SWTOR Database

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  • Because, let's face it, nobody has heard of World of Warcraft.
    Computer Gaming World has reviewed World of Warcraft. Both people who have not yet played WoW read the following:

    " Rather than focus on a bunch of explicit, boring tutorials, WoW teaches you the ropes and eases you into the game so slyly that you'll barely even notice you're in school. Instead of pitched battles against rabbits, cats, rats, and other tiny animals that you could kill in real life without much effort, the game immediately pits you against actual monsters. Garden-variety animals exist--you're just not expected to fight them. They merely hop around and occasionally get devoured by a passing predator. Since there aren't any artificial zone boundaries, you're free to wander wherever you want to right from the start, which removes the penned-in feeling common to low-level characters in most other MMORPGs. "

    You can read the entire World of Warcraft Review at Computer Gaming World.
    Related Links:

    Reviews
    Thu, Aug 25, 2005
    Boomjack
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
  • I'm omnipotent, and I wear yellow tights!
    IGN has posted a preview of City of Heroes: The Forest of Dread. Bruce Campbell, mistaking "Dread" for "Dead" rushing to Paragon City and announced:

    " As any former or continuing players are probably aware, developer Cryptic Studios is serious about continuing to push big updates through into City of Heroes as long as the game has legs. So far, it's legs look to be running strong so it's no real surprise that another update will be hitting the game soon… as in "next week" soon. We had a chance to check out The Forest of Dread update recently in order to get a look at the new zone, powers sets, villains, and more. "

    You can read the entire City of Heroes: The Forest of Dread at IGN.

    Features, Previews
    Thu, Aug 25, 2005
    Boomjack
  • Talk while you play, but no cell phones in the stands please.
    Voodoo Extreme is reporting that Skype, the free Internet telephony company is moving into the MMOG industry. The Jeffersons were Movin On Up, but not into MMOGs, so they probably didn't have the following in their theme song:

    " Skype will soon announce the integration of their software with as-of-yet unknown MMOs according to a new Reuters report: "

    You can read the entire Skype Enters MMOG Market Article on Voodoo Extreme.

    News
    Thu, Aug 25, 2005
    Boomjack
  • "Laugh it up, Fuzzball!"

    Okay, I promise that's the last of the Star Wars quotes! TTH takes a ride on the gamer's unrealized dream slash developer's turgid rollercoaster that is Star Wars Galaxies, and the resulting "MMOG profile" is like the overpriced picture you can buy at the end (except ours is free!).

    While Anarchy Online set a high bar for the sci-fi themed MMOG, it's hard to think of Star Wars Galaxies as fitting any kind of mold. Star Wars has had a life all its own for over 27 years, before the mid-to-low end of the MMO demographic was even a twinkle in our daddy's eye.

    SWG desired to place us in the world of Luke Skywalker, Obi-Wan Kenobi, and everything that makes Star Wars a cultural phenomenon. It was, and is (at least until Lord of the Rings Online is released in 2006), the only MMO that has endeavored to inhabit a world whose structure is largely scripted, rather than built from scratch by producers and designers. Far from simplifying the process, high storyline expectations and stringent artistic production values (thanks to the magic of LucasArts, SWG was the finest looking MMO of its day) plus some truly unique (and, at times, disasterous) innovations lead players and developers on quite a ride.

    Far from eulogizing games like SWG or boxing them up as "past their prime", we honor them as "going concerns" in the only genre for whom constant improvement is a way of life for the developers. MMOGs are truly gamers' games.

    Check out our writeups on EverQuest, Dark Age of Camelot, and Anarchy Online too!

    Reviews
    Wed, Aug 24, 2005
    Ethec
  • What does a d20 and a chat log have in common?
    Stratics has a dev chat log posted, detailing some of the finer points of class characteristics, stealth, food/drink issues, and a whole lot more!

    Brannoc - *DiploMooz* Hi! I had the good fortune to play the DDO E3 build recently. I was particularly fond of stealthing around with the rogue. It seemed somehow more interesting than the binary "can the mob see me or not" of previous games. Can you expound upon the features planned for stealthing in ddo?

    EckelberryDDO - I can try! Stealth is little more complicated than the you are detected or not sort of things. Of course we represent D&D in comparing your Hide Skill and Move Silently and the monster's Listen and Spot score. It also combines how long you dare to stay near the monster trying to detect you, and the level of lighting around your character, which can either give you a bonus or penalty to your skill check, and it can determin

    EckelberryDDO - how often the monster "looks" for you\

    JustinQuimby - Just as a side note, we've put a ton more stuff into the game and polished a lot of features in the game since the E3 build. I'm very excited about the upcoming Alpha prop.

    The rest of the Dungeons & Dragons Online Developer Chat Log is posted at Stratics.

    News
    Wed, Aug 24, 2005
    Ethec
  • Hero's Journey... because heroes don't like to put down roots
    Wondering what combat will be like in the upcoming release of the fantasy MMO, Hero's Journey, from Simultronics? They're promising much more than a bot-friendly button masher!

    Combat in Hero’s Journey is intended to be a lot more fast-paced and fluid than the genre’s current offerings. Even when fighting alone, there are frequently tactical decisions to be made if you want to emerge victorious.

    See a brief Q&A, along with 2 new screenshots, at MMORPG.com.

    Images, Media
    Wed, Aug 24, 2005
    Ethec
  • EQ2 Conning Red
    Computer Gaming World has reviewed EverQuest 2. Vin Diesel was responsible for most of the code in the original EverQuest. He was not responsible for the following:

    " Enemy conning and simple quests may feel unsatisfying for more experienced gamers, but newbies will really appreciate the help that EQ2 gives every step of the way. From the moment those of you uninitiated in RPGs create your characters with simple class and race choices and board the "refugee boat" for your first in-game tutorial, you will feel sure of what to do. The tutorial explains step by step how to do everything from moving a character around to wielding a weapon, picking up loot, and talking to NPCs. Everything in the main Options menu is easy to understand and a newbie-friendly first quest introduces many city features, including your initial player housing. "

    You can read the entire EverQuest 2 Review at Computer Gaming World.
    Sackloads of EQ2 information are yours at: EQ2.TenTonHammer.com
     

    Reviews
    Wed, Aug 24, 2005
    Boomjack
  • Corvettes With Cannons.
    Boomtown has posted an Auto Assault interview featuring, loot, items and crafting. Vin Diesel once saw a ghost, and it was so scared of him that it turned white. After, he mumbled something that sounded nothing like this:

    " The third in a series of in-depth Q&As with the Auto Assault dev-team, discusses Loot, Items and Crafting... "

    You can read the entire Auto Assault Interview at Boomtown.
    The most Auto Assault information anywhere - AutoAssault.TenTonHammer.com

    Features, Interviews
    Wed, Aug 24, 2005
    Boomjack
  • What makes darkness rise? Is it like a helium balloon?
    RPGVault has posted a preview of Dark Age of Camelot: Darkness Rising. Vin Diesel once wanted to hit a club earlier than usual, so he spun the Earth increasing the speed of its rotation causing darkness to rise. He did not however, ever say this:

    " A look ahead to a major feature addition in Mythic's next online world expansion pack, player-controlled mounts "

    You can read the entire Dark Age of Camelot: Darkness Rising Preview at RPGVault.

    Features, Previews
    Wed, Aug 24, 2005
    Boomjack
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