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  • You can get a listing of the latest updates here at the official site.

    Check out the new features. Our guys really loved this game when they saw it at E3 this year!

    News
    Fri, May 19, 2006
    Awenyddion
  • Have you been wanting to play RF Online but aren't sure if it's worth the cash? Here is the answer to your delimna.

    an epic mix of traditional fantasy MMOG mixed with unique futuristic sci-fi action to bring an entirely new and original take on the existing MMORPG genre. Set in a deep space galaxy known as Novus, take your pick from three all-powerful warring factions leading your character into the final battle for total control over the entire Novus galaxy.

    For more information on the RF Online Free Trial, and access to your 10 day free trial key please click here!

    More RF Online News.

    News
    Fri, May 19, 2006
    Awenyddion
  • Well, they want to study us now. It's official we've all just passed from geekdom to really really interesting.

    Want to provide input about your ‘City of’ gaming experiences?
    Thursday, May 18, 2006

    This study is a doctoral research project undertaken by Lisa Galarneau, a Ph.D. candidate in the Department of Screen and Media Studies at the University of Waikato in New Zealand. The study is looking specifically at social behavior related to online games with an emphasis on City of Heroes/City of Villains. In particular, the study is exploring how players achieve mastery of the game(s) through their interactions with one another and how the game environment is affected by player contributions. At the end of the survey, you will have the option of enrolling in further phases of research. The full study involves a number of phases over a period of a year, including in-game observation, the survey, and follow-up interviews.

    You can click here. to take this survey and show them all how twisted we can really be.

    More City of Heroes News

    News
    Fri, May 19, 2006
    Awenyddion
  • The new newsletter is out. Since I'm on a Chronicles of Spellborn bent lately all I can say is that you absolutely need to sign up for it and read the information within. I know I know. You're saying "Awen, you seem to get excited about alot of these games."

    You are absolutely correct. There are so many games out right now that look fantastic. It could be my absolute need to get away from WoW but I don't think so.

    However, I digress. Go to the Chronicles of Spellborn site and sign up for the newsletter. You won't be sorry.

    The 8th TCoS newsletter has been sent out! Among the regular items the newsletter contains lore about the destruction of the Ancestor World, a multi screen wallpaper and information about the upcoming dev chat!

    Because of the large number of subscribers, it might take a while before all copies have been sent out. As always comments are welcome in the forum thread linked below.

    News
    Fri, May 19, 2006
    Awenyddion
  • As you all know, Wolfpack Studios is no more. However, something good has come of its closing.

    From the ashes of Wolfpack Studios, a new company has formed called Stray Bullet Games (SBG). Unlike Wolfpack, SBG is not a Ubisoft company. Instead it is a Third-Party Development Studio. This basically means the studio is, technically, answerable to itself. I say technically because, obviously if a studio undertakes a contract from a publisher, that publisher will be making payments and will garner them at least some say in the project they are contracting for.

    Which brings us to Shadowbane. Ubisoft has contracted Stray Bullet Games to keep Shadowbane alive and well. Since SBG is not a Ubisoft company, things will be a little different than it was with Wolfpack Studios. For the most part, these changes will be transparent to players.

    Is Shadowbane the only thing Stray Bullet Games is working on? At this point I cannot go into much detail but there are other things in the works. Stray Bullet Games definitely does not plan on being a one-trick pony. And, of course, we have the goal of designing and crafting our very own next-generation MMO.

    You can read the rest here.

    This is great news for the players as well as the people who were able to stay. I have a friend or two that had their fingers crossed. With any luck we'll see more good things come out of this new company.

    News
    Fri, May 19, 2006
    Awenyddion
  • Looks like these guys got a little more info than we did out of our visit. If you haven't heard of SUN yet, it looks like a visually stunning game. Other than that, your guess is as good as mine.

    irst blush and I couldn’t take my eyes off the game. Let’s face it, it’s truly a moving piece of artwork. I don’t normally go gaga for graphics but in the case of SUN it made me want to take the time to play it some and see it up close and personal. On screen it was high detail and crisp all the way down to the last pixel. The movies playing on screen were impressive as well but nothing beats taking a look at the game itself instead of just the prefab movies created to make the game look as good as possible.

    Read the rest here.

    News
    Fri, May 19, 2006
    Awenyddion
  • The E3 content continues to fly all over the net. Youv'e read what we had to say here at Ten Ton Hammer. Now, you can see what the other guys think.

    Commendations
    Under the leadership of veteran Game Director Gaute Godager, the team is aiming to craft an interpretation of the famed property in which the key combat element will involve actively aiming your attacks, eye-catching combos plus finishing moves like decapitation, and an appropriate overall feeling of pace. This appears likely to attract gamers who express the desire, often quite vociferously, to feel more directly engaged in the battles. Another unusual and interesting element is the ability to form and lead a squad of NPCs. The title was showcased as being optimized for the Vista operating system; along with the striking visuals we've seen, this indicates Age of Conan will be very competitive on the technological front. As well, the art direction appears to do a credible job embodying the fundamental spirit of the underlying franchise.

    You can read the rest here.
    More Age of Conan News.

    News
    Fri, May 19, 2006
    Awenyddion
  • There's a new kid on the block and MPOGL has an interview with them. Icarus Studios is the developer of Fallen Earth. Get ready to shed your fantasy frocks as you step into this new game.

    MPOGL: For our readers that may not know about fallen earth can you give us a brief over view?Fallen Earth

    Jjames Hettinger:Fallen Earth is a next generation hybrid FPS/RPG game set in a massive multiplayer post-apocalyptic world: More specifically, the game takes place within a 7,000 square kilometer, zoneless area of the Grand Canyon.
    Our story goes something like this...

    The 21st century has arrived, and despite concern over the acceleration of technology, the increasing demand on the planet's resources and the growth of terrorism, civilization is plodding along at a reasonable pace. Perhaps it is the desensitizing effect of having handled so many small crises that leads us to believe we are invincible. No matter what suicide bombing, viral outbreak, or nuclear threat occurs, everyone goes to bed feeling secure that the sun will rise just the same the next morning. It is easy to sip your coffee and watch other people's problems on CNN.

    Definately looks interesting. Read more to get the scoop.

    News
    Fri, May 19, 2006
    Awenyddion
  • How DID Mythic get the Warhammer IP? Hear the answer in Marc Jacobs own words in this Gamezone interview.

    Well, you go to a franchise that is stellar in its own right, and Mythic, because of its association with Games Workshop, picked up the Warhammer title for the upcoming MMO Warhammer Online: Age of Reckoning. It was a bold move, in many ways, simply because of the built-in fanbase and the volume of Warhammer material that pretty much details just what the game has to have.

    Now, if you're looking for a good time, visit our Warhammer Online Community!

    News
    Fri, May 19, 2006
    Awenyddion
  • EverQuest 2 Devs Talk It Up

    On the agenda for this evening's dev chat with the bigwigs of EverQuest 2: "nerfs" to just about every class associated with the upcoming Live Update 24; raid content, broker, and tradeskill changes coming with the "Fallen Dynasty" adventure pack in June, and the wealth of changes (including a deity system) new to the game with the "Echoes of Faydwer" expansion this winter.

    In attendance:

    • Scott "Gallenite" Hartsman - Senior Producer

    • Ryan "Blackguard" Schwayder - Community Relations Manager
    • Don "Silverfrost" Neufield - Lead Programmer
    • Matthew Higby - "The Fallen Dynasty" (adventure pack 3) Design Supervisor
    • Akil "Lyndro" Hooper - "Echoes of Faydwer" (expansion 3) Design Supervisor
    • And a bunch of fanboys, forum trolls, and other miscreants like our very own RadarX!

    Click here to see the Stratics "House of Commons" EQ2 dev chat transcript!

    News
    Fri, May 19, 2006
    Ethec
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