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  • We have no money. Let's make a game!
    MMORPG has an interview with Dawid Makowski of the Sigonyth Project. A homeless person tapping on his Apple Powerbook was heard to mutter:

    "Today we bring you the second developer journal from Sigonyth Project Lead Dawid Makowski. In this article he discusses the perils of being an independent developer and how they've held things together."

    You can read the entire Sigonyth Interview at MMORPG.com.
     

    Features, Interviews
    Fri, Jul 15, 2005
    Boomjack
  • Let me tell you the story of a man named Xandeluth, a poor mountaineer couldn't keep the Suwari fed...
    RPGVault has a preview of Hero's Journey posted. A Suwari, not to be confused with a Swahili once might have said something like this:

    "When I began conceptualizing a look for the Suwari, I had in mind the quintessential rogue - a race that could be sly and lithe as easily as it could be nonchalant, haughty, or even a little exotic. It seemed almost natural, then, to draw inspiration from the feline mien in crafting these characters.



    Having an admiration for the athletic ability inherent to the feline family, and having found much enjoyment in watching the seemingly effortless acrobatic feats performed by my own cats, I opted to design the Suwari with the leaner, more agile frames of the genus Felis cats rather than with the large-boned muscular bulk of the genus Panthera "big cats." As a result, the Suwari are somewhat diminutive in comparison to some of the other races in Hero's Journey, but when animated, this design allows for a sort of fluid strength, a natural spryness, and grace of movement. These aren't intimidating towers of muscle, but fleet-footed gymnasts."

    You can read the entire Hero's Journey Preview at RPGVault.
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • Five years ago the game launched. We decided to interview the devs today.
    GameCloud has an Asheron's Call: Throne of Destiny interview posted. A drudge, who is not affiliated with The Drudge Report, but who suspiciously shares the name was heard spouting this:

    "Launching five years ago when the massively multiplayer game genre was still fresh and new, developer Turbine's Asheron's Call quickly became one of the most popular MMORPGs ever released and still has a solid folling. Now the developer has taken over the full reigns of their first game from publisher Microsoft and are about to re-launch it as a retail product called Asheron's Call: Throne of Destiny with new content, features, improved graphics and more. Gamecloud got a chance to chat with Turbine's Alex Beckers about the new version of the game."

    You can read the entire Asheron's Call: Throne of Destiny Interview at GameCloud.
     

    Features, Interviews
    Fri, Jul 15, 2005
    Boomjack
  • On your desk = deskpaper.
    The Official Guild Wars site has delivered some new deskpaper. Truthfully, we can't see the desk for all of the icons, but hey!

    "This is a test of the emergency quote system. In the case of a real quote you would be notified who to contact. We repeat, this is only a test. BEEEEEEEP."

    You can grab the Guild Wars Wallpaper at the Official Site.
     

    News
    Thu, Jul 14, 2005
    Boomjack
  • Hitting the beach from the ocean.
    MMORPG.com posted a Pirates of the Burning Sea Developer's Diary featuring Russell Williams. We found a treasure map in a wooden leg that had the following written on it.

    "Hi, I’m Russell Williams, Executive Producer on Flying Lab’s Pirates of the Burning Sea (www.burningsea.com). The theme of this developer journal is growth. When we started working on the game, we knew we wanted to make a game that was different than the current crop, and whenever you’re creating something new, you have to be willing to experiment. Unfortunately, experimentation produces quite a bit of bad along with the good, and throwing away that work is always painful. But it’s even more painful if you have a full art team that’s been cranking away in a dead-end direction for half a year."

    You can read the entire Pirates of the Burning Sea Developer's Diary at MMORPG.com.
     

    Features, Interviews
    Thu, Jul 14, 2005
    Boomjack
  • Hitting the ocean from the beach
    MMORPG.com has two new Pirates of the Burning Sea screenshots posted. We taught our parrot to say.

    "...
    we reveal two new screenshots of the winner of our E3 2005 Best Graphics Award, Pirates of the Burning Sea."

    You can view the Pirates of the Burning Sea Screenshots at MMORPG.com.
     

    Images, Media
    Thu, Jul 14, 2005
    Boomjack
  • PvP - No Fee - Updated Frequently
    The official Guild Wars site has posted the details of the latest update. A Monk/Warrior bumped into a Necro/Mesmer and said.

    " Improved faction rewards in Arenas and the Tournament:  

    • Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

       
    • Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

       
    • Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena

       
    • Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes"

    You can read the entire Guild Wars Update Notes at the Official Site.
     

    News
    Thu, Jul 14, 2005
    Boomjack
  • When In Doubt, Hazard Out.
    GameSpot has posted an Auto Assault Preview focused on Hazard Mode. While taking the road less travelled we figured, why not turn into a giant ground smashing mech when some weenie said:

    "While biomeks can turn their cars into giant robots (which tend to wreak havoc in the game's almost completely destructible environments), the humans have a very different hazard mode. The humans of Auto Assault have apparently spent many years underground in fear of nuclear fallout, and they've spent the time researching, among other things, a high-tech energy-shield technology that comes to the fore in hazard mode. The humans' hazard mode creates an inversion shield that makes the vehicle impervious to damage and also zaps nearby enemies with electromagnetic pulses, causing them to slow down. In hazard mode, humans can also call down satellite strikes to their location and redirect the blast to nearby targets, which also causes devastating results."

    You can read the entire Auto Assault Preview at GameSpot.
    Looks cool doesn't it? Hit the #1 Auto Assault Site on the entire Interweb.
     

    Features, Previews
    Thu, Jul 14, 2005
    Boomjack
  • Hazard Mode = Carnage Gigantus
    Fileshack has posted a new Auto Assault Movie that takes a short, hard look at Hazard Mode. We found some destroyed rubble out in the wastes that sparked to life with the following hologram:

    " Quicktime format Auto Assault gameplay movie, showing off the Hazard mode. "

    You can grab the Auto Assault - Hazard Mode Movie at FileShack.
     

    Video, Media
    Thu, Jul 14, 2005
    Boomjack
  • Adam Online still in production.
    GameIndustryNews has reviewed EVE Online. They mined and enjoyed the beauties of space and maybe even wrote this:

    "But all of that is something you will probably notice later. The first thing that will grip you is the fact that this is one of the most beautiful titles ever created. Space here looks completely real, or I should say, it looks like everyone thinks the ideal version of space should appear. There are gorgeous nebulae clouds, colorful planets made of rock and ice, space stations glittering with light and glowing suns that cast their rays out across the darkness. You look at the amazing frontier all around you and just ache to explore it."

    You can read the entire EVE Online Review at GameIndustryNews.

    Reviews
    Wed, Jul 13, 2005
    Boomjack
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