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  • Your Hummer Isn't Complete Without a "Blood-Sprayer." reports
    that there are some new screenshots available for Auto Assault:

    Gameplay Monthly has some new a shiny Auto Assault screenshots for
    your viewing pleasure.

    Images, Media
    Fri, Dec 02, 2005
  • Stop and Smell the Flowers...
    R.O.S.E Online servers are officially up in North America!

    Welcome Adventurers to ROSE Online! The ROSE NA Servers are live, for those
    who have pre-registered their accounts, feel free to log in to the game servers.
    If you have not yet paid for an account from the beta period, please click
    on the payment link at the top next to the login to pay for your account now.

    If your curious about R.O.S.E Online, you can try it out for seven days with
    no charge.

    • Experience It Here
    • R.O.S.E at TTH
    Fri, Dec 02, 2005
  • Something Need Doing?
    Sci-Fi novelist Keith R.A. DeCandido (Star Trek, Andromeda) is bringing a little
    more than upgrades to Warcraft players. He is writing a series of novels devoted
    to the World of Warcraft series. The first book will be called "World of
    Warcraft: Cycle of Hatred." A very fitting title given the books contents:

    The Burning Legion has been defeated, and eastern regions of Kalimdor
    are now shared by two nations: the orcs of Durotar, led by their noble Warchief,
    Thrall; and the humans of Theramore, led by one of the most powerful mages alive
    -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is
    suddenly crumbling. Random attacks against Durotar's holdings suggest that the
    humans have renewed their aggression toward the orcs. Now Jaina and Thrall must
    avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into
    another devastating war. Jaina's search to uncover the truth behind the attacks
    leads her to a shocking revelation. Her encounter with a legendary, long-lost
    wizard will challenge everything that she believes and illuminate the secret
    history of the world of...

    Fri, Dec 02, 2005
  • Hunt the Gods has another peek
    at Darkfall during their "Darkfall Week." For Peek #18, they've got
    some pictures of the Demigods players can hunt down and defeat. If you liked
    the Weapons in Final Fantasy VII, you'll like these guys a whole lot!

    They are huge, they are almost ridiculously dangerous, and they are
    infrequent visitors on the world of Agon. Hunting down and killing a demigod
    is one of the ultimate challenges faced by players in Darkfall.

    There are six demigods in the game, each of which haunts the peripheries of
    one major nation. Demigods are ephemeral presences, whose dwellings lie in unguessed
    dimensions, and whose brief visits to Agon are marked by the uncaring slaughter
    of all who stand in their way.

    Fri, Dec 02, 2005
  • It's "Criminal Minds," MMORPG-style
    GamerGod and Strategy Informer are giving City of Villains some pretty some pretty positive reviews. It's undeniable that CoV has that holy grail of just-launched MMOGs: polish. But the franchise's weakness remains its lasting appeal.
    From Strategy Informer:

    City of Villains is easy to understand and can be grasped quickly by any player. The interface is user-friendly and extremely flexible. Your target keys are easy to set up and windows can be resized whenever you feel like it. It can definitely be classified as an “easy” game.

    And from GamerGod:

    In addition to the gameplay aspects, the City of Villains engine is much improved from the original City of Heroes. It now supports ragdoll physics, bloom effects, depths of field effects, and other nifty new graphic card tricks. Consequently, many players may want to turn down the details a bit, as things can get pretty choppy on even a reasonably up-to-date computer. Regardless, all players should enjoy the new possibility to change graphical settings and key bindings without having to change to a different screen. Strangely, the enhancement and id editing screens have not benefited from this technology. The ID editor in particular still has weird quirks that result in difficult description editing.

    Other links of interest:

    Fri, Dec 02, 2005
  • The Spellborn beta is born, and captures the moment
    One of the first in the next wave of fantasy MMORPGs due out next year, Chronicles of Spellborn garners its fair share of hype. boasts an excellent preview of the game:

    More and more MMORPGs are coming on the market in the next year. Some will be a standard version of everything you have seen before. The Chronicles of Spellborn plans to break the mold of a typical MMORPG and take the genre into a new exciting direction. With stunning visuals the game presents a wonderful look to its respective players. With the world gone and only shards remaining after its destruction the travel aspect and looks of the realm are very unique. Spellborn also presents a change to game play by building the game on skills, not loot. With these two elements in mind the game also features plenty of options for both PvE and PvP oriented players. Spellborn also keeps a very close tab on their community and the growing appeal of MMORPGs to gamers. In a genre of grinding, looting, and endless hours of play, the Chronicles of Spellborn offers something different to the players. The game mantra, “What Lies Hidden Must be found,” gives players a chance to drive the storyline as well as their own character development.

    And if you applied for beta, an invite might be hidden in your email inbox, so go find it! The Chronicles of Spellborn preview at
    Other links of interest:

    Features, Previews
    Fri, Dec 02, 2005
  • NPR has more than opinions about politics.
    Shacknews's Chris Remo
    gives his thoughts on National Public Radio's All Things Considered segment
    "Paying Real Money to Win Online Games," by Robert Siegel. Remo makes
    an interesting point about the title:

    National Public Radio did an All Things Considered segment yesterday called
    "Paying Real Money to Win Online Games." The title is slightly misleading,
    as it's actually about paying real money to buy virtual currency in MMOs (which,
    of course, are rather difficult to actually win).

    Check Out the Full Story from NPR
    story about MMOs by NPR

    Fri, Dec 02, 2005
  • City of Villains
    players, researchers want to pick at your brain.

    The University of Queensland is conducting a survey for research involving
    the social aspects of online gaming. To intice you, they are offering prizes
    such as one year of free game time for City of Villians!

    We will organize a raffle offering free City of Villains game time to people
    who complete the two questionnaires of the study. First prize will be one
    years worth of free game time (COV game time cards). There will also be six
    runner-up prizes of 6 months worth of game time. We expect to raffle the prizes
    by January 2006 and we will send a general email to all participants to inform
    them of the outcome of the raffle.

    Check Out the Full Details Here

    Fri, Dec 02, 2005
  • BFGs for your BFRs
    Gamecloud sits down with Thom Terrezas, project manager for SOE's sleeper MMOFPS PlanetSide to discuss how the game's done since launch 2 years ago.

    Thom Terrazas - PS has gone through a lot of exciting changes since launch. Some of the more notable features we are proud of include localizing PlanetSide in China; Merit/Award Commendations; Battle Islands; BFR’s; and the Event System. We have a very vocal community that gives us great feedback on a daily basis. We try to be as responsive as possible to their suggestions. Like us, they just want the game to become better and better.

    Head to Gamecloud to see the interview with PlanetSide's Thom Terrezas
    Want to know more?

    Features, Interviews
    Thu, Dec 01, 2005
  • GamerGod lets devs fight it out!
    Dev after dev is lining up to write for GamerGod's newest series on "instancing" - the in-game creation of certain areas for a limited number of players so that players aren't competing for the same content. Sigil's Brad McQuaid started the rant by poo-pooing the unworldy-ness of the idea, now Mythic's Scott Jennings and SOE's Raph Koster are out to set the record straight. These are great reads, opinions aside, if you're looking to learn more about basic game design.Here's a quick snippet from the Jennings Op/Ed:

    [Brad McQuaid quote: "Instancing is an excuse for not having enough content."] I’m not really sure where he’s going here. Players know when they’re going through the same instance for a thousandth time, so I’m not really aware of any game that can claim this as a wedge against the Content Demon. DAOC’s task dungeons in Catacombs are an example here - very much an anti-immersive, repetitive “go into this cave and kill yonder foozle”. But they werent’ designed as content, but as tools - if you don’t have time for anything else, you can go into GenericRandomCave and kill RandomMonster32. It’s literally the equivalent of killing time by rolling random encounters for yourself while waiting for a DM to show up. Meanwhile there’s plenty of story-based instances, designed to be played through only once, in the same expansion. Again, it’s just tech. How you use the tech drives the results.

    Check out the three op/eds posted so far at GamerGod:

    Thu, Dec 01, 2005
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