Archive

External News Features, Guides, and more

  • Narnia isn't the only "Chronicles of" starting up this holiday season.
    If the simulation layer was "spellborn," Khaeon Games wouldn't need a beta. But as things stand, they'll be inviting testers shortly.

    We’re closing in on the start of the Beta testing process. In the last week we’ve been making selections and preparing to send out invites. We’ve also been busy getting the Beta hardware and software up and running, and working out action plans for the beginning of our tests.

    Read more about the Chronicles of Spellborn beta process or apply here! Maybe it's not too late to get your spell on.

    Beta, Official Announcements
    Wed, Nov 23, 2005
    Ethec
  • No one will ask whether Captain Morgan (arrrrr!) will make an in-game appearance.
    I guess I'll have to bring my Cap'n with me. Here's a snippet from the lightning round of Pirates of the Burning Sea Q&A done by the Stratics crew.

    Stratics: It is a challenge to integrate the economic and combat mechanics and keep it fun. It sounds as though you have taken this problem head on and you know better than to bite off more than you can chew at the start.

    Daynes: We try! One of the greatest lessons we’ve learned from other MMPs is to keep your own expectations realistic, and aim for what you can actually hit. This is a challenge for any team and we’ve reached too high more than once, so we’ve learned from experience as well as example. We’ll get the economy integrated, but it will only be once it’s ready.

    Arrrrr! Take a look, matey...Stratics' November Pirates of the Burning Sea interview!
    Links ahoy:

    Features, Interviews
    Wed, Nov 23, 2005
    Ethec
  • So tell me a little bit about your career history, EverQuest 2...
    If games had resumes, this one would be impressive. Ryan "Blackguard" Shwayder, SOE's EQ2 Community Manager, lists the incredible amount of content added to the game in the past year:

    Since launch, an enormous amount of content has been added to EverQuest II at no additional cost to EverQuest II subscribers. In addition to changes that made the game more fun for soloists and group players alike, more than 1100 quests have been added to the game since launch on November 8th. We've added more than 1200 new items to the game, including more craftable items for tradeskillers, and more loot around the world. Almost 400 new spells have been added and we've worked diligently to make sure our spell effects are as eye-catching as they are powerful. Recently, we added 8 new areas to the world, so there are now well over 100 zones in the world of EverQuest II to explore.

    So Blizzard & World of Warcraft, where's the beef? All you've made are promises so far. ( I have to try and bring balance to the force, you see.) Check out EverQuest 2's new content in the year since launch and the official site.
    Want some in-depth news & coverage?

    News
    Wed, Nov 23, 2005
    Ethec
  • A Hero's Journey from the eyes of the papparazzi.
    MMORPG.com has posted two new Hero's Journey screenshots.

    " The shadows are back in the first of two images as we see the desert again. Check back next week for two more fully-shadowed images as the technical capabilities of Hero's Journey continue to climb. "

    Related Links

    Images, Media
    Wed, Nov 23, 2005
    Boomjack
  • Interrogated for the 11th time.
    MMORPG.com has posted their Hero's Journey Interview #11.

    "...four more answers from Hero's Journey Producer Melissa Meyer as our bi-weekly Q&A series continues. This week she answers questions on naming, underwater areas and mounts. "

    Related Links

    Features, Interviews
    Wed, Nov 23, 2005
    Boomjack
  • RF Online, why do I always picture Tyco RC Cars when I see that name?
    Total Video Games has posted a RF Online interview featuring Community Liaison Manager Michael Rowland. The interview covers a bagload of areas. If you are interested in this title, which has over one million subscribers in Asia then click that fancy link above. If not, then move along...nothing to see here.

    " RF Online, the forthcoming MMORPG epic has gripped over 1 million players in the Far East we are informed by Codemasters. RF Online certainly looks a stylish game with its great presentation, backdrop story and setting. Derek dela Fuente eagerly presented Michael ‘Zzeno’ Rowland, Community Liaison Manager, for Codemasters Online Gaming with a long list of questions which resulted in a very detailed insight into the experience on offer. "

    Related Links

    Features, Interviews
    Wed, Nov 23, 2005
    Boomjack
  • Santa is checking his MMOG gift list. Are you a Taruen or a super villain?
    Seattle Weekly has posted a MMOG Gift Guide written to explain massively multiplayer games are to the uninitiated. Notably absent from their list was EverQuest 2, although Legend of Mir and Ultima Online did make the list.

    " As the so-called real world crumbles around us, things have been looking up in Azeroth. Jaina Proudmoor and the battered survivors of the Alliance against the Horde had barely established a tenuous foothold in south Kalimdor when their colony was threatened by Jaina's dad, the Mad Admiral, determined to wipe out her new allies, the Orcs. After much soul-searching, Jaina decided her honor counted for more than filial affection, so she helped the armies of Thrall whup the attacking fleet and earn free passage back home to Theramore. "

    News
    Wed, Nov 23, 2005
    Boomjack
  • When forum trolls write reviews...
    CVG gives EQ2's "Desert of Flames" expansion at score of 75 / 100, citing a lack of polish (but there are plenty of other Europeans playing, har har!) and a continuance of SOE's "feather ruffling" tradition of Combat Changes. Let the nastiness commence:

    Poor old Sony. Given the massive debacle that was the Star Wars Galaxies Combat Upgrade, you'd think that its developer - Sony Online Entertainment (SOE) - would steer clear of using that phrase ever again. Not so. With the release of the Desert Of Flames expansion for the underrated EverQuest II - a game easily as enjoyable as WOW, but with half the calories... Sorry, I mean players - came an all-singing, all-dancing, all-existing player-base-annoying 'combat upgrade'. SOE must be cursed.

    Yea, they're pretty much being populist WoW bastages about it. Check out CVG's EverQuest 2: Desert of Flames review for more ganky ire.
    Other links of interest:

    Reviews
    Tue, Nov 22, 2005
    Ethec
  • And you thought your MMO was hardcore.
    WarCry has a very interesting read on Project Entropia's economy. PE is the first game with an real life economy- you can "buy in" for in-game cash using real dollars, and "cash out" using the same exchange rate.

    I saw miners hitting deposits worth 5,000 PEDs. And that's just the materials value. If they make it into stuff, who knows how much they’ll make? Crafters were making a couple hundred bucks right in front of me, throwing together tools worth $50-plus. Quick perusing of the auction house revealed items actually going for 4,000 PEDs. Sure, you start crafting in EVE, maybe you make enough ISK to sell to IGE for beer money, but $400 bucks? Sign me up for mining and crafting in Project Entropia.

    There’s even PvP zones and, yes, it’s old school. You may actually lose items if you wander into a PvP zones. Consequently, PvP combat has actual cash rewards and penalties. Imagine ganking a guy and making ten bucks on his gear. Now imagine being ganked and losing your hundred dollar mining doodad. That’s what I call serious PvP. When a jerk with a dagger might cost you your rent money, it’s hardcore.

    I agree. Check out Warcry's Project Entropia editorial.
    We'll throw this link in, free of charge:

    News
    Tue, Nov 22, 2005
    Ethec
  • GameSpy rolls for initiative.
    DDO is still in the "hands on" phase of previewing (followed by the "OMG roxxz0rz!" preview phase, which is followed by the "preview" preview phase... something like that), and GameSpy doesn't disappoint.

    After all, what better genre than the massively multiplayer online role-playing game to bring the "role" back into what usually becomes merely an endless treadmill of players searching for the bigger, better magical doodad? Having been lost in the D&D Online beta for about three days now, I'm seriously impressed at how well Turbine is translating not just the mechanics, but the very "feel" of classic D&D gameplay to the MMO format.

    No dice bag needed to view GameSpy's "hands on" preview of Dungeons & Dragons Online: Stormreach.
    Other links of interest:

    Features, Previews
    Tue, Nov 22, 2005
    Ethec
RSS feed

News from around the 'Net