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  • This just in from the desk of the lovely Pann, the Auto Assault NDA has been lifted. I repeat, it HAS been lifted. Therefore all of those juicy little details that you've been holding back just waiting to tell somebody can finally come out! It also means that you're going to get a whole lot of goodies on our Auto Assault TTH site. So, enjoy the ride and have fun talking about it!

    The Auto Assault team is pleased to announce that on Tuesday, January 10, the Non-Disclosure Agreement was lifted. Members of the beta community and the gaming press are now permitted to publicly discuss their experiences in the Auto Assault beta test, as well as take and publish their own screenshots and videos. Those who have been awaiting the opportunity to publish beta diaries on their sites or write follow-ups to previously published previews are free to do so.

    Producer Steve Snow also revealed the plans for the loot bonus that will be granted to players who have purchased the Auto Assault preorder package. In a post on the official message boards, Snow wrote, “The way the bonus works is it increases a creature’s chance to drop enhanced items from one to five percent of the creature’s base chance, so if you’re fighting a boss and it has an 80% chance to drop enhanced items, when your character gets credit for the kill the boss will have an 84% chance to drop enhanced items. For infantry that has only 1% chance to drop enhanced loot, the loot bonus will make that chance 2%. All of this is provided your character has looting rights to the creature when it dies. This will show up in the game as a medal on your character. The loot bonus is applied to your Auto Assault account, so every character created on a pre-order account will have the loot bonus. This is in addition to the unique retailer weapons that improve alongside your character.” You can read the entire post at http://boards.autoassault.com/showflat.php?Cat=&Number=50632.

    Coinciding with the lifting of the NDA and the preorder loot bonus announcement, MMORPG.com will be giving away six thousand serial codes that will grant the gaming community the opportunity to participate in a special beta weekend event that starts Friday, January 13, at 4 pm Eastern time and ends Sunday, January 16, at 3 am Eastern time. In preparation for the assigning of the keys, the client and download instructions have been made available on the event page here: http://www.mmorpg.com/aa_betaweekend.cfm?fp=1280,1024,428656218,20060111....

    More Auto Assault News and Info

    News
    Thu, Jan 12, 2006
    Awenyddion
  • Corrective Patch seems like such a strong word. But there you have it folks. When our favorite team of MMOG superheroes sends a patch down the wire it's because someone hosed it all up. At least the Ryzom team has the gall to admit it.

    We will apply a corrective patch to the live servers tomorrow Thursday. They will thus be unavailable from 11am to 3pm GMT+1 (Paris time).

    In a nutshell:
    - The Outpost forage tool will be craftable;
    - War declaration costs will increase;
    - You will not be able to cancel a war declaration anymore;
    - A guild won't be able to abandon its Outpost anymore. Unless if it owns 10 Outposts (the maximum a guild can own), in which case it can abandon 1;
    - When you leave an Outpost area during a war session, an Outpost PvP timer starts and lasts for 10 minutes, which is the time you have to wait before not being involved in PvP anymore.
    Each time you will heal an ally or attack an enemy of the Outpost within this time, the timer will restart to 10 minutes.
    - Respawn points will be safe zones even in PvP;
    - Mektoubs won't be exchangeable anymore for the time being;
    - Some altars will be back to their right place;
    - Tickets at Oflovak Oasis will be fixed.

    Enjoy your time in game after it comes back up!

    More News and Info on Saga of Ryzom

    News
    Thu, Jan 12, 2006
    Awenyddion
  • I could be quippy here but I'm afraid that my mind is too full of a new conjecture. I ask you Is Mulligan going to open up her own house? That shall be very interesting to see my friends. Very interesting indeed.

    Anyway on with the show...

    EQ2's Lore and Legend Guide

    Dungeons and Dragons Online Preview

    "Does This Tree Look Familiar" an editorial on the challenges of MMO's today

    TTFN! and as always, Thank you for visiting Ten Ton Hammer! We love having you.

    News
    Wed, Jan 11, 2006
    Awenyddion
  • I'd like to thank Kalitechna for sending this one to me. I laughed like a rabid hyena when I watched it.

    Tripod Performance - Gonna make you happy tonight!

    News
    Wed, Jan 11, 2006
    Awenyddion
  • Gamezone has the first production diary for Warhammer Online By Destin Bales, Content Director.

    Ten thousand pages. That’s my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we’d be writing if we were coming up with a world of our own!

    What in Sigmar’s name are we writing about in 10,000 pages? Well, way back in the beginning of May 2005 after the signing of the deal with Games Workshop at E3, we started with the basics. You see, pre-production documentation serves several purposes. At the most basic level we outline things like:

    It reads more like a QNA, but hey, who am I to judge?

    More Warhammer Online News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • You could never ever say that Funcom doesn't have some of the best artists in the world. They show off their talent with new Screenshots at GameGossip today The new Age of Conant screens look to be of foliage. Yet it's beautiful foliage. Yeah that's the ticket.

    More Age of Conan News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • Gaming Steve has Episode 34 up in which he talks with Guild War's Jeff Strain. Mentioned in the conversation is the upcoming expansion Factions. Enjoy your listen.

    Our very own out of this world Guild Wars site

    More Guild Wars News and Info

    Thanks to Blues for the news

    News
    Wed, Jan 11, 2006
    Awenyddion
  • NCSoft has blessed us with 13 New Pieces of Concept Art at MMORPG.com. This art depicts scenes from the upcoming Chronicle 4. You'll have to go take a look. It's absolutely stunning.

    More on Lineage 2

    News
    Tue, Jan 10, 2006
    Awenyddion
  • It's been awhile but Heidi is back with a new log on Portals and the Nav Zone.

    A portal system is a way to more intelligently decide what we draw and simulate within a scene. Basically, we divide the level into a series of “rooms”, which is essentially an group of stuff you expect to see at a single time. Connecting these rooms are volumes called “portals”. Those allow me to tell which rooms I should expect to see from other rooms. So when I’m in a room I can quickly determine which portals I see, which I can then use to quickly determine which other rooms I can see from which I can determine … etc. etc.. Anything not seen is discarded and not drawn. Not terribly exciting, but it allows us to have bigger “play areas” and to allow you to stay in them longer before we have to have a giant load from the disk. One of the problems found along the way was that our art really wasn’t created with this system in mind, so I had to write some code to appropriately split the art along the boundaries of the chambers. While this wasn’t terribly tricky it was gruelingly slow. Hence the part of my job where I go back and make existing stuff work faster.

    The nav zone uses this system but was a bit tricky because it is so VAST. Our normal pipeline for rooms is to simply export from Maya, and then run through a conversion program to get it into the game. Unfortunately the file that got spat from Maya was close to 2 gigs size. When we went to convert it, our machine simply didn’t have enough memory to handle it. In the end we had to redo our process to be more piece meal – processing smaller files which are then added to the overall scene, but cached to the disk instead of wiping out your machine.

    More News and Info on Pirates of the Burning Sea

    Awen goes to studiously brush up on her pirate speak

    News
    Tue, Jan 10, 2006
    Awenyddion
  • Don't know much about the game but you're curious? You are in luck! There's a new Introduction Page at the Official Site. It explains a bit about the game, gives us some dazzling artwork and so on and so forth.

    More News and Info on Chronicles of Spellborn

    News
    Tue, Jan 10, 2006
    Awenyddion
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