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  • A Camaro with a Chaingun.
    ToTheGame has posted some Auto Assault Screenshots. Mel Gibson would neither confirm nor deny that he was tougher than Vin Diesel. He did send the following along for posting:

    " Auto Assault is a massively multiplayer game where you explore a post-apocalyptic world in customized cars, motorcycles, and semis. Humans, mutants, and biomeks battle each other for control of the world, using tricked out vehicles as their primary weapons. "

    You can view the Auto Assault Screenshots at ToTheGame.
     

    Images, Media
    Tue, Sep 06, 2005
    Boomjack
  • Patience and PAX

    Patience of the LotRO dev team posted her reflections on her side of the Turbine team's experience at the Penny Arcade Expo (PAX). We like Turbine, they hand out lots of free stuff!

    As a special treat for PAX, we also showed a couple of things we didn't show at E3, even though they existed in the E3 build. We teleported to a prototype area of the Shire, with what might be a very familiar-looking windmill, horses, and clothesline to some of you who pay attention to the screenshots on the LOTRO site, and also to the Old Forest, to pay a visit to a sleeping Old Man Willow. This wasn't in the plan, but we just couldn't resist showing off a little bit more of the game. What was even more gratifying was being able to tell people who were blown away by the environments that the build is 5 months old; it looks even better these days, since the engine and a lot of the art has been updated (I was looking at the current build this afternoon in the QA pit and was pretty blown away myself by how beautiful it is, after being in the "old" build all weekend!).

    More on LotRO's trip to Washington in the Lord of the Rings Online PAX Roundup!

    News
    Tue, Sep 06, 2005
    Ethec
  • A Mercury with a Mortar.
    Worthplaying has posted an Auto Assault Q&A with Scott Brown. We're happy to inform you that the following was never uttered in either the RoboCop movie or the television show:

    " Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this lenghty pre-canned Q&A, NetDevil's President Scott Brown, producer Steve Snow, and Design Director Ryan Seabury tells us about the game's final stages... "

    You can read the entire Auto Assault Interview at WorthPlaying.
     

    Features, Interviews
    Tue, Sep 06, 2005
    Boomjack
  • The Fellowship of the Chocobo.
    The Official Final Fantasy XI website has posted a list of upcoming changes to the fellowship system. Chocobo riding, anime loving, final fantasy fans surrounded our offices this morning chanting the following:

    "These changes and more will be included in the upcoming version update.
    Details may be found on the FINAL FANTASY XI main page as soon as they
    are released."

    You can read the entire Final Fantasy Fellowship Changes List at The Official Site.
     

    News
    Tue, Sep 06, 2005
    Boomjack
  • No grey areas here. It's Dark and Light.
    GameCloud has interviewed the NP Cube team about their in development game, Dark and Light. Jennifer Lopez mooned us while showing the insurance policy on her arse before saying:

    " It's been a while since developer NP Cube has announced plans to release Dark and Light, their upcoming fantasy MMORPG but the plan is currently to launch the game this fall. Gamecloud got a chance to chat with the NP Cube team to find out more about their plans for Dark and Light. "

    You can read the entire Dark and Light Interview at GameCloud.
     

    Features, Interviews
    Tue, Sep 06, 2005
    Boomjack
  • Auto Artsy-Fartsy

    MMORPG.COM sat down for a Q&A with Peter Grundy, Art Director for Auto Assault. They contemplate the bigger questions, as artists like to do:

    MMORPG.com: One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?
    Peter Grundy:

    It’s going to be hard. We suffer from the same problems the movie industry does. Is it really worth the risk, breaking a mold that works when so much is riding on the success? Who has the confidence to risk it? These games take so long to make and if you’re wrong there aren’t many second chances. Both Auto Assault and Jumpgate have strayed from the current mold or genre that most MMO’s are taking, but we did this out of conviction on what we think an online game should be, not what they currently are. The verdict is still out as to whether this is what other people want too.

    But to know what an artist like Peter Grundy really means you'll have to stare at his work for hours, then go to college to have other people explain it to you. Or, you could just read the rest of the MMORPG.COM Auto Assault art interview!

    Features, Interviews
    Tue, Sep 06, 2005
    Ethec
  • World of Warcraft, the 800 pound gorilla of games.
    The N.Y. Times has posted an article discussing whether the huge success of World of Warcraft has helped or hurt the overall industry. LIVE from New York, it's an article we like:

    " The online game World of Warcraft has become such a success that it is now prompting a debate about whether it is helping or hurting the overall industry. "

    You can read the entire Conquerer in a War of Virtual Worlds article at the N.Y. Times. [Registration Required]
     

    News
    Tue, Sep 06, 2005
    Boomjack
  • Screenshots for the sake of having screenshots.
    Gamers' Hell has posted some fancy new Tabula Rasa Screenshots. From the We-Got-Them-And-Have-No-Bloody-Idea-What-They-Are-Department:

    "This is a test of the emergency description system. Had Gamer's Hell taken 30 seconds and posted descriptions of the screenshots you would be reading it here. Remember, this is only a test. In the event of a real emergency we would be running in circles screaming like a mage with aggro. "

    You can view the Tabula Rasa Screenshots at Gamers' Hell.
     

    Images, Media
    Mon, Sep 05, 2005
    Boomjack
  • The Total Experience, and by total we mean most of it.
    Game Chronicles has posted a review of Star Wars Galaxies: The Total Experience. Our top secret sources have told us that upon seeing the review Chewbacca turned to Harrison Ford and roared:

    " Personally, I played the original when it first came out for a solid three months, was in a strong guild (Sturmgrenadier-Starsider), and had a blast. After awhile though, the grind of gaining experience, bugs, and limited content got to me, and I left for greener pastures. I was very intrigued to try this title again to say the least. "

    You can read the entire Star Wars Galaxies: The Total Experience Review at Game Chronicles.
     

    Reviews
    Mon, Sep 05, 2005
    Boomjack
  • Both Los Angeles and Atlanta have filed suit against London, claiming that they are in fact the gateways to Hell.
    Hellgate Guru has posted a Hellgate: London Interview featuring former Blizzard big dog Bill Roper. Our calls to Blizzard remain unanswered though we were told numerous times by the receptionist that we could buy tickets to Blizzcon:

    " First off, I'd like to thank Flagship Studios' Bob Moseley for making this interview with Flagship CEO Bill Roper possible. At the moment, we don't know much about specific details in Hellgate: London beyond the scant amount of information that has already been released to the press, so this interview gives Flagship Studios a chance to shed some light on some of the finer details of the upcoming action RPG. Read on! "

    You can read the entire Hellgate: London Interview at Hellgate Guru.
     

    Features, Interviews
    Mon, Sep 05, 2005
    Boomjack
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