the pictures of the event here.

    While you're waiting for the article visit our community site for Auto Assault!

    News
    Thu, Apr 06, 2006
    Awenyddion
  • We have lots of lovin for your eyes! If you love Warhammer you're going to love these shots.

    FAIRFAX, VA – April 6, 2006 - Mythic Entertainment(R), a developer and
    publisher of critically-acclaimed massively-multiplayer online role-playing
    games (MMORPG’s), today released assets from their upcoming MMORPG
    “Warhammer(R) Online: Age of Reckoning(TM)” (WAR), including screenshots,
    concept art, character renders, maps and logos. Scheduled for release in
    2007 on the PC, “WAR” is based on Games Workshop’s epic Warhammer fantasy
    world, and features an innovative next-generation Realm vs. Realm(TM) (RvR)
    combat system.

    The latest “Warhammer Online: Age of Reckoning” assets offer a preview of
    two of the MMORPG’s six playable races - the Dwarfs and the Greenskins (Orcs
    and Goblins) - and their territories. Mortal enemies, the Dwarfs and
    Greenskins are locked in perpetual conflict in a world where war is truly
    everywhere.

    The screenshots show off “WAR’s” Dwarfs and Greenskins in various levels of
    armor, playable zones including Ekrund, Bloodhorn and the Marshes of
    Madness, plus a few monsters like the river troll. “WAR” character models,
    zone maps, architecture and siege weapons are highlighted in the concept art
    and renders.

    See the shots here.

    Or you can get the full Warhammer Online experience and get them at our Warhammer Online Community Site!

    News
    Thu, Apr 06, 2006
    Awenyddion
  • Less than a month til E3... people are being VERY generous :) RPG Vault has a few screenshots for your viewing pleasure.

    More news and info on SUN.

    News
    Thu, Apr 06, 2006
    Awenyddion
  • Just a reminder for all of you destructo buffs! The Auto Assault Headstart is this Sunday! The game itself releases next Tuesday. Be prepared to have fun and blow stuff up!

    As a side note, stay tuned for the Meet & Greet coverage that i attended last night. A good time was had by all and I have some great content to show you as well as pictures.

    Check out our Auto Assault Community!

    More news and info on Auto Assault.

    News
    Thu, Apr 06, 2006
    Awenyddion
  • I can appreciate that they're releasing new shots frequently.. What I cannot appreciate is that I have to wait until October to play the darn thing.

    Shots are here.

    News
    Thu, Apr 06, 2006
    Awenyddion
  • News
    Thu, Apr 06, 2006
    Awenyddion
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