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  • Yes, Gamespot has the good stuff yet again. Do I sound bitter? I could be a little bitter. After all.. they don't REALLY cover MMO games. Anyway, it's a good interview with great information on the new expansion.

    GS: The Burning Crusade will open up a new Outlands area that isn't a part of Azeroth. How will players reach the Outlands?

    JK: You'll travel through the Dark Portal, which is in the Blasted Lands. At one point the Blasted Lands and the Swamp of Sorrows were one zone called the Black Morass in the Warcraft 2 era. When Medivh opened the Dark Portal, it caused a huge crater to form and opened the world to the Hellfire Peninsula. Eventually as the expansion ages, you'll be able to port to one of the key cities, and if you have a warlock buddy and two friends, they can just summon you up. We're not going to force you to run through the portal every time.

    You can read the interview in it's entirety here.

    Want the best guide coverage around? Check out our World of Warcraft Community.

    News
    Thu, May 18, 2006
    Awenyddion
  • It was bound to happen somewhere and sometime. It has. Marc Bragg, a lawyer of West Chester, PA is suing Linden Lab for the sum of $8,000 US.

    Bragg claims Linden Lab froze his account after a land deal went bad. The attorney said he found a legitimate way to purchase land at prices far below market rates, using an online auction on the Second Life website.

    Bragg v. Linden Research, a civil complaint filed May 1 in West Chester's local district court, charges that Linden Lab "breached an auction contract by allowing the land to auction, accepting online payment, and then suspending plaintiff's account."

    You can read the entire story at Wired Now, for the big question. Should Linden Labs be held responsible for this? Does this open up a whole new can of worms for other companies like SOE who allow RMT within some of their games? Tell me what you think.

    More Second Life News.

    News
    Thu, May 18, 2006
    Awenyddion
  • Prophecies about Factions

    AtomicGamer takes a look at Guild Wars Factions, giving the high-priced expansion to the original Guild Wars Prophecies a 92%.

    After you hit the cap, the game is far from over in PvE land. See, you'll still be able to do missions and will need those 20 levels under your belt to pull them off. These missions are not easy, either - you'll need your party to actually be playing up to its potential to have any sort of regular success. The missions and quests will take you all over the newly added continent of Cantha; an Asian-themed set of lands. You'll see samurai-style armor, katanas and obviously Asian-looking characters. This style definitely appeals to multiple crowds and might help to pull in others that are big fans of most anything Oriental - the game is quick and simple enough to pick up by most anyone and also doesn't cost anything from month to month.

    View the AtomicGamer review of Guild Wars Factions, then check out our E3 impressions of the expansion as well as our Guild Wars community site.

    Reviews
    Wed, May 17, 2006
    Ethec
  • Greecing up the MMO genre

    While many of the gameplay & social elements of Mgame's live MMO Legend of Ares seem banal, I'm intrigued by the guild system and PvP construct. From a recent GameZone interview:

    Q: How does the guild system work? Will players benefit more from being in a clan or guild, or are the missions geared for an solid experience even as a solo player?

    MGame: The guild system for The Legend of Ares is quite elaborate with special rankings as well as salaries and rewards for members. Guild masters will have the option of rewarding their guild members through rewards (monetary) as well as pay their higher ranking officers with salaries. When money becomes low, Guild masters have the option of accepting dues from their members or engage in Guild Wars to win money. In Guild Wars, guilds pay 100,000 units of money to participate with the winner taking home the pot. With multiple guilds participating, the cumulative totals can get quite large.

    Nifty. Check out the rest of this Legend of Ares interview at GameZone.

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • Vivendi Games earnings up... ho hum.

    Building on Vivendi Universal's announcement of a 34% revenue increase earlier this month, subsidiary company Vivendi Games reported a 109% first quarter revenue increase. It's just another quarter in paradise for Blizzard Entertainment and Vivendi.

    According to the company, the "dramatic" improvement in revenue growth was fueled by "an increased proportion relating to the higher margin of World of Warcraft business." Interestingly, in the same report, Vivendi states that the earnings figures include increased development costs incurred by Blizzard, WoW's developer. The report did not specify if these costs were related to the upcoming WoW expansion The Burning Crusade or some other unannounced project.

    Yawn, stretch, and check out the rest of the Vivendi earnings announcement at IGN.

    News
    Wed, May 17, 2006
    Ethec
  • MMORPGs meet real life

    In what seems like an endless spate of mainstream media hate towards videogames of all shapes and sizes, it's nice to see the International Journal for Science and Tech take a look at how MMORPGs are impacting everyday life for lots of people in a positive way.

    Most people probably think of MMORPGs players as hardcore gamers the way we usually picture them: young, mostly male, with little if any social life. In other words, not normal people. Most early players may have had such a profile. These "no life" players, as gamers themselves label them, may still account for a significant part of the population of MMORPGs players.

    Yet, with more than 6 million people worldwide -- the equivalent of the population of Finland -- playing "World of Warcraft" (WoW), the most popular of all MMORPGs, online role-playing games are more than the obsession of a few video game addicts. This skyrocketing popularity of MMORPGs was made possible because what they offer is incomparably more valuable than just a game: MMORPGs provide players with a second virtual life, in addition to their real one. Such is the case with a growing number of people around us: white collar employees, school teachers, even company CEOs in real life may hold a second identity as dwarves, sorcerers, or knights in virtual life.

    Read about how MMOs are mainstreaming their way into society at OhmyNews.

    News
    Wed, May 17, 2006
    Ethec
  • Lord British Takes on WoW

    Father of MMOs Richard "Lord British" Garriott trash talks World of Warcraft in a recent interview with TGDaily. Nah, who we kidding, Garriott is the consummate gentleman. We'll simply color his comments... interesting.

    We ended our interview with what it would take for NCSoft to beat World of Warcraft. Blizzard now says it have more than 6.5 million WoW subscribers. Garriott graciously praised Blizzard, saying, "It is a really good game and deserves the success they are having." He also said that companies report subscribers differently and added, "I have some doubts as to that number."

    Garriott says the success of WoW has a crossover effect on NCSoft. Players that leave WoW can stream into NCSoft's family of online games. "I have no fear of Warcraft, I applaud their success and I think they are nothing, but good for NCSoft," says Garriott.

    Read more of the Garriott interview at TGDaily, then check out all our Tabula Rasa coverage from E3!

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • World of Moviecraft

    Blizzard's Paul Sams discusses the nascent World of Warcraft movie. Will the screen adaptation be subtitled "Lord of the Core Fragments"?

    He reckons the finished movie will end up "somewhere between Braveheart and Lord of the Rings"... So does that mean they'll be approaching Peter Jackson to direct?

    "That's an obvious. Yeah, he would kick ass at this. But, you know, whether we can get him or whether he'd be interested... Who knows?"

    Hmm. Maybe they'll pick Hans Zimmer instead of Howard Shore to do the soundtrack too; the waltzing leitmotif in the LotR movies was more appropriate for dancing than fighting. Enya was a nice touch though, in moderation. I digress.

    Check out a quick Q&A with Paul Sams regarding the World of Warcraft movie at Eurogamer.

    News
    Wed, May 17, 2006
    Ethec
  • It's always interesting to get a Developer's point of view from E3. Is it as crazy for them as it is for us? Absolutely! Read it in the latest Dev Diary to come from Pirates of the Burning Sea.

    E3 is a beast. 60,000 sweaty gamers descend on Los Angeles to compete for swag, face time with devs, and the glory of seeing new stuff first. Over in the NVIDIA booth, six of us from Flying Lab -- myself, Rusty, Isildur, Aether, BSharp, and Heidi -- demoed Pirates of the Burning Sea to everyone who walked up, including press and business contacts.

    Get it right here.

    Yarrrr!

    News
    Tue, May 16, 2006
    Awenyddion
  • The SOE Comic Book Creator is now available for digital download on the Station Store at https://store.station.sony.com! With the SOE Comic Book Creator, you can create stories of your gameplay with over 500 different layout and design templates to choose from. Use the SOE provided art or screenshots taken from within the game! Download the 5 day trial from the Station Store and make your own comic adventures today!

    SWEET! This is good news for the artistically challenged that like to poke fun at the games. *cough* me *cough*

    Visit our Freakin EQ2 community!

    News
    Tue, May 16, 2006
    Awenyddion
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