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  • We've got a warhammer and we are going to write about it.
    Mythic Entertainment has opened their Warhammer Online newsletter. Show your support and put your name on the mailing list.

    "
    Folks: There's no law says we can't buy advertising from ourselves. If you give the flashing W.A.R. banner a click, you'll be taken to the place where you can sign up for the official Warhammer Online newsletter, and be the first to know the news about Mythic's next game. What are you waiting for? "

    You can Sign-up for the Warhammer Online Newsletter at The Camelot Herald.
    And there's more!

    News
    Mon, Nov 14, 2005
    Boomjack
  • Dark and Light, or 256 shades of grey if you live in Seattle.
    MMORPGdot.com has posted a Dark and Light interview featuring Stephane Quilichini and focusing on game features and where the game sees itself fitting into the MMOG market.

    "
    Dark and Light is a fascinating project: from features like the 15,000 square miles of territory without zones or loading times to the impressive panoramic screenshots that show off the beautiful terrain and long horizons, its sure to grab attention.  As the game draws closer to release after an extended development, we talk to Lead Designer Stephane Quilichini to get an update on the game’s features and find out where Dark and Light stands in a post-World of Warcraft world. "

    You can read the entire Dark and Light Interview at MMORPGdot.com.
    And there's more!

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • You will accept my God or I will kill you, because he is a kind and caring God. And so begins the crusade.
    ComputerAndVideoGames, the site with the longest name in MMOG circles has posted a preview of World of Warcraft: The Burning Crusades.

    "
    There is a life beyond the world as you know it. I know because I've just been there. But right now I'm sitting in an office in Irvine, California, and sitting opposite me is Blizzard's creative director Chris Metzen, the man whose mind provides the motivation every time an orc raises an axe in anger. Every major nugget of Warcraft lore has passed through his hands - Frozen Thrones, Dark Portals, you name it. He's the man who gives meaning to your daily grind. He's also a full-on rock star: wide grin, muscular build, dazzling necklace, chunky rings and Bono sunglasses. He's the closest man to Henry Rollins the games industry has. And I'm here to hear him talk Orc. "

    You can read the entire World of Warcraft: The Burning Crusades Preview at ComputerAndVideoGames.
    And there's more!

    Features, Previews
    Mon, Nov 14, 2005
    Boomjack
  • If ninja looters are bad, does that make pirate looters good?
    GameSpy has posted an Op/Ed on ninja looting in MMOGs, complete with interviews featuring two of the most famous World of Warcraft ninjas.

    "
    Like it or not, most MMO players take the events that transpire in the games they play very seriously. "It's just a game" is an adage that casual, uninvolved onlookers will cite when someone they're close to gets worked up about something that happens in their virtual world of choice, but they usually fail to take into account one key fact: quite often, these games are work. Sure, you might somewhat enjoy certain aspects of a game's less-than-glamorous elements, but given the choice, you'd be doing something more fun in the world. And just like when you're working in real-life, there's usually some kind of carrot on a string that's motivating you to keep on keepin' on. "

    You can read the entire Ninja Looting Op/Ed at GameSpy.
     

    News
    Mon, Nov 14, 2005
    Boomjack
  • Question: How would Scooby Doo pronounce Raph?
    OGaming has posted an interview with Raph Koster of Sony Online Entertainment, focusing on the future of the games we love.

    "
    As the author and illustrator of Paraglyph Press’ upcoming novel A Theory of Fun, you could say Sony Online Entertainment chief creative officer Raph Koster wrote the book on gaming. It’s not necessarily far from the truth: As the former creative lead and lead designer on the award-winning Ultima Online – a legend in the massively multiplayer industry – he’s certainly been a driving force in MMO's. Seriously; just look at the guy’s resume, which includes everything from a turn as creative director on Star Wars Galaxies to stints performing keynote speeches at the Austin Game Conference. "

    You can read the entire Raph Koster Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • And so, the darkness rose over Camelot, verily.
    VoodooExtreme has posted a review of Dark Age of Camelot: Darkness Rising giving their impressions of Mythic Entertainment's expansion to their long running MMOG.

    "
    Mythic's Dark Age of Camelot has been live over four years now and has enjoyed its share of success and shortfalls. It's already paid for itself many times over and has a strong core following that pulls in enough coin to keep the streets of Camelot well paved. What keeps the game going after all these years is it's unique player vs player combat system (or realm vs realm) and the company keeps cranking out pve (player vs environment) content at the rate of about one retail expansion per year. Most of the expansions are must buys so players can keep the arms race going, so other than Catacombs (which added nothing to the game for most players), Dark Age of Camelot expansions usually do well. The latest commercial PvE add-on is Darkness Rising. "

    You can read the entire Dark Age of Camelot: Darkness Rising Review at VoodooExtreme.
    Still yearning for more?

    Reviews
    Mon, Nov 14, 2005
    Boomjack
  • Fed Ex and Kill Tasks on the High Seas
    Bert Harvey, developer for Flying Labs' Pirates of the Burning Sea, the 1800s Man o'War MMO, shares why the action in PotBS won't get stale.

    " If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment. "

    Follow the treasure map to Bert's Dev Blog at the Pirates of the Burning Sea site.
    Other links you might enjoy:

    News
    Fri, Nov 11, 2005
    Ethec
  • Odin, have you seen Loki?
    GamerGod has posted a Ragnarok Online interview featuring Head Developer, Jaewoo Ahn. It's amazing how specialized the industry is becoming when staff are hired just to develop heads.

    "
    Gamergod.com was recently able to speak with Jaewoo Ahn, Head Developer
    for Ragnarok Online. We asked him three questions about his game, what
    he has learned from it, and the plans for the future of RO, and RO2.
    Here are his answers:
    "

    You can read the entire Ragnarok Online Interview at GamerGod.
    Still yearning for more?

    Features, Interviews
    Fri, Nov 11, 2005
    Boomjack
  • Everybody wants kickass, lightning-fast combat
    And I, for one, miss the days where I could turn on auto-attack and drive down the to Fast Mart for a Big Slurp. Nah, just kidding, that sucked too. Here's John Smedley on Slashdot to discuss the SWG revamp. You've seen it all before, well, except for the /. wiener attitude.

    " Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

    John Smedley:

    There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.
    Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
    The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want."

    If you want to see more, go for it: Slashdot talks to Smed about Star Wars Galaxies.
    Other links you might enjoy:

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • Dofus or Don't Dofus, there is no try.
    Ankama Studios dropped us a line with the latest changes/additions to Dofus.

    " In order to keep you informed of the last news regarding the game and the community, every month, the DOFUS team will send you a summary of the latest done and/or coming major changes, updates...



    This month's news:


    • Release of the first Add-on for DOFUS: See the main features of it and download it on the community website.

    • Paypal is now available: From now, you can use Paypal to become Full Member of the DOFUS Community.

    • A new section has been added to the forum to allow you reporting typographical errors and spelling mistakes.

    • An advanced research tool has been created to ease the search of weapons and equipments on the community website.

    • The goodies section has been improved: download a new wallpaper every week and find new stuff to download!

    • the ranking of the best players and the best workers is displayed on the community website and updated every week.


    If you have not taken advantage of all these new things, log in DOFUS now and visit the community website."

    Don't be a dofus...check out Dofus, now that's a tagline!
    Not long enough for you?

    News
    Fri, Nov 11, 2005
    Boomjack
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