E3 Event Coverage

External News Features, Guides, and more

  • What do you mean slow fall doesn't work in  real life?



    More coverage of the Chinese boy who's impersonation of a hot air
    balloon failed miserably, inciting his parents to sue Blizzard debacle
    is posted at Ferrago.

    "The lawsuit against Blizzard blames the dangerous
    influences of their
    title for the boy's death, and the case is being supported by the vocal
    Zhang Chunliang, an activist who has in the past sought to educate on
    the dangers of internet
    addictions. The suit will be filed soon and Chungliang claims he has
    spoken to over sixty parents, concerned about the impact of online
    addictions on their children. Blizzard have yet to respond to the
    lawsuit, which has yet to be officially filed, but it is likely that
    this will prove a test case for China's perception of online gaming and
    the associated risks. "

    Oh, you want more?

    News
    Tue, Nov 22, 2005
    Boomjack
  • A day late and a platinum short.



    Hot on the hooves of the other sites reporting about the Blizzard
    lawsuit, TechSpot
    has jumped into the fray.  

    "In China, the
    parents of a 13-year-old Tianjin boy are suing the makers of "
    World
    of Warcraft" because they claim
    that the game was responsible for the death of their son!
    Seemingly, the boy jumped to his death after re-enacting a scene from
    the game, according to Chinese news agency Xinhua. Anti-Internet
    addiction advocate Zhang Chunliang is backing the parent’s suit against
    Blizzard Entertainment. Chunliang has apparently spoken to 63 parents
    whose children have allegedly suffered from
    online gaming addiction, and has a class-action
    suit in the works.
    "



    News
    Mon, Nov 21, 2005
    Boomjack
  • Natural selection in action.



    The death of a 13 year-old World of
    Warcraft
    player has prompted his parents to sue Blizzard,
    claiming that the game is to blame for his death.  The boy
    allegedly jumped from a high building re-enacting something his
    character had done in the game.    GamesIndustry.biz
    has a bit about it, as does GameShout and
    even Joystiq




    In other news, personal and parental responsibility took a long hard
    kick in the ass today. 

    News
    Mon, Nov 21, 2005
    Boomjack
  • Tonight you be the Troll, honey.



    Great Falls Tribune has figured out what we as MMOG players have known
    for a long time, "Online
    gamers love the virtual world of role-playing
    ".   
    The article takes a broad stroke peek at the people who play MMOGs.

    "Online gaming nearly consumes Taylor's life.
    He plays more than 10 hours a day, works part-time at The Worx
    Online and sometimes even sleeps there.
    "I'm not homeless, I have a home, definitely," Taylor says. "A lot
    of people wonder."
    Taylor
    is there every Friday night. From midnight until noon on Saturday, he
    keeps the place open for those craving an all-nighter."


    News
    Mon, Nov 21, 2005
    Boomjack
  • In a city of villains are the heroes the "bad guys"?.

    City of Villains got a look-see from both GameZone and IGN with
    admirable results.

    "You know, MMOs are pretty tough to do successfully.
    Instead of crafting
    a 10-20 hour experience, the developers are expected to make something
    that you'll be coming back to for months and months, with a core crowd
    that may sustain the title for years. World of Warcraft, for example,
    started with about 1500 quests. That's one thousand five hundred
    quests. Granted, the overwhelming majority of those boil down to "kill
    this dude" or "get this stuff," but it's still a heck of an
    achievement, and the number of quests quickly ballooned. I think what
    gives WoW its strength is a combination of the novelty of exploring the
    Warcraft universe on foot, the delightful and varied art style, and its
    sense of humor. That and hundreds of servers across the world to
    satisfy what is probably approaching five million subscribers at this
    point."

    Still yearning for more?

    Reviews
    Mon, Nov 21, 2005
    Boomjack
  • 100% Cosby Free.



    MMORPG has posted a Huxley interview
    featuring Kijong Kang. 

    "Huxley is being developed by the Korean MMORPG giant
    Webzen. This
    company, which has studios all over the world making MMOs, showed off
    Huxley at E3 2005 with impressive visuals. Unfortunately, the language
    barrier made it difficult to get the goods. So, after many
    translations, we present part one of our interview with Kijong Kang."

    Still yearning for more?

    Features, Interviews
    Mon, Nov 21, 2005
    Boomjack
  • We have ways of making them talk.



    Armchair Empire has posted a Tabula
    Rasa
    interview featuring Richard "Lord British" Garriott and
    focusing on comparisons between Ultima
    Online
    and the new title.

    "It's not often that one has the opportunity to pick the
    brain of a person responsible for helping to shape an entire of genre
    of games, but the Armchair Empire recently had that chance with Richard
    Garriott. In this interview we discuss Mr. Garriott's upcoming MMOG,
    Tabula Rasa, while also touching upon getting Ultima Online off the
    ground, as well as the MMORPG genre in general. The Armchair Empire
    would like to thank Mr. Garriott for taking the time to answer our
    questions, and Valerie "Pann" Massey for making this interview happen".

    Still yearning for more?

    Features, Interviews
    Mon, Nov 21, 2005
    Boomjack
  • Jeff "Ethec" Woleslagle trades in his fuzzy dice for the 20-sided
    version and tells us about Day
    1 at GenCon SoCal

    "...True Dungeon and True Tavern are running full bore.
    True Tavern is a tavern in just about every sense of the word,
    including the alcohol, costumes, tales, and wenches (the women to the
    right just happened to be really nice wenches... totally un-wenchlike,
    actually). True Dungeon puts players in the middle of a true-to-life
    RPG; pitting their class abilities and knowledge of the game against
    puzzles and monsters in an actual dungeon crawl (click here if you'd
    like to find out more). It's really not as geeky as that one Visa
    Rewards commercial... well, ok, it is. But geeky is the new cool here
    at Gen Con, it's one time and one place these avid gamers can go to let
    their hair down (sometimes literally). And that makes Gen Con pretty
    cool in my book."


    Jeff will be reporting back each day.  Good luck in the jousting
    event Jeff!

    News
    Fri, Nov 18, 2005
    Boomjack
  • More fancy pictures of a game you wish
    you could play, but can't.



    Turbine has posted some spiffy new Lord of the Rings Online: Shadows of Angmar
    screenshots
    for your viewing pleasure.



    Is there anyone who isn't excited about the launch of this title? 
    Well, besides Tom Cruise who considers himself the Lord of the Wedding
    Rings.

    Images, Media
    Fri, Nov 18, 2005
    Boomjack
  • Irth has been patched. 
    Environmentalists infuriated.



    The folks at Magic Hat Software have posted the lastest set of
    patch notes for Irth Online,
    taking the game to version 1.007.

    "Irth Online 1.007
    Additional Changes Latest Updates

    Please see the irthonline.com
    forums for more details.

    [LAST UPDATE November 16, 2005]

    • Faster Save – greatly reduced lags during saves.
    • Prevent Creatures walking in place.
    • Selling items worth less than 1 copper.
    • Combat rates adjust with Agility
    • Food consumption rate – messages when hungry, fully healed,
      fully energized.
    • login messages for in areas that are guarded, arena, sanctuary
    • retains knowledge of highest skill level in forgotten skills.
    • Tame timeout - tamed creatures will go wild if you are offline
      or far away.
    • Guards attack monsters in town.
    • Occlusion problems fixed.
    • Teleport and gate effects added.
    • monsters avoid guarded areas.
    • particle system spheres adjusted so particles systems don’t go
      out of view.
    • Adjusted difficulties for herbalism. Individual plant types can
      now have their own difficulties.
    • Fixed moving of large stacks from bank and pack"

    The recently released title has had its share of complaints, but it
    appears that the development team are making good on promises to fix up
    the mess.   If you want or need to know more, we have more
    Irth Online News
    for your perusal.


    News
    Fri, Nov 18, 2005
    Boomjack
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