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  • Full-Tilt PvP on Steroids

    Karen "Shayalyn" Hertzberg asks the deep and burning question, "Do you have the cojones to brutally destory your enemy?" After taking time to interview Adam Carpenter, Fury's Lead Designer, she fills us in on why this is a game where you will need to have them.

    Fury is a game for those who do have the cajones to brutally destroy their enemies—it’s 100 percent full-tilt PvP. You won’t be slaughtering NPCs in Fury; you’ll be taking on other players in fast-paced, instant-action combat. “[Fury] isn’t like other games where you’ll stand around 8 seconds waiting for a spell to cast,” Adam Carpenter, Fury’s lead designer, told us. “90 percent of our spells are instant cast.” Carpenter described the game as “on steroids.”

    Check out the rest of the story on Fury and their presentation at E3 here.

    Features, Interviews
    Fri, May 12, 2006
    LadySirse
  • The Little Engine That Might...

    Tony "RadarX" Jones brings us a look at the E3 Demo of the soon to be released Dark and Light. Will the game meet expectations or will the load be too heavy to bear?

    The boasts of Dark and Light sound like a MMO players dream. One server consisting of 15,000 square miles, 213 cities, player fortresses? What could be wrong with that? In my mind, I have to be a little worried about the player getting lost or being overwhelmed. I was told one of their 13 realms had a larger land size than EverQuest 1. That’s pretty freaking big, and watching him zoom out from the player to the world itself proved he wasn’t joking. They are living up to their claim of “largest MMO ever.”

    Find out all about Dark and Light's E3 demo and more here.

    News
    Fri, May 12, 2006
    LadySirse
  • Ryzom Ring Wins Over Messiah

    Straight from the halls of E3 2006, Byron and his trusty sidekick Ratboy (aka Thurston) had the pleasure of interviewing Milko Berset, Director at Nevrax, on the current state and future prospects for Saga of Ryzom and their upcoming expansion, Ryzom Ring.

    Today Ratboy and I went to investigate the upcoming add on the The Saga of Ryzom. While neither of us have had much exposure to the game in the past we started looking at it a few weeks ago in preparation for this interview. What struck us most was the world and storyline that has been developed to support the online world that has been created.

    Find out why you NEED to know more about Ryzom Ring here.

    News
    Fri, May 12, 2006
    LadySirse
  • Action RPG meets FPS in Tabula Rasa

    Thurston "Ratboy" Hillman turns in this report after taking time to demo NCSoft's military based MMO Tabula Rasa. Find out his tips on dodgeball and how to handle "walking tanks of death" and more!

    Apparently the pistol was not the best choice of weaponry to start with, as it did minimal damage to the walking tank-thing of death that was approaching my base. Using the “q” key to switch weapons (it just seems wrong to me!), I frantically searched for a weapon to deal with the oncoming machine of death, and nothing presented itself better then trusty Shotty McShotgun. Sadly, alien tank-things are almost immune to every type of weapon that you carry around, so even my futuristic boomstick gained me no advantage, and only brought attention to me in the form of aggro, followed by streams of high explosive rockets. If you ever go out to play dodge ball, don’t do it with a scary rocket armed tank monster, just stick with your elementary school bully.

    Read more about Tabula Rasa at E3 here.

    News
    Fri, May 12, 2006
    LadySirse
  • Tony “Radar” Jones put on his eye patch and swaggered on over to demo Disney’s new pirate MMO “Pirates of the Caribbean.”

    The character ran from town into the bay, and a menacing powerful ship appeared from the fog. As they climbed aboard I cried “Whar be ye crew?” Apparently, you will be able to have small groups who will travel to instanced zones for adventure and treasure! My eye squinted at the prospect of treasure, this developer was a sly one.

    Tony got right into character with Pirates of the Caribbean Online at E3 and even threatened to make one developer "walk the plank".....Avast Ye Swabbies!

    Features, Previews
    Fri, May 12, 2006
    LadySirse
  • Player Houses, Guard Towers, Flying Mounts and More

    Sigil Games Online's much awaited MMO Vanguard: Saga of Heroes was demonstrated for the team from Ten Ton Hammer today as well as other teams from the Vanguard Affiliate Program. Nicole "Awenyddion" Hamlett gives us her impressions of this game that recently shocked the industry with the announcement that they were making a deal for Sony Online Entertainment to become co-publishers and the distributor of the game.

    We were told that Sigil is very happy with SOE distributing their product. "We've been treated very well." Said Paul Luna. For something that happened so quickly, Sony has treated Sigil and Vanguard like AAA stars. The atmosphere is charged with excitement. Frankly, I'd be happy as well if I had Brad McQuaid and team back in my arena.

    Today, myself, and Byron "Messiah" Mudry sat down with a few other of the affiliate sites for a demo by none other than Jeff Butler and Brad McQuaid. The beautifully executed demo showed this old fan a few new tricks.

    Read more about Vanguard: Saga of Heroes at E3 here.

    Features, Interviews
    Fri, May 12, 2006
    LadySirse
  • Kir Explains What Exactly Warhammer Online is...and more

    Shiina "Kir" Liao turns in this intriguing look at Mythic Entertainment's Warhammer Online. Like most of us, she wasn't too clear on the background of the game and after talking to Jeremy Dale, Lead Animator of Mythic Entertainment, she is able to give us the basics!

    Despite knowing a bit about the very deep and fascinating universe of Warhammer, I didn’t really know much about the actual game prior to heading in and asking for a tour to find out what it’s all about. Here’s a short description about what this game (newly in development) is, so you aren’t as clueless as I was to start. A good idea before moving onto the events that transpired.

    Want to know more about Warhammer Online at E3? Find out more here.

    News
    Fri, May 12, 2006
    LadySirse
  • MMO Design to the Masses

    Jeff "Ethec" Woleslagle had time today to sit down with the team from Tulga's Horizons. He spoke with Jason Murdick who is Lead Content Designer for Tulga Games.

    We spoke with Jason Murdick, a key player in the just-announced “Settlements” expansion for Tulga’s Horizons: Empire of Istaria. Murdick, a Lead Content Designer at Tulga Games, began working on Horizons four months before the game went live in 2003 (interestingly, in an industry rife with turnover, Tulga’s 20-man team is composed primarily of folks from the original team).

    Check out the whole article on Tulga's Horizons here.

    News
    Thu, May 11, 2006
    LadySirse
  • Ratboy Runs Rampent in Auto Assault

    Thurston "Ratboy" Hillman pulls himself away from the Booth Babes to check out the demo of Auto Assault at this year's E3. Finding out that he isn't as uber as he had hoped didn't dampen his spirit or opinion of this exciting game...

    The introduction to the inventory of the game reminded me of an episode of “Pimp My Ride” with options down to different kinds of tires on the vehicles themselves. I think the saving grace in the whole scenario was the fact I’ve never once seen an episode of “Pimp my Ride”. Thankfully the good folks at NCsoft were more then willing to give us a good overview of the game and even proceeded to show us some of the more intricate parts of combat, such as the supposedly ‘important’ difference between forward and rear mounted weaponry. Once I found out how to shoot and aim, the rest of the game was a blur of experience points and inflicted damage, at least up until I was informed by the staff that when red numbers came up it meant I had taken damage. Apparently I wasn’t the ‘king of p0wning’ that I thought I was…

    Check out the rest of this article for an overview of Auto Assualt at E3 here.

    News
    Thu, May 11, 2006
    LadySirse
  • Everyone's A Pirate So Say it With Me....ARRRR!

    John Hammond and Karen "Shayalyn" Hertzberg offer this report of their interview and impressions of Pirates of the Caribbean Online. They get a look at graphics, confusion and game developers...read on!

    Your goal as a pirate is to gain notoriety and become, as Walker says, “the most notorious pirate in the Caribbean.” In other words, the more you plunder, the better you arrr. (Get it? The better you arrr? Oh, never mind.) All sorts of things contribute to your notoriety. You can win battles in both naval and avatar-to-avatar combat, you can complete quests, and you can even defeat other players in “parlor games” such as cards. If it makes you a more infamous pirate, it helps you advance. The game even has a notoriety meter, which appears to function like the experience bar in most MMOs.

    Read the full story and get a better feel for Pirates of the Caribbean Online at E3 here.

    Features, Interviews
    Thu, May 11, 2006
    LadySirse
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