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  • Gnolls have a saga?
    GameCloud has posted a Interview with Sony Online Entertainment's Scott Hartsman covering the latest EverQuest 2 adventure pack, The Splitpaw Saga. While watching the clouds drift by we saw one that looked a lot like Lord Nagafen and it appeared he was writing this:

    " The folks at Sony Online recently release the second "adventure pack" for their hit MMORPG Everquest 2 titled The Splitpaw Saga. Gamecloud got a chance to quiz the pack's senior producer Scott Hartsman to find out more about their mini-expansion pack for the game. "

    You can read the entire EverQuest 2: The Splitpaw Saga Interview at GameCloud.

    Features, Interviews
    Mon, Jul 04, 2005
  • Fancy pants pictures.
    Pro-G has posted some Asheron's Call 2: Legions screenshots. They didn't write anything...not a blurb, not a snippet, and certainly not this:

    "Open Letter to Pro-G. Please write something to describe your content. We the people of gaming yearn for the days of old when websites actually wrote something down. Take us back to the glory days.
    Signed, The People of Gaming"

    You can view the Asheron's Call 2: Legions Screenshots at Pro-G.

    Images, Media
    Thu, Jun 30, 2005
  • Blue pill fever.
    GamersInfo.net has a review of The Matrix Online posted. We're nearly sure that Neo had no part in the writing of this:

    "When I jack in, I am in the Matrix. The terminology used, the skill
    system, the events: these are the Matrix. However, it's really not the
    game itself that has succeeded in creating the Matrix Online. It's the
    combination of live events and the offline elements. Newspapers are
    sent to my email regarding what is happening in the Matrix. If I have
    signed up for their IM service I can speak to people in the Matrix
    while not in myself (and vice versa). A radio station was developed by
    players - Radio Free Zion - and was just incorporated into the game.
    Live Events of the highest caliber - performed by professional actors -
    occur at regularly scheduled intervals for days at a time. Summaries of
    the events are posted daily - sometimes multiple times per day - from
    the perspective of players, characters such as Morpheus (who was
    recently killed), or from the various factions like the Machines,
    Zionites and Exiles (Merovingians). Event summaries are posted in a
    very timely manner and then again sometimes weeks later you'll find
    another clue about what happened that will simply make your head swim.
    Add to that, short cinematics that often include the Oracle and you
    feel like you've found your spot inside the raining green code."

    You can read the entire The Matrix Online Review at GamersInfo.net.

    Thu, Jun 30, 2005
  • Irthling, take me to your leader.
    RPGVault has an interview with Magic Hat, the folks behind Irth Online. From space, it appears that this was written:

    "Magic Hat Software's Irth Online is a fantasy-themed persistent state project said to emphasize role-playing and allowing players to determine their own in-game experience. Officially announced late in January, although it had been on our radar for some time, it's now in late beta and targeted to enter commercial service in the coming weeks. The setting is one in which a fragile peace exists among three civilizations, the northern Arcadians, swamp-dwelling Morbus and tropical Mezoteks. Features likely to interest players who prefer open-ended virtual worlds include a free-form storyline and a skill system in which characters can learn any ability without racial or class-based restrictions. Ever since conducting an extensive interview in February, we've been on a quest to gather more in-depth information on the endeavor and its key elements. To this end, we solicited input from various team members."

    You can read the entire Irth Online Interview at RPGVault.


    Features, Interviews
    Wed, Jun 29, 2005
  • We ask. They answer.
    MMORPG.com has the second installment of their Hero's Journey Q&A series posted. It looks suspiciously like they may have written this:

    " Erick Slick is a designer and the Director of Development for Hero's Journey, the upcoming release from Simutronics. Every two weeks we have a chance to quiz someone from the team in what should become a community based Q&A series."

    You can read the entire Hero's Journey Interview at MMORPG.com.

    Features, Interviews
    Wed, Jun 29, 2005
  • We have ways of making them talk.
    GameCloud has an interview with the folks at MMOCenter posted. The dead sea scrolls revealed this, possibly:

    "Atlanta based Rapid Reality Games recently announced a major plan to release not just one but a whole series of massively multiplayer games under the umbrella MMOCenter.com service. The company is already taking pre-orders for their first two games The Chronicle and Machines. To find out more about their plans, Gamecloud got in contact with Rapid Reality's Adam Ghetti to find out more about MMOCenter."

    You can read the entire MMOCenter Interview at GameCloud.

    Features, Interviews
    Wed, Jun 29, 2005
  • Question, Answer this be.
    GamerGod has posted a Star Wars Galaxies Interview. We are 100% sure that George Lucas probably didn't write this:

    "Welcome to GamerGod's interview with a member of the StarWars Galaxies
    team by GamerGod staffer Jeff Rawlings. We'd like to give a big
    GamerGod thanks to Lucas Arts Associate Producer Julio Torres for
    answering our questions."

    You can read the entire Star Wars Galaxies Interview at GamerGod.

    Features, Interviews
    Wed, Jun 29, 2005
  • That's sure a fancy cape you have there.
    WorthPlaying has come through again with a zone tour trailer for City of Villains. It's possible though unlikely that they were jumping from their garage when they wrote this:

    "City of Villains is set in the Rogue Isles, a treacherous region not far from Paragon City. Players can now build their criminal empires and spread their own reign of terror."

    You can grab the City of Villains Movie at WorthPlaying.

    Video, Media
    Tue, Jun 28, 2005
  • 30 times the charm.
    RPGVault has their 30th installment of World of Warcraft Tips posted. A insider gave us a tip that they might have written this:

    "What can you expect to find in the Deadmines dungeon, and what kinds of weapons and gear are good for Rogues?"

    You can read the entire World of Warcraft Tips #30 Article at RPGVault.

    Tue, Jun 28, 2005
  • Greasy food and mechanical bulls.
    MMORPG.com has posted their look at the Auto Assault Roadhouse #2 session. We are certain that two pounds of chicken wings may not have been ordered while writing this:

    "For the last two Fridays I’ve had the pleasure of joining NCSoft’s Richard Iggo (Auto Assault Product Marketing Manager), Richard Weil (OCR Manager), Steven Snow (Auto Assault Producer), Todd Keister (Auto Assault Assistant Producer) and NetDevil’s Ryan Seabury (Design Director), and Brian Booker (Lead System Designer) for the first two of four teleconferences about their upcoming game Auto Assault. Both conferences have been fun and enlightening and I have enjoyed learning more about the game and the genre. This last Friday our focus was on skills, which may sound like a very narrow topic, but for a game as diverse and complicated as Auto Assault … let’s just say we ran over."

    RPGVault also gives us their take on the vehicular mayhem. It's a given, though not for sure that they fell off the mechanical bull just before writing:

    "As reported a week ago, NetDevil and NCsoft have started a series of telephone sessions designed to focus on a particular aspect of the game at a time. Carrying forward from the first one, which looked at various aspects of a character creation and advancement, the topic for last Friday was skills. It wasn't always possible to discern who was speaking at any given moment, but it did seem that the three participants representing the developer, Technical Director Scott Brown, Design Director Ryan Seabury and Lead System Designer Brian Booker, did most of the talking and answering, with intermittent help from a few team members on the publisher side."

    Of course, we have our own coverage as well.
    You can read the entire Auto Assault Roadhouse #2 Session Coverage at TenTonHammer.com, MMORPG.com and RPGVault.com
    For even more Auto Assault information stop by: AutoAssault.TenTonHammer.com

    Features, Previews
    Tue, Jun 28, 2005
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