External News Features, Guides, and more

  • According to IGN, Star Wars
    Galaxies may not be a complete dissapointment.
    has a link to IGN's "Best
    of 2005"
    and it shows that the Star Wars Galaxy Starter Kit was the biggest
    surprise. Why? Well,

    Why It Rocked: One of the most controversial games over the last few years
    has undoubtedly been Star Wars Galaxies. It was a bit of an experiment gone
    awry as it took one of the most lucrative franchises around and stuffed a
    traditional MMO core into it. While it was set in a galaxy far, far away,
    it certainly didn't seem like it. So in a surprise move this year, after tons
    of complaints, balancing, and rethinking, Sony Online Entertainment and LucasArts
    turned the game on its head, ripping out the core MMO system and implementing
    a more action oriented gameplay style suited more to Star Wars. While we knew
    they were trying to fix what was there, the complete change of direction was
    a shocker, especially considering it was announced a day after people had
    received their copies of the new expansion. Whether it turns out to be for
    the better or not, it was a huge surprise to a community already in turmoil.
    It certainly makes you wonder what else they have up their sleeves for the

    Fri, Dec 23, 2005
  • I've written on the trials of being a noob Horde player in World of Warcraft. You may find it useful. You may find it annoying. But you'll read it anyway because you're curious!

    Entry 1 - December 15, 2005 - I recently re-joined the mindless masses that are playing World of Warcraft. I'd say that there is nothing else to play at the moment. However, that's entirely not true. I'd be a big fat faceless liar to say that. So I'll admit it. I gave in to peer pressure. It's a terrible thing. Peer Pressure leads to all sorts of crazy behaviour. Next thing you'll know I'll be snorting pixie sticks off a balding naked man's hairy back. shudder That's a really freakin' scary visual.

    Read the Noob Diaries Here!

    Fri, Dec 23, 2005
  • Friday 23rd December (2pm PST) – Codemasters Online Gaming is today pleased to announce that their first MMORPG, RF Online, is available to pre-order from www.gamestop.com and www.ebgames.com.

    Online Pre-Order customers will receive a code that gives them guaranteed access to the RF Online closed BETA test, this will be supported in store throughout January with a retail Pre-Order pack containing closed BETA access, an exclusive RF Online soundtrack CD along with faction specific postcards and sticker sheet.

    Be sure to pre-order now as this is the only way to guarantee closed BETA access and slots are strictly limited

    RF Online is set for release in Spring 2006 across the US and UK with the closed BETA being announced shortly on the official RF Online website www.rf-onlinegame.com

    All Your RF Online News Here!

    Merry Festivus Everyone!

    Fri, Dec 23, 2005
  • The recently released Dark and Light: SoG was flooded with new players. And then they started having the issues. Players weren't able to log on. Oh the horror and the pain of it all! NP Cube has this to say --

    THE Pioneers of Ganareth first came on December 12th, quickly followed by Settlers.

    The Pioneers took the time to tame their wild dragon and went on exploring, while settlers visited the cities and discovered the surroundings... and the first dangers: fighting creatures that did not seem to appreciate this new invasion. Some of these Settlers took the opportunity to show bravery and protect the attacked vill... and to show a great deal of patience: Indeed, the SoG servers allowed us to quickly welcome a high number of players. However, some bugs made us restrict the access to SoG. This is why many players had a message telling them that the maximum number of connections had been reached.

    The whole development team worked on these issues in order to allow the players to explore the land of Ganareth under better conditions.

    Read the Issues Here!

    All The News and Info You Need on Dark and Light: SOG!

    Fri, Dec 23, 2005
  • Lord of the Rings Online Devs updated the official class page today with a more detailed description of the Guardian Class

    Races: Man, Elf, Dwarf, Hobbit

    'Go after those two young hobbits, and guard them. . . .'
    -The Lord of the Rings: The Fellowship of the Ring,
    "The Breaking of the Fellowship"

    A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in response.

    The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents' attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian's combat style depends on creating openings during an opponent's attack to provide the opportunity for their own counterattack.

    Finally! A class for all of the masochists out there! Not only will you draw that extra bit of pain and suffering to yourself but you'll look like a hero while you're doing it!

    The Best Lord of the Rings Online Site Available to the Viewing Public!

    Other Related News and Info

    Fri, Dec 23, 2005
  • Get some Booty mate! No, not that kind! Some good 'ol treasure!
    has some screenshots of Pirates of the Burning Sea for your viewing pleasure.

    Today we feature the first two in a series of exclusive images from Pirates
    of the Burning Sea. The first image comes from the sea, as we see a boat sail
    off into the sunset, while the second comes from land as a man stands in a

    Images, Media
    Thu, Dec 22, 2005
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    Thu, Dec 22, 2005
  • All I want for Christmas is to blow stuff up.
    has an interview of Valerie "Pann" Massey and Scott Brown involving
    the much anticipated Auto Assault found on GamerGod:


    Netdevil’s first MMO game was “Jumpgate” and was set in
    a futuristic setting focused on ships and interstellar travel. What are the
    primary differences between JG and Auto Assault?

    Auto Assault is a car combat game and RPG, Jumpgate was more of a simulator.
    Attributes and character elements are more important in Auto Assault because
    Jumpgate taught us that more character development was needed.

    The release for Auto Assault was pushed back after your initial beta. What
    led you to this decision?

    Our first beta showed us that the game was not ready. We received lots of
    good feedback out of the beta and made a huge list of things to do to improve
    the game. Community input from the beta testers really counted.
    We are very excited to have the opportunity to take those lessons, tear the
    game apart, and make necessary changes. We are going through all content in
    the game, breaking it into small, digestible pieces, and putting a strike
    team on each piece. This made it much easier for the strike teams to focus
    on the core elements of the game as they made changes.
    We came up with a working theme for each part of the game and then tailored
    those parts to the theme. All art for each area is unique, so is the weather
    and other elements. We are going through those pieces one at a time. The delay
    from our beta was not about adding more features to the game, it was about
    going over the game as it is and refining what we have.

    I just can't wait to play this game! Again, major props to Pann!

    Thu, Dec 22, 2005
  • So the moral of this story is that if you cheat you're going to get your butt booted! does the boot all of those wretched pharmers dance

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we have permanently closed more than 18,000 accounts over the past three months for participating in activities that violate the game's Terms of Use.
    A majority of these accounts were found to be using third-party programs to farm gold and items. Such actions can severely impact the economy of a realm and the overall game enjoyment for all players.

    We will continue to actively monitor all World of Warcraft realms in order to protect the service and its players from the negative effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in the permanent removal of the involved accounts from World of Warcraft.

    A portion of the account closures announced today came as the result of tips reported to our GMs in game or emailed to hacks@blizzard.com by legitimate World of Warcraft players. If you suspect that a World of Warcraft character is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.

    Thank you for your continued support, and good luck with your adventures in Azeroth!

    -Blizzard Entertainment

    Head This Way for the Best World of Warcraft Site on the Net!
    Other World of Warcraft News and Info

    Thu, Dec 22, 2005
  • A little holiday kitsch has been a staple of MMO gaming since Ultima Online's golden days. Ethec takes a look at how devs are decking the halls during the 2005 holiday season, and discusses why sometimes impractical "fluff" content is good for the gaming community.

    "Even the sci-fi MMOGs got in on the holiday fun. Star Wars hosted a number of holiday-related live events, including a Cantina party and a roleplaying celebration of the Wookie "Lifeday" holiday (including a gift-exchange). Anarchy Online acts out a popular holiday song with 12 presents given at the end of a dozen holiday "safaris" (the idea of a safari may not mesh with the wintry scenery on Currier & Ives tins, but hey, it's all good fun). Last but not least, EVE Online gave its community a Christmas present in the form of the "Red Moon Rising" expansion."

    Read the Full Story Here!

    Thu, Dec 22, 2005
RSS feed

News from around the 'Net