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  • There are updates to the Bestiary for Dark and Light.

    For example, for centuries, fond of their mounts, the humans refused to change the name of the Dodos and the Ranchos, and nothing came of it! Even the proposition of “Dod’O”, although close and corresponding to the new rules of naming (race’ sub race) were stoically refused. The Dodo and the Rancho, therefore, are the only creatures to have conserved their ancestral name from the humans.

    The Zoologists counted nearly 250 creatures in the world.

    You can read it in its entirety here.

    Have you read our E3 preview? No? Wha wha what? You can find it here. Read RadarX's funny commentary. You'll be glad that you did.

    News
    Tue, May 16, 2006
    Awenyddion
  • Codemasters seems to be running out of the gate after the circus we call E3. Good for them!

    Greetings Citizens of Novus!

    Professor Saldash's Thunderdome is a 1 on 1 PvP Event that will be taking place on the weekend of May 20th-21st.

    Sharpen your weapons and polish your armor, as your greatest personal challenge is about to unfold!

    For further information, and application details, see the following thread.

    The thread to look for is right here.

    News
    Tue, May 16, 2006
    Awenyddion
  • Front page clear as day is a link to our TCoS article. I'm so proud I'm getting a little misty. Take a moment amoungst yourselves. Anyway onto the news. Keep your eye out for this game. I wasn't kidding when I said that it was going to be big. It's so bloody beautiful I can't wait to get my hands on it.

    We've just finished our second Dev Chat! Thanks to everyone taking part in this great session. We enjoyed answering your questions and we hope you got a some valuable new information. You have not been able to particpiate in this chat? Don't worry! The log is available on our forums. Simply follow the comments link to our forums.

    Make sure to check out our upcoming Newsletter next week for the subject of Dev Chat #3.

    More Chronicles of Spellborn News!

    News
    Tue, May 16, 2006
    Awenyddion
  • Well color me surprised yet again this week. This just in from the Shadowbane Official Site.

    "Yea, a great blight is upon the land, a shadow whose power none can resist. But know this, there is a light within the darkness, and that light shines still. Look upon this blade, and know that you behold the Shadowbane, the Blade of Destiny, lost to the shadows of death and time. If you would preserve all that you have wrought, look to the Sword for your salvation. The return of the sword shall rekindle the hope of the World, and with it you shall conquer any foe."
    - Zeristan the Wise, The Legend of Shadowbane

    I am not at liberty to say much at this moment. There is currently an official announcement in the works that will explain things at greater length and detail. At the same time, we know the community has many questions and we do not wish to just ignore the situation. What I can say at this point is that come tomorrow, Shadowbane will still be running and you'll still have Sachant and myself here to do what we do best. You will also see Jinx, who is new to the Shadowbane Team but an old member of the community itself.

    Let me dispel any rumors before they begin. Today Wolfpack Studios has been dissolved and is no more. With that said, members of Wolfpack are reforming under a new group. This group will be working with Ubisoft to help usher in the next era of Shadowbane.

    In other words, do not go anywhere! The Saga that is Shadowbane has many more chapters to be written and read!

    Ashen Temper
    Designer, Community Manager

    I'm sorry to see Wolfpack close. However, I'm glad that they're pulling it all together and keeping a game that many people enjoy alive.

    News
    Tue, May 16, 2006
    Awenyddion
  • This game rocked my socks off. I can't tell you how exhilirating the combat looks. With that said, Gamespot has a Tabula Rasa impression of their own.

    The game is a blend of shooter action (you can switch between third-person and first-person perspectives, depending on your playing style) and online role-playing. Don't worry if you lack lightning reflexes, though, because the game is designed to appeal to those who don't necessarily like twitch gameplay, thanks to certain features such as auto-aiming, which makes locking onto a target easier. Meanwhile, the game will have role-playing calculations in the combat. If you put the reticle over a target and hit it, you'll pretty much be guaranteed a hit, but the game will calculate how much damage you did. There are going to be dozens and dozens of weapons--including energy, incendiary, poison, and more--and enemies will be vulnerable to particular types of damage, so you'll need to make constant tactical decisions about what to use in battle. We got to play as a heavy-duty soldier type, armed with multiple rocket launchers as well as various magic-style special abilities, such as a particularly nasty chain lightning ability. The way in which the game combines both science fiction and fantasy conventions isn't entirely unfamiliar but seems unique all the same.

    NCSoft came to the table this year with an outstanding lineup. Color me impressed.

    News
    Tue, May 16, 2006
    Awenyddion
  • There are a few more interviews / previews and such coming in from MMORPG.com. You ask yourself, why Awen? Why are you posting this when you guys already did all of these? Well... it's always good to have a second opinion yeah?

    BioWare Austin's MMORPG: Interview with Gordon Walton and Richard Vogel
    Warhammer Online: E3 Preview Also, be sure to check out our Warhammer Community.
    EverQuest: Progression Server E3 Preview I'm thinking of hitting this server myself. Best times were playing EQ. Maybe it's time to start over again?

    News
    Tue, May 16, 2006
    Awenyddion
  • Mephisto will melt your face?

    From E3, speculation grows that Blizzard has a next-gen console game well along in development. MMO, FPS, or RTS? I have little doubt that, accounting for both subscription revenue and box price, World of Warcraft is the top-grossing game of all time. The choice seems like a no-brainer.

    In the past year Blizzard have advertised full time position for next gen programming positions so the news is not really a big surprise. It would be more interesting to discover which game they have up their sleeves. Could it be Diablo which, according to many rumours will be an MMO as huge as World of Warcraft, with the concept of Hell invading Heaven.

    Check out the rest of the story on Blizzard's possible next-gen plans at HEXUS.gaming.

    News
    Mon, May 15, 2006
    Ethec
  • David "Zeb" Cook Talks to Ten Ton Hammer

    Jeff Woleslagle and Phil Comeau were thrilled to sit down and talk to Cheyenne Mountain's Lead Systems Designer David "Zeb" Cook. Better known for his role in the hit City of Villains and his written works based on pen-and-paper RPGs, his recent move to work on Stargate Worlds gave us a great opportunity to meet with him.

    I heard a lot about the combat system in a pre-E3 interview with Joe Ybarra. You can almost see these designers' eyes light up when they chat up their vision for SGW's combat system. I wondered aloud what the biggest challenge was in bringing the Stargate model for combat into the MMO space:

    "The biggest challenge we’re facing is that this is not fantasy combat..."

    Hurry over to hear what exactly is planned thus far for Stargate Worlds and David "Zeb" Cook here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • It's a Big World After All...

    Karen "Shayalyn" Hertzberg interviewed Robert Spencer, Big World’s strategic business manager as things were drawing to a close at E3 yesterday.

    Ten Ton’s Pat Connoy and Michael Sun went with me, just to make sure I stayed awake. (Well, I’m not sure that was the objective, but it worked, regardless.) Oh, and to ask rapid-fire questions so I’d end up scribbling furiously in my notebook throughout the entire interview.

    Turns out this interview wasn’t as anti-climactic as I thought it would be. We met up with Robert Spencer, Big World’s strategic business manager, and he was excited to talk to us about his company’s product.

    Read more of this interesting interview with Big World Technologies here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • The Chronicles of Spellborn has the makings of a triple A game.

    The only place you could see Spellborn at this year was at Pepcom. Awenyddion was luckily there to see the biggest surprise at E3…

    You may not have heard of this game, but you will. Made from an independent company called Spellborn Intl., the Chronicles of Spellborn has the makings of a triple A game. Spellborn made their showing this year at Pepcom, a pre-E3 media event. It was not the norm, surrounded by booths with peripherals, console products and our own personal favorite, the "Jesus booth".

    Find out how The Chronicles of Spellborn shapes up at their E3 demo here.

    News
    Sat, May 13, 2006
    LadySirse
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